This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
429 lines
11 KiB
C++
429 lines
11 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.inventory.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "AnvilMenu.h"
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AnvilMenu::AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player)
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{
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resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
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repairSlots = shared_ptr<RepairContainer>( new RepairContainer(this,IDS_REPAIR_AND_NAME, true, 2) );
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cost = 0;
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repairItemCountCost = 0;
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this->level = level;
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x = xt;
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y = yt;
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z = zt;
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this->player = player;
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addSlot(new Slot(repairSlots, INPUT_SLOT, 27, 43 + 4));
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addSlot(new Slot(repairSlots, ADDITIONAL_SLOT, 76, 43 + 4));
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// 4J Stu - Anonymous class here is now RepairResultSlot
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addSlot(new RepairResultSlot(this, xt, yt, zt, resultSlots, RESULT_SLOT, 134, 43 + 4));
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, 8 + x * 18, 142));
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}
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}
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void AnvilMenu::slotsChanged(shared_ptr<Container> container)
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{
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AbstractContainerMenu::slotsChanged();
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if (container == repairSlots) createResult();
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}
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void AnvilMenu::createResult()
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{
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shared_ptr<ItemInstance> input = repairSlots->getItem(INPUT_SLOT);
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cost = 0;
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int price = 0;
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int tax = 0;
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int namingCost = 0;
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if (DEBUG_COST) app.DebugPrintf("----");
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if (input == NULL)
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{
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resultSlots->setItem(0, nullptr);
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cost = 0;
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return;
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}
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else
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{
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shared_ptr<ItemInstance> result = input->copy();
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shared_ptr<ItemInstance> addition = repairSlots->getItem(ADDITIONAL_SLOT);
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unordered_map<int,int> *enchantments = EnchantmentHelper::getEnchantments(result);
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bool usingBook = false;
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tax += input->getBaseRepairCost() + (addition == NULL ? 0 : addition->getBaseRepairCost());
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if (DEBUG_COST)
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{
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app.DebugPrintf("Starting with base repair tax of %d (%d + %d)\n", tax, input->getBaseRepairCost(), (addition == NULL ? 0 : addition->getBaseRepairCost()));
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}
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repairItemCountCost = 0;
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if (addition != NULL)
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{
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usingBook = addition->id == Item::enchantedBook_Id && Item::enchantedBook->getEnchantments(addition)->size() > 0;
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if (result->isDamageableItem() && Item::items[result->id]->isValidRepairItem(input, addition))
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{
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int repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
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if (repairAmount <= 0)
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{
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resultSlots->setItem(0, nullptr);
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cost = 0;
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return;
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}
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else
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{
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int count = 0;
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while (repairAmount > 0 && count < addition->count)
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{
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int resultDamage = result->getDamageValue() - repairAmount;
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result->setAuxValue(resultDamage);
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price += max(1, repairAmount / 100) + enchantments->size();
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repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
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count++;
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}
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repairItemCountCost = count;
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}
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}
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else if (!usingBook && (result->id != addition->id || !result->isDamageableItem()))
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{
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resultSlots->setItem(0, nullptr);
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cost = 0;
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return;
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}
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else
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{
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if (result->isDamageableItem() && !usingBook)
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{
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int remaining1 = input->getMaxDamage() - input->getDamageValue();
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int remaining2 = addition->getMaxDamage() - addition->getDamageValue();
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int additional = remaining2 + result->getMaxDamage() * 12 / 100;
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int remaining = remaining1 + additional;
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int resultDamage = result->getMaxDamage() - remaining;
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if (resultDamage < 0) resultDamage = 0;
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if (resultDamage < result->getAuxValue())
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{
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result->setAuxValue(resultDamage);
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price += max(1, additional / 100);
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if (DEBUG_COST)
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{
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app.DebugPrintf("Repairing; price is now %d (went up by %d)\n", price, max(1, additional / 100) );
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}
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}
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}
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unordered_map<int, int> *additionalEnchantments = EnchantmentHelper::getEnchantments(addition);
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if ( additionalEnchantments )
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{
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for (const auto& it : *additionalEnchantments)
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{
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int id = it.first;
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Enchantment* enchantment = Enchantment::enchantments[id];
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auto localIt = enchantments->find(id);
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int current = localIt != enchantments->end() ? localIt->second : 0;
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int level = it.second;
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level = (current == level) ? level += 1 : std::max<int>(level, current);
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int extra = level - current;
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bool compatible = enchantment->canEnchant(input);
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if (player->abilities.instabuild || input->id == EnchantedBookItem::enchantedBook_Id) compatible = true;
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for (auto& it2 : *enchantments)
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{
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int other = it2.first;
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if (other != id && !enchantment->isCompatibleWith(Enchantment::enchantments[other]))
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{
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compatible = false;
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price += extra;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Enchantment incompatibility fee; price is now %d (went up by %d)\n", price, extra);
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}
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}
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}
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if (!compatible) continue;
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if (level > enchantment->getMaxLevel()) level = enchantment->getMaxLevel();
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(*enchantments)[id] = level;
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int fee = 0;
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switch (enchantment->getFrequency())
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{
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case Enchantment::FREQ_COMMON:
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fee = 1;
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break;
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case Enchantment::FREQ_UNCOMMON:
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fee = 2;
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break;
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case Enchantment::FREQ_RARE:
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fee = 4;
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break;
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case Enchantment::FREQ_VERY_RARE:
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fee = 8;
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break;
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}
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if (usingBook) fee = max(1, fee / 2);
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price += fee * extra;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Enchantment increase fee; price is now %d (went up by %d)\n", price, fee * extra);
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}
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}
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delete additionalEnchantments;
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}
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}
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}
