This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.h"
|
|
#include "net.minecraft.world.item.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
#include "net.minecraft.world.inventory.h"
|
|
#include "net.minecraft.world.item.crafting.h"
|
|
#include "ArmorSlot.h"
|
|
|
|
ArmorSlot::ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x, int y)
|
|
: Slot( container, id, x, y ),
|
|
slotNum( slotNum )
|
|
{
|
|
}
|
|
|
|
int ArmorSlot::getMaxStackSize() const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
bool ArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
|
|
{
|
|
if (item == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
if ( dynamic_cast<ArmorItem *>( item->getItem() ) != NULL)
|
|
{
|
|
return dynamic_cast<ArmorItem *>( item->getItem() )->slot == slotNum;
|
|
}
|
|
if (item->getItem()->id == Tile::pumpkin_Id || item->getItem()->id == Item::skull_Id)
|
|
{
|
|
return slotNum == 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Icon *ArmorSlot::getNoItemIcon()
|
|
{
|
|
return ArmorItem::getEmptyIcon(slotNum);
|
|
}
|
|
|
|
//
|
|
//bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item)
|
|
//{
|
|
// shared_ptr<ItemInstance> thisItemI = getItem();
|
|
// if(thisItemI == NULL || item == NULL) return false;
|
|
//
|
|
// ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem();
|
|
// bool thisIsDyableArmor = thisItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH;
|
|
// bool itemIsDye = item->id == Item::dye_powder_Id;
|
|
// return thisIsDyableArmor && itemIsDye;
|
|
//}
|
|
//
|
|
//shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item)
|
|
//{
|
|
// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
|
|
// craftSlots->setItem(0, item);
|
|
// craftSlots->setItem(1, getItem()); // Armour item needs to go second
|
|
// shared_ptr<ItemInstance> result = ArmorDyeRecipe::assembleDyedArmor(craftSlots);
|
|
// craftSlots->setItem(0, nullptr);
|
|
// craftSlots->setItem(1, nullptr);
|
|
// return result;
|
|
//}
|