Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

63 lines
1.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.item.crafting.h"
#include "ArmorSlot.h"
ArmorSlot::ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x, int y)
: Slot( container, id, x, y ),
slotNum( slotNum )
{
}
int ArmorSlot::getMaxStackSize() const
{
return 1;
}
bool ArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
{
if (item == NULL)
{
return false;
}
if ( dynamic_cast<ArmorItem *>( item->getItem() ) != NULL)
{
return dynamic_cast<ArmorItem *>( item->getItem() )->slot == slotNum;
}
if (item->getItem()->id == Tile::pumpkin_Id || item->getItem()->id == Item::skull_Id)
{
return slotNum == 0;
}
return false;
}
Icon *ArmorSlot::getNoItemIcon()
{
return ArmorItem::getEmptyIcon(slotNum);
}
//
//bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item)
//{
// shared_ptr<ItemInstance> thisItemI = getItem();
// if(thisItemI == NULL || item == NULL) return false;
//
// ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem();
// bool thisIsDyableArmor = thisItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH;
// bool itemIsDye = item->id == Item::dye_powder_Id;
// return thisIsDyableArmor && itemIsDye;
//}
//
//shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item)
//{
// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
// craftSlots->setItem(0, item);
// craftSlots->setItem(1, getItem()); // Armour item needs to go second
// shared_ptr<ItemInstance> result = ArmorDyeRecipe::assembleDyedArmor(craftSlots);
// craftSlots->setItem(0, nullptr);
// craftSlots->setItem(1, nullptr);
// return result;
//}