Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

564 lines
13 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.network.packet.h"
#include "..\Minecraft.Client\ServerPlayer.h"
#include "..\Minecraft.Client\PlayerConnection.h"
#include "com.mojang.nbt.h"
#include "Arrow.h"
// 4J : WESTY : Added for other award, kill creeper with arrow.
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.stats.h"
#include "SoundTypes.h"
// base damage, multiplied with velocity
const double Arrow::ARROW_BASE_DAMAGE = 2.0f;
// 4J - added common ctor code.
void Arrow::_init()
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
xTile = -1;
yTile = -1;
zTile = -1;
lastTile = 0;
lastData = 0;
inGround = false;
pickup = PICKUP_DISALLOWED;
shakeTime = 0;
flightTime = 0;
owner = nullptr;
life = 0;
baseDamage = ARROW_BASE_DAMAGE;
knockback = 0;
}
Arrow::Arrow(Level *level) : Entity( level )
{
_init();
viewScale = 10;
setSize(0.5f, 0.5f);
}
Arrow::Arrow(Level *level, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> target, float power, float uncertainty) : Entity( level )
{
_init();
viewScale = 10;
owner = mob;
if ( mob->instanceof(eTYPE_PLAYER) ) pickup = PICKUP_ALLOWED;
y = mob->y + mob->getHeadHeight() - 0.1f;
double xd = target->x - mob->x;
double yd = (target->y + target->getHeadHeight() - 0.7f) - y;
double zd = target->z - mob->z;
double sd = sqrt(xd * xd + zd * zd);
if (sd < 0.0000001) return;
float yRot = (float) (atan2(zd, xd) * 180 / PI) - 90;
float xRot = (float) -(atan2(yd, sd) * 180 / PI);
double xdn = xd / sd;
double zdn = zd / sd;
moveTo(mob->x + xdn, y, mob->z + zdn, yRot, xRot);
heightOffset = 0;
float yo = (float) sd * 0.2f;
shoot(xd, yd + yo, zd, power, uncertainty);
}
Arrow::Arrow(Level *level, double x, double y, double z) : Entity( level )
{
_init();
viewScale = 10;
setSize(0.5f, 0.5f);
setPos(x, y, z);
heightOffset = 0;
}
Arrow::Arrow(Level *level, shared_ptr<LivingEntity> mob, float power) : Entity( level )
{
_init();
viewScale = 10;
owner = mob;
if ( mob->instanceof(eTYPE_PLAYER) ) pickup = PICKUP_ALLOWED;
setSize(0.5f, 0.5f);
moveTo(mob->x, mob->y + mob->getHeadHeight(), mob->z, mob->yRot, mob->xRot);
x -= Mth::cos(yRot / 180 * PI) * 0.16f;
y -= 0.1f;
z -= Mth::sin(yRot / 180 * PI) * 0.16f;
setPos(x, y, z);
heightOffset = 0;
xd = -Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
zd = Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
yd = -Mth::sin(xRot / 180 * PI);
shoot(xd, yd, zd, power * 1.5f, 1);
}
void Arrow::defineSynchedData()
{
entityData->define(ID_FLAGS, (byte) 0);
}
void Arrow::shoot(double xd, double yd, double zd, float pow, float uncertainty)
{
float dist = (float) sqrt(xd * xd + yd * yd + zd * zd);
xd /= dist;
yd /= dist;
zd /= dist;
xd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) * 0.0075f * uncertainty;
yd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) * 0.0075f * uncertainty;
zd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) * 0.0075f * uncertainty;
xd *= pow;
yd *= pow;
zd *= pow;
this->xd = xd;
this->yd = yd;
this->zd = zd;
double sd = sqrt(xd * xd + zd * zd);
yRotO = yRot = (float) (atan2(xd, zd) * 180 / PI);
xRotO = xRot = (float) (atan2(yd, sd) * 180 / PI);
life = 0;
}
void Arrow::lerpTo(double x, double y, double z, float yRot, float xRot, int steps)
{
setPos(x, y, z);
setRot(yRot, xRot);
}
void Arrow::lerpMotion(double xd, double yd, double zd)
{
this->xd = xd;
this->yd = yd;
this->zd = zd;
if (xRotO == 0 && yRotO == 0)
{
double sd = sqrt(xd * xd + zd * zd);
yRotO = yRot = (float) (atan2( xd, zd) * 180 / PI);
xRotO = xRot = (float) (atan2( yd, sd) * 180 / PI);
xRotO = xRot;
yRotO = yRot;
app.DebugPrintf("%f %f : 0x%x\n",xRot,yRot,&yRot);
moveTo(x, y, z, yRot, xRot);
life = 0;
}
}
void Arrow::tick()
{
Entity::tick();
