* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#pragma once
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using namespace std;
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#include "Entity.h"
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#include "Projectile.h"
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class Level;
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class CompoundTag;
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class Arrow : public Entity, public Projectile
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_ARROW; }
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static Entity *create(Level *level) { return new Arrow(level); }
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private:
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// base damage, multiplied with velocity
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static const double ARROW_BASE_DAMAGE;
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public:
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static const int PICKUP_DISALLOWED = 0;
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static const int PICKUP_ALLOWED = 1;
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static const int PICKUP_CREATIVE_ONLY = 2;
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private:
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static const int ID_FLAGS = 16;
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static const int FLAG_CRIT = 1;
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private:
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int xTile;
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int yTile;
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int zTile;
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int lastTile;
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int lastData;
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bool inGround;
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public:
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int pickup;
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int shakeTime;
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shared_ptr<Entity> owner;
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private:
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double baseDamage;
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int knockback;
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private:
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int life;
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int flightTime;
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// 4J - added common ctor code.
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void _init();
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public:
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Arrow(Level *level);
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Arrow(Level *level, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> target, float power, float uncertainty);
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Arrow(Level *level, double x, double y, double z);
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Arrow(Level *level, shared_ptr<LivingEntity> mob, float power);
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protected:
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virtual void defineSynchedData();
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public:
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void shoot(double xd, double yd, double zd, float pow, float uncertainty);
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virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
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virtual void lerpMotion(double xd, double yd, double zd);
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virtual void tick();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual void playerTouch(shared_ptr<Player> player);
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protected:
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virtual bool makeStepSound();
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public:
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virtual float getShadowHeightOffs();
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void setBaseDamage(double baseDamage);
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double getBaseDamage();
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void setKnockback(int knockback);
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virtual bool isAttackable();
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void setCritArrow(bool critArrow);
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bool isCritArrow();
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}; |