Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

56 lines
1.4 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class AnvilMenu : public AbstractContainerMenu
{
friend class RepairResultSlot;
private:
static const bool DEBUG_COST = false;
public:
static const int INPUT_SLOT = 0;
static const int ADDITIONAL_SLOT = 1;
static const int RESULT_SLOT = 2;
static const int INV_SLOT_START = RESULT_SLOT + 1;
static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
static const int USE_ROW_SLOT_START = INV_SLOT_END;
static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
public:
static const int DATA_TOTAL_COST = 0;
private:
shared_ptr<Container> resultSlots;
// 4J Stu - anonymous class here now RepairContainer
shared_ptr<Container> repairSlots;
Level *level;
int x, y, z;
public:
int cost;
private:
int repairItemCountCost;
wstring itemName;
shared_ptr<Player> player;
public:
using AbstractContainerMenu::slotsChanged;
AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player);
void slotsChanged(shared_ptr<Container> container);
void createResult();
void sendData(int id, int value);
void addSlotListener(ContainerListener *listener);
void setData(int id, int value);
void removed(shared_ptr<Player> player);
bool stillValid(shared_ptr<Player> player);
shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
void setItemName(const wstring &name);
};