Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

429 lines
11 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "AnvilMenu.h"
AnvilMenu::AnvilMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt, shared_ptr<Player> player)
{
resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
repairSlots = shared_ptr<RepairContainer>( new RepairContainer(this,IDS_REPAIR_AND_NAME, true, 2) );
cost = 0;
repairItemCountCost = 0;
this->level = level;
x = xt;
y = yt;
z = zt;
this->player = player;
addSlot(new Slot(repairSlots, INPUT_SLOT, 27, 43 + 4));
addSlot(new Slot(repairSlots, ADDITIONAL_SLOT, 76, 43 + 4));
// 4J Stu - Anonymous class here is now RepairResultSlot
addSlot(new RepairResultSlot(this, xt, yt, zt, resultSlots, RESULT_SLOT, 134, 43 + 4));
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
}
void AnvilMenu::slotsChanged(shared_ptr<Container> container)
{
AbstractContainerMenu::slotsChanged();
if (container == repairSlots) createResult();
}
void AnvilMenu::createResult()
{
shared_ptr<ItemInstance> input = repairSlots->getItem(INPUT_SLOT);
cost = 0;
int price = 0;
int tax = 0;
int namingCost = 0;
if (DEBUG_COST) app.DebugPrintf("----");
if (input == NULL)
{
resultSlots->setItem(0, nullptr);
cost = 0;
return;
}
else
{
shared_ptr<ItemInstance> result = input->copy();
shared_ptr<ItemInstance> addition = repairSlots->getItem(ADDITIONAL_SLOT);
unordered_map<int,int> *enchantments = EnchantmentHelper::getEnchantments(result);
bool usingBook = false;
tax += input->getBaseRepairCost() + (addition == NULL ? 0 : addition->getBaseRepairCost());
if (DEBUG_COST)
{
app.DebugPrintf("Starting with base repair tax of %d (%d + %d)\n", tax, input->getBaseRepairCost(), (addition == NULL ? 0 : addition->getBaseRepairCost()));
}
repairItemCountCost = 0;
if (addition != NULL)
{
usingBook = addition->id == Item::enchantedBook_Id && Item::enchantedBook->getEnchantments(addition)->size() > 0;
if (result->isDamageableItem() && Item::items[result->id]->isValidRepairItem(input, addition))
{
int repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
if (repairAmount <= 0)
{
resultSlots->setItem(0, nullptr);
cost = 0;
return;
}
else
{
int count = 0;
while (repairAmount > 0 && count < addition->count)
{
int resultDamage = result->getDamageValue() - repairAmount;
result->setAuxValue(resultDamage);
price += max(1, repairAmount / 100) + enchantments->size();
repairAmount = min(result->getDamageValue(), result->getMaxDamage() / 4);
count++;
}
repairItemCountCost = count;
}
}
else if (!usingBook && (result->id != addition->id || !result->isDamageableItem()))
{
resultSlots->setItem(0, nullptr);
cost = 0;
return;
}
else
{
if (result->isDamageableItem() && !usingBook)
{
int remaining1 = input->getMaxDamage() - input->getDamageValue();
int remaining2 = addition->getMaxDamage() - addition->getDamageValue();
int additional = remaining2 + result->getMaxDamage() * 12 / 100;
int remaining = remaining1 + additional;
int resultDamage = result->getMaxDamage() - remaining;
if (resultDamage < 0) resultDamage = 0;
if (resultDamage < result->getAuxValue())
{
result->setAuxValue(resultDamage);
price += max(1, additional / 100);
if (DEBUG_COST)
{
app.DebugPrintf("Repairing; price is now %d (went up by %d)\n", price, max(1, additional / 100) );
}
}
}
unordered_map<int, int> *additionalEnchantments = EnchantmentHelper::getEnchantments(addition);
if ( additionalEnchantments )
{
for (const auto& it : *additionalEnchantments)
{
int id = it.first;
Enchantment* enchantment = Enchantment::enchantments[id];
auto localIt = enchantments->find(id);
int current = localIt != enchantments->end() ? localIt->second : 0;
int level = it.second;
level = (current == level) ? level += 1 : std::max<int>(level, current);
int extra = level - current;
bool compatible = enchantment->canEnchant(input);
if (player->abilities.instabuild || input->id == EnchantedBookItem::enchantedBook_Id) compatible = true;
for (auto& it2 : *enchantments)
{
int other = it2.first;
if (other != id && !enchantment->isCompatibleWith(Enchantment::enchantments[other]))
{
compatible = false;
price += extra;
if (DEBUG_COST)
{
app.DebugPrintf("Enchantment incompatibility fee; price is now %d (went up by %d)\n", price, extra);
}
}
}
if (!compatible) continue;
if (level > enchantment->getMaxLevel()) level = enchantment->getMaxLevel();
(*enchantments)[id] = level;
int fee = 0;
