* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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class AnvilMenu : public AbstractContainerMenu
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{
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friend class RepairResultSlot;
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private:
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static const bool DEBUG_COST = false;
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public:
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static const int INPUT_SLOT = 0;
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static const int ADDITIONAL_SLOT = 1;
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static const int RESULT_SLOT = 2;
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static const int INV_SLOT_START = RESULT_SLOT + 1;
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static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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public:
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static const int DATA_TOTAL_COST = 0;
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private:
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shared_ptr<Container> resultSlots;
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// 4J Stu - anonymous class here now RepairContainer
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shared_ptr<Container> repairSlots;
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Level *level;
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int x, y, z;
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public:
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int cost;
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private:
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int repairItemCountCost;
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wstring itemName;
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shared_ptr<Player> player;
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public:
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using AbstractContainerMenu::slotsChanged;
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AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player);
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void slotsChanged(shared_ptr<Container> container);
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void createResult();
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void sendData(int id, int value);
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void addSlotListener(ContainerListener *listener);
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void setData(int id, int value);
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void removed(shared_ptr<Player> player);
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bool stillValid(shared_ptr<Player> player);
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shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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void setItemName(const wstring &name);
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};
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