if (xRotO == 0 && yRotO == 0)
{
double sd = sqrt(xd * xd + zd * zd);
yRotO = yRot = (float) (atan2(xd, zd) * 180 / PI);
xRotO = xRot = (float) (atan2(yd, sd) * 180 / PI);
}
{
int t = level->getTile(xTile, yTile, zTile);
if (t > 0)
{
Tile::tiles[t]->updateShape(level, xTile, yTile, zTile);
AABB *aabb = Tile::tiles[t]->getAABB(level, xTile, yTile, zTile);
if (aabb != NULL && aabb->contains(Vec3::newTemp(x, y, z)))
{
inGround = true;
}
}
}
if (shakeTime > 0) shakeTime--;
if (inGround)
{
int tile = level->getTile(xTile, yTile, zTile);
int data = level->getData(xTile, yTile, zTile);
if (tile != lastTile || data != lastData)
{
inGround = false;
xd *= random->nextFloat() * 0.2f;
yd *= random->nextFloat() * 0.2f;
zd *= random->nextFloat() * 0.2f;
life = 0;
flightTime = 0;
return;
}
else
{
life++;
if (life == 20 * 60) remove();
return;
}
}
else
{
flightTime++;
}
Vec3 *from = Vec3::newTemp(x, y, z);
Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd);
HitResult *res = level->clip(from, to, false, true);
from = Vec3::newTemp(x, y, z);
to = Vec3::newTemp(x + xd, y + yd, z + zd);
if (res != NULL)
{
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
}
shared_ptr<Entity> hitEntity = nullptr;
vector<shared_ptr<Entity> > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1));
double nearest = 0;
for ( auto& e : *objects )
{
if (!e->isPickable() || (e == owner && flightTime < 5)) continue;
float rr = 0.3f;
AABB *bb = e->bb->grow(rr, rr, rr);
HitResult *p = bb->clip(from, to);
if (p != NULL)
{
double dd = from->distanceTo(p->pos);
if (dd < nearest || nearest == 0)
{
hitEntity = e;
nearest = dd;
}
delete p;
}
}
if (hitEntity != NULL)
{
delete res;
res = new HitResult(hitEntity);
}
if ( (res != NULL) && (res->entity != NULL) && res->entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(res->entity);
// 4J: Check for owner being null
if ( player->abilities.invulnerable || ((owner != NULL) && (owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(owner)->canHarmPlayer(player))))
{
res = NULL;
}
}
if (res != NULL)
{
if (res->entity != NULL)
{
float pow = Mth::sqrt(xd * xd + yd * yd + zd * zd);
int dmg = (int) Mth::ceil((float)(pow * baseDamage));
if(isCritArrow()) dmg += random->nextInt(dmg / 2 + 2);
DamageSource *damageSource = NULL;
if (owner == NULL)
{
damageSource = DamageSource::arrow(dynamic_pointer_cast<Arrow>(shared_from_this()), shared_from_this());
}
else
{
damageSource = DamageSource::arrow(dynamic_pointer_cast<Arrow>(shared_from_this()), owner);
}
if(res->entity->hurt(damageSource, dmg))
{
// Firx for #67839 - Customer Encountered: Bows enchanted with "Flame" still set things on fire if pvp/attack animals is turned off
// 4J Stu - We should not set the entity on fire unless we can cause some damage (this doesn't necessarily mean that the arrow hit lowered their health)
// set targets on fire first because we want cooked
// pork/chicken/steak
if (isOnFire() && res->entity->GetType() != eTYPE_ENDERMAN)
{
res->entity->setOnFire(5);
}
if (res->entity->instanceof(eTYPE_LIVINGENTITY))
{
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(res->entity);
if (!level->isClientSide)
{
mob->setArrowCount(mob->getArrowCount() + 1);
}
if (knockback > 0)
{
float pushLen = sqrt(xd * xd + zd * zd);
if (pushLen > 0)
{
res->entity->push(xd * knockback * .6f / pushLen, 0.1, zd * knockback * .6f / pushLen);
}
}
if (owner != NULL)
{
ThornsEnchantment::doThornsAfterAttack(owner, mob, random);
}
if (owner != NULL && res->entity != owner && owner->GetType() == eTYPE_SERVERPLAYER)
{
dynamic_pointer_cast<ServerPlayer>(owner)->connection->send( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::SUCCESSFUL_BOW_HIT, 0)) );
}
}
// 4J : WESTY : For award, need to track if creeper was killed by arrow from the player.