switch (enchantment->getFrequency())
{
case Enchantment::FREQ_COMMON:
fee = 1;
break;
case Enchantment::FREQ_UNCOMMON:
fee = 2;
break;
case Enchantment::FREQ_RARE:
fee = 4;
break;
case Enchantment::FREQ_VERY_RARE:
fee = 8;
break;
}
if (usingBook) fee = max(1, fee / 2);
price += fee * extra;
if (DEBUG_COST)
{
app.DebugPrintf("Enchantment increase fee; price is now %d (went up by %d)\n", price, fee * extra);
}
}
delete additionalEnchantments;
}
}
}
if (itemName.empty())
{
if (input->hasCustomHoverName())
{
namingCost = input->isDamageableItem() ? 7 : input->count * 5;
price += namingCost;
if (DEBUG_COST)
{
app.DebugPrintf("Un-naming cost; price is now %d (went up by %d)", price, namingCost);
}
result->resetHoverName();
}
}
else if (itemName.length() > 0 && !equalsIgnoreCase(itemName, input->getHoverName()) && itemName.length() > 0)
{
namingCost = input->isDamageableItem() ? 7 : input->count * 5;
price += namingCost;
if (DEBUG_COST)
{
app.DebugPrintf("Naming cost; price is now %d (went up by %d)", price, namingCost);
}
if (input->hasCustomHoverName())
{
tax += namingCost / 2;
if (DEBUG_COST)
{
app.DebugPrintf("Already-named tax; tax is now %d (went up by %d)", tax, (namingCost / 2));
}
}
result->setHoverName(itemName);
}
int count = 0;
for( const auto& it : *enchantments )
{
int id = it.first;
Enchantment *enchantment = Enchantment::enchantments[id];
int level = it.second;
int fee = 0;
count++;
switch (enchantment->getFrequency())
{
case Enchantment::FREQ_COMMON:
fee = 1;
break;
case Enchantment::FREQ_UNCOMMON:
fee = 2;
break;
case Enchantment::FREQ_RARE:
fee = 4;
break;
case Enchantment::FREQ_VERY_RARE:
fee = 8;
break;
}
if (usingBook) fee = std::max<int>(1, fee / 2);
tax += count + level * fee;
if (DEBUG_COST)
{
app.DebugPrintf("Enchantment tax; tax is now %d (went up by %d)", tax, (count + level * fee));
}
}
if (usingBook) tax = max(1, tax / 2);
cost = tax + price;
if (price <= 0)
{
if (DEBUG_COST) app.DebugPrintf("No purchase, only tax; aborting");
result = nullptr;
}
if (namingCost == price && namingCost > 0 && cost >= 40)
{
if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
app.DebugPrintf("Naming an item only, cost too high; giving discount to cap cost to 39 levels");
cost = 39;
}
if (cost >= 40 && !player->abilities.instabuild)
{
if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
result = nullptr;
}
if (result != NULL)
{
int baseCost = result->getBaseRepairCost();
if (addition != NULL && baseCost < addition->getBaseRepairCost()) baseCost = addition->getBaseRepairCost();
if (result->hasCustomHoverName()) baseCost -= 9;
if (baseCost < 0) baseCost = 0;
baseCost += 2;
result->setRepairCost(baseCost);
EnchantmentHelper::setEnchantments(enchantments, result);
}
resultSlots->setItem(0, result);
}
broadcastChanges();
if (DEBUG_COST)
{
if (level->isClientSide)
{
app.DebugPrintf("CLIENT Cost is %d (%d price, %d tax)\n", cost, price, tax);
}
else
{
app.DebugPrintf("SERVER Cost is %d (%d price, %d tax)\n", cost, price, tax);
}
}
}
void AnvilMenu::sendData(int id, int value)
{
AbstractContainerMenu::sendData(id, value);
}
void AnvilMenu::addSlotListener(ContainerListener *listener)
{
AbstractContainerMenu::addSlotListener(listener);
listener->setContainerData(this, DATA_TOTAL_COST, cost);
}
void AnvilMenu::setData(int id, int value)
{
if (id == DATA_TOTAL_COST) cost = value;
}
void AnvilMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
for (int i = 0; i < repairSlots->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = repairSlots->removeItemNoUpdate(i);
if (item != NULL)
{
player->drop(item);
}
}
}
bool AnvilMenu::stillValid(shared_ptr<Player> player)
{
if (level->getTile(x, y, z) != Tile::anvil_Id) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
shared_ptr<ItemInstance> AnvilMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
slot->onQuickCraft(stack, clicked);
}
else if (slotIndex == INPUT_SLOT || slotIndex == ADDITIONAL_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
if (!moveItemStackTo(stack, INPUT_SLOT, RESULT_SLOT, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}
void AnvilMenu::setItemName(const wstring &name)
{
itemName = name;
if (getSlot(RESULT_SLOT)->hasItem())
{
shared_ptr<ItemInstance> item = getSlot(RESULT_SLOT)->getItem();
if (name.empty())
{
item->resetHoverName();
}
else
{
item->setHoverName(itemName);
}
}
createResult();
}