Files
MinecraftConsoles/Minecraft.World/AvoidPlayerGoal.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

43 lines
977 B
C++

#pragma once
#include "Goal.h"
#include "EntitySelector.h"
class PathNavigation;
class PathfinderMob;
class Path;
class AvoidPlayerGoal;
class AvoidPlayerGoalEntitySelector : public EntitySelector
{
private:
AvoidPlayerGoal *m_parent;
public:
AvoidPlayerGoalEntitySelector(AvoidPlayerGoal *parent);
bool matches(shared_ptr<Entity> entity) const;
};
class AvoidPlayerGoal : public Goal
{
friend class AvoidPlayerGoalEntitySelector;
private:
PathfinderMob *mob; // Owner of this goal
double walkSpeedModifier, sprintSpeedModifier;
weak_ptr<Entity> toAvoid;
float maxDist;
Path *path;
PathNavigation *pathNav;
const type_info& avoidType;
EntitySelector *entitySelector;
public:
AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, double walkSpeedModifier, double sprintSpeedModifier);
~AvoidPlayerGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
};