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if (itemName.empty())
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{
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if (input->hasCustomHoverName())
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{
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namingCost = input->isDamageableItem() ? 7 : input->count * 5;
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price += namingCost;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Un-naming cost; price is now %d (went up by %d)", price, namingCost);
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}
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result->resetHoverName();
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}
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}
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else if (itemName.length() > 0 && !equalsIgnoreCase(itemName, input->getHoverName()) && itemName.length() > 0)
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{
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namingCost = input->isDamageableItem() ? 7 : input->count * 5;
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price += namingCost;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Naming cost; price is now %d (went up by %d)", price, namingCost);
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}
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if (input->hasCustomHoverName())
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{
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tax += namingCost / 2;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Already-named tax; tax is now %d (went up by %d)", tax, (namingCost / 2));
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}
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}
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result->setHoverName(itemName);
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}
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int count = 0;
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for( const auto& it : *enchantments )
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{
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int id = it.first;
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Enchantment *enchantment = Enchantment::enchantments[id];
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int level = it.second;
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int fee = 0;
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count++;
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switch (enchantment->getFrequency())
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{
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case Enchantment::FREQ_COMMON:
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fee = 1;
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break;
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case Enchantment::FREQ_UNCOMMON:
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fee = 2;
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break;
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case Enchantment::FREQ_RARE:
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fee = 4;
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break;
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case Enchantment::FREQ_VERY_RARE:
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fee = 8;
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break;
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}
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if (usingBook) fee = std::max<int>(1, fee / 2);
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tax += count + level * fee;
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if (DEBUG_COST)
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{
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app.DebugPrintf("Enchantment tax; tax is now %d (went up by %d)", tax, (count + level * fee));
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}
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}
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if (usingBook) tax = max(1, tax / 2);
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cost = tax + price;
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if (price <= 0)
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{
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if (DEBUG_COST) app.DebugPrintf("No purchase, only tax; aborting");
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result = nullptr;
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}
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if (namingCost == price && namingCost > 0 && cost >= 40)
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{
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if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
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app.DebugPrintf("Naming an item only, cost too high; giving discount to cap cost to 39 levels");
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cost = 39;
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}
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if (cost >= 40 && !player->abilities.instabuild)
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{
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if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
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result = nullptr;
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}
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if (result != NULL)
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{
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int baseCost = result->getBaseRepairCost();
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if (addition != NULL && baseCost < addition->getBaseRepairCost()) baseCost = addition->getBaseRepairCost();
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if (result->hasCustomHoverName()) baseCost -= 9;
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if (baseCost < 0) baseCost = 0;
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baseCost += 2;
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result->setRepairCost(baseCost);
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EnchantmentHelper::setEnchantments(enchantments, result);
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}
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resultSlots->setItem(0, result);
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}
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broadcastChanges();
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if (DEBUG_COST)
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{
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if (level->isClientSide)
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{
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app.DebugPrintf("CLIENT Cost is %d (%d price, %d tax)\n", cost, price, tax);
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}
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else
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{
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app.DebugPrintf("SERVER Cost is %d (%d price, %d tax)\n", cost, price, tax);
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}
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}
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}
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void AnvilMenu::sendData(int id, int value)
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{
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AbstractContainerMenu::sendData(id, value);
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}
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void AnvilMenu::addSlotListener(ContainerListener *listener)
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{
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AbstractContainerMenu::addSlotListener(listener);
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listener->setContainerData(this, DATA_TOTAL_COST, cost);
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}
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void AnvilMenu::setData(int id, int value)
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{
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if (id == DATA_TOTAL_COST) cost = value;
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}
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void AnvilMenu::removed(shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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if (level->isClientSide) return;
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for (int i = 0; i < repairSlots->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = repairSlots->removeItemNoUpdate(i);
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if (item != NULL)
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{
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player->drop(item);
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}
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}
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}
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bool AnvilMenu::stillValid(shared_ptr<Player> player)
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{
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if (level->getTile(x, y, z) != Tile::anvil_Id) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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shared_ptr<ItemInstance> AnvilMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == RESULT_SLOT)
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
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{
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return nullptr;
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}
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slot->onQuickCraft(stack, clicked);
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}
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else if (slotIndex == INPUT_SLOT || slotIndex == ADDITIONAL_SLOT)
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
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{
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return nullptr;
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}
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}
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else if (slotIndex >= INV_SLOT_START && slotIndex < USE_ROW_SLOT_END)
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{
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if (!moveItemStackTo(stack, INPUT_SLOT, RESULT_SLOT, false))
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{
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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if (stack->count == clicked->count)
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{
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return nullptr;
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}
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else
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{
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slot->onTake(player, stack);
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}
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}
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return clicked;
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}
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void AnvilMenu::setItemName(const wstring &name)
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{
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itemName = name;
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if (getSlot(RESULT_SLOT)->hasItem())
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{
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shared_ptr<ItemInstance> item = getSlot(RESULT_SLOT)->getItem();
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if (name.empty())
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{
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item->resetHoverName();
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}
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else
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{
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item->setHoverName(itemName);
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}
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}
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createResult();
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} |