if (owner != NULL && owner->instanceof(eTYPE_PLAYER) // arrow owner is a player
&& !res->entity->isAlive() // target is now dead
&& (res->entity->GetType() == eTYPE_CREEPER)) // target is a creeper
{
dynamic_pointer_cast<Player>(owner)->awardStat(
GenericStats::arrowKillCreeper(),
GenericStats::param_arrowKillCreeper()
);
}
playSound( eSoundType_RANDOM_BOW_HIT, 1.0f, 1.2f / (random->nextFloat() * 0.2f + 0.9f));
if (res->entity->GetType() != eTYPE_ENDERDRAGON) remove();
}
else
{
xd *= -0.1f;
yd *= -0.1f;
zd *= -0.1f;
yRot += 180;
yRotO += 180;
flightTime = 0;
}
delete damageSource;
}
else
{
xTile = res->x;
yTile = res->y;
zTile = res->z;
lastTile = level->getTile(xTile, yTile, zTile);
lastData = level->getData(xTile, yTile, zTile);
xd = (float) (res->pos->x - x);
yd = (float) (res->pos->y - y);
zd = (float) (res->pos->z - z);
float dd = (float) sqrt(xd * xd + yd * yd + zd * zd);
// 4J added check - zero dd here was creating NaNs
if( dd > 0.0001f )
{
x -= (xd / dd) * 0.05f;
y -= (yd / dd) * 0.05f;
z -= (zd / dd) * 0.05f;
}
playSound(eSoundType_RANDOM_BOW_HIT, 1.0f, 1.2f / (random->nextFloat() * 0.2f + 0.9f));
inGround = true;
shakeTime = 7;
setCritArrow(false);
if (lastTile != 0)
{
Tile::tiles[lastTile]->entityInside(level, xTile, yTile, zTile, shared_from_this() );
}
}
}
delete res;
if(isCritArrow())
{
for (int i = 0; i < 4; i++)
{
level->addParticle(eParticleType_crit, x + xd * i / 4.0f, y + yd * i / 4.0f, z + zd * i / 4.0f, -xd, -yd + 0.2, -zd);
}
}
x += xd;
y += yd;
z += zd;
double sd = sqrt(xd * xd + zd * zd);
yRot = (float) (atan2(xd, zd) * 180 / PI);
xRot = (float) (atan2(yd, sd) * 180 / PI);
while (xRot - xRotO < -180)
xRotO -= 360;
while (xRot - xRotO >= 180)
xRotO += 360;
while (yRot - yRotO < -180)
yRotO -= 360;
while (yRot - yRotO >= 180)
yRotO += 360;
xRot = xRotO + (xRot - xRotO) * 0.2f;
yRot = yRotO + (yRot - yRotO) * 0.2f;
float inertia = 0.99f;
float gravity = 0.05f;
if (isInWater())
{
for (int i = 0; i < 4; i++)
{
float s = 1 / 4.0f;
level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s, z - zd * s, xd, yd, zd);
}
inertia = 0.80f;
}
xd *= inertia;
yd *= inertia;
zd *= inertia;
yd -= gravity;
setPos(x, y, z);
checkInsideTiles();
}
void Arrow::addAdditonalSaveData(CompoundTag *tag)
{
tag->putShort(L"xTile", (short) xTile);
tag->putShort(L"yTile", (short) yTile);
tag->putShort(L"zTile", (short) zTile);
tag->putByte(L"inTile", (byte) lastTile);
tag->putByte(L"inData", (byte) lastData);
tag->putByte(L"shake", (byte) shakeTime);
tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
tag->putByte(L"pickup", (byte) pickup);
tag->putDouble(L"damage", baseDamage);
}
void Arrow::readAdditionalSaveData(CompoundTag *tag)
{
xTile = tag->getShort(L"xTile");
yTile = tag->getShort(L"yTile");
zTile = tag->getShort(L"zTile");
lastTile = tag->getByte(L"inTile") & 0xff;
lastData = tag->getByte(L"inData") & 0xff;
shakeTime = tag->getByte(L"shake") & 0xff;
inGround = tag->getByte(L"inGround") == 1;
if (tag->contains(L"damage"))
{
baseDamage = tag->getDouble(L"damage");
}
if (tag->contains(L"pickup"))
{
pickup = tag->getByte(L"pickup");
}
else if (tag->contains(L"player"))
{
pickup = tag->getBoolean(L"player") ? PICKUP_ALLOWED : PICKUP_DISALLOWED;
}
}
void Arrow::playerTouch(shared_ptr<Player> player)
{
if (level->isClientSide || !inGround || shakeTime > 0) return;
bool bRemove = pickup == PICKUP_ALLOWED || (pickup == PICKUP_CREATIVE_ONLY && player->abilities.instabuild);
if (pickup == PICKUP_ALLOWED)
{
if (!player->inventory->add( shared_ptr<ItemInstance>( new ItemInstance(Item::arrow, 1) ) ))
{
bRemove = false;
}
}
if (bRemove)
{
playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
player->take(shared_from_this(), 1);
remove();
}
}
bool Arrow::makeStepSound()
{
return false;
}
float Arrow::getShadowHeightOffs()
{
return 0;
}
void Arrow::setBaseDamage(double baseDamage)
{
this->baseDamage = baseDamage;
}
double Arrow::getBaseDamage()
{
return baseDamage;
}
void Arrow::setKnockback(int knockback)
{
this->knockback = knockback;
}
bool Arrow::isAttackable()
{
return false;
}
void Arrow::setCritArrow(bool critArrow)
{
byte flags = entityData->getByte(ID_FLAGS);
if (critArrow)
{
entityData->set(ID_FLAGS, (byte) (flags | FLAG_CRIT));
}
else
{
entityData->set(ID_FLAGS, (byte) (flags & ~FLAG_CRIT));
}
}
bool Arrow::isCritArrow()
{
byte flags = entityData->getByte(ID_FLAGS);
return (flags & FLAG_CRIT) != 0;
}