Files
MinecraftConsoles/Minecraft.World/ArmorDyeRecipe.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

235 lines
5.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.crafting.h"
#include "ArmorDyeRecipe.h"
bool ArmorDyeRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *level)
{
shared_ptr<ItemInstance> target = nullptr;
vector<shared_ptr<ItemInstance> > dyes;
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == NULL) continue;
ArmorItem *armor = dynamic_cast<ArmorItem *>(item->getItem());
if (armor)
{
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == NULL)
{
target = item;
}
else
{
return false;
}
}
else if (item->id == Item::dye_powder_Id)
{
dyes.push_back(item);
}
else
{
return false;
}
}
return target != NULL && !dyes.empty();
}
shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingContainer> craftSlots)
{
shared_ptr<ItemInstance> target = nullptr;
int colorTotals[3] = {0,0,0};
int intensityTotal = 0;
int colourCounts = 0;
ArmorItem *armor = NULL;
if(craftSlots != NULL)
{
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == NULL) continue;
armor = dynamic_cast<ArmorItem *>(item->getItem());
if (armor)
{
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == NULL)
{
target = item->copy();
target->count = 1;
if (armor->hasCustomColor(item))
{
int color = armor->getColor(target);
float red = (float) ((color >> 16) & 0xFF) / 0xFF;
float green = (float) ((color >> 8) & 0xFF) / 0xFF;
float blue = (float) (color & 0xFF) / 0xFF;
intensityTotal += max(red, max(green, blue)) * 0xFF;
colorTotals[0] += red * 0xFF;
colorTotals[1] += green * 0xFF;
colorTotals[2] += blue * 0xFF;
colourCounts++;
}
}
else
{
return nullptr;
}
}
else if (item->id == Item::dye_powder_Id)
{
int tileData = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue());
int red = (int) (Sheep::COLOR[tileData][0] * 0xFF);
int green = (int) (Sheep::COLOR[tileData][1] * 0xFF);
int blue = (int) (Sheep::COLOR[tileData][2] * 0xFF);
intensityTotal += max(red, max(green, blue));
colorTotals[0] += red;
colorTotals[1] += green;
colorTotals[2] += blue;
colourCounts++;
}
else
{
return nullptr;
}
}
}
if (armor == NULL) return nullptr;
int red = (colorTotals[0] / colourCounts);
int green = (colorTotals[1] / colourCounts);
int blue = (colorTotals[2] / colourCounts);
float averageIntensity = (float) intensityTotal / colourCounts;
float resultIntensity = (float) max(red, max(green, blue));
// System.out.println(averageIntensity + ", " + resultIntensity);
red = (int) ((float) red * averageIntensity / resultIntensity);
green = (int) ((float) green * averageIntensity / resultIntensity);
blue = (int) ((float) blue * averageIntensity / resultIntensity);
int rgb = red;
rgb = (rgb << 8) + green;
rgb = (rgb << 8) + blue;
armor->setColor(target, rgb);
return target;
}
shared_ptr<ItemInstance> ArmorDyeRecipe::assemble(shared_ptr<CraftingContainer> craftSlots)
{
return ArmorDyeRecipe::assembleDyedArmor(craftSlots);
}
int ArmorDyeRecipe::size()
{
return 10;
}
const ItemInstance *ArmorDyeRecipe::getResultItem()
{
return NULL;
}
const int ArmorDyeRecipe::getGroup()
{
return ShapedRecipy::eGroupType_Armour;
}
// 4J-PB
bool ArmorDyeRecipe::reqs(int iRecipe)
{
return false;
}
void ArmorDyeRecipe::reqs(INGREDIENTS_REQUIRED *pIngReq)
{
//int iCount=0;
//bool bFound;
//int j;
INGREDIENTS_REQUIRED TempIngReq;
// shapeless doesn't have the 3x3 shape, but we'll just use this to store the ingredients anyway
TempIngReq.iIngC=0;
TempIngReq.iType = RECIPE_TYPE_2x2; // all the dyes can be made in a 2x2
TempIngReq.uiGridA = new unsigned int [9];
TempIngReq.iIngIDA= new int [3*3];
TempIngReq.iIngValA = new int [3*3];
TempIngReq.iIngAuxValA = new int [3*3];
ZeroMemory(TempIngReq.iIngIDA,sizeof(int)*9);
ZeroMemory(TempIngReq.iIngValA,sizeof(int)*9);
memset(TempIngReq.iIngAuxValA,Recipes::ANY_AUX_VALUE,sizeof(int)*9);
ZeroMemory(TempIngReq.uiGridA,sizeof(unsigned int)*9);
#if 0
for ( ItemInstance *expected : *ingredients )
{
if (expected!=NULL)
{
int iAuxVal = expected->getAuxValue();
TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;
// 4J-PB - put the ingredients in boxes 1,2,4,5 so we can see them in a 2x2 crafting screen
if(iCount==2) iCount=3;
bFound=false;
for(j=0;j<TempIngReq.iIngC;j++)
{
if((TempIngReq.iIngIDA[j]==expected->id) && (iAuxVal == Recipes::ANY_AUX_VALUE || TempIngReq.iIngAuxValA[j] == iAuxVal))
{
bFound= true;
break;
}
}
if(bFound)
{
TempIngReq.iIngValA[j]++;
}
else
{
TempIngReq.iIngIDA[TempIngReq.iIngC]=expected->id;
TempIngReq.iIngAuxValA[TempIngReq.iIngC]=iAuxVal;
TempIngReq.iIngValA[TempIngReq.iIngC++]++;
}
}
}
#endif
pIngReq->iIngIDA = new int [TempIngReq.iIngC];
pIngReq->iIngValA = new int [TempIngReq.iIngC];
pIngReq->iIngAuxValA = new int [TempIngReq.iIngC];
pIngReq->uiGridA = new unsigned int [9];
pIngReq->pRecipy=this;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
pIngReq->bCanMake[i]=false;
}
pIngReq->iIngC=TempIngReq.iIngC;
pIngReq->iType=TempIngReq.iType;
if(pIngReq->iIngC!=0)
{
memcpy(pIngReq->iIngIDA,TempIngReq.iIngIDA,sizeof(int)*TempIngReq.iIngC);
memcpy(pIngReq->iIngValA,TempIngReq.iIngValA,sizeof(int)*TempIngReq.iIngC);
memcpy(pIngReq->iIngAuxValA,TempIngReq.iIngAuxValA,sizeof(int)*TempIngReq.iIngC);
}
memcpy(pIngReq->uiGridA,TempIngReq.uiGridA,sizeof(unsigned int) *9);
delete [] TempIngReq.iIngIDA;
delete [] TempIngReq.iIngValA;
delete [] TempIngReq.iIngAuxValA;
delete [] TempIngReq.uiGridA;
}