* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#pragma once
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#include "AgableMob.h"
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#include "Creature.h"
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class Level;
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class CompoundTag;
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class DamageSource;
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class Animal : public AgableMob, public Creature
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{
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private:
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static const int DATA_IN_LOVE = 13; // 4J added
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// int inLove; // 4J removed - now synched data
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int loveTime;
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weak_ptr<Player> loveCause;
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public:
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Animal(Level *level);
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protected:
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virtual void defineSynchedData();
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virtual void serverAiMobStep();
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public:
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virtual void aiStep();
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protected:
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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private:
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virtual void breedWith(shared_ptr<Animal> target);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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public:
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virtual bool hurt(DamageSource *source, float dmg);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool canSpawn();
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virtual int getAmbientSoundInterval();
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protected:
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virtual bool removeWhenFarAway();
