Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

84 lines
1.8 KiB
C++

#pragma once
using namespace std;
#include "Entity.h"
#include "Projectile.h"
class Level;
class CompoundTag;
class Arrow : public Entity, public Projectile
{
public:
eINSTANCEOF GetType() { return eTYPE_ARROW; }
static Entity *create(Level *level) { return new Arrow(level); }
private:
// base damage, multiplied with velocity
static const double ARROW_BASE_DAMAGE;
public:
static const int PICKUP_DISALLOWED = 0;
static const int PICKUP_ALLOWED = 1;
static const int PICKUP_CREATIVE_ONLY = 2;
private:
static const int ID_FLAGS = 16;
static const int FLAG_CRIT = 1;
private:
int xTile;
int yTile;
int zTile;
int lastTile;
int lastData;
bool inGround;
public:
int pickup;
int shakeTime;
shared_ptr<Entity> owner;
private:
double baseDamage;
int knockback;
private:
int life;
int flightTime;
// 4J - added common ctor code.
void _init();
public:
Arrow(Level *level);
Arrow(Level *level, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> target, float power, float uncertainty);
Arrow(Level *level, double x, double y, double z);
Arrow(Level *level, shared_ptr<LivingEntity> mob, float power);
protected:
virtual void defineSynchedData();
public:
void shoot(double xd, double yd, double zd, float pow, float uncertainty);
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void tick();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void playerTouch(shared_ptr<Player> player);
protected:
virtual bool makeStepSound();
public:
virtual float getShadowHeightOffs();
void setBaseDamage(double baseDamage);
double getBaseDamage();
void setKnockback(int knockback);
virtual bool isAttackable();
void setCritArrow(bool critArrow);
bool isCritArrow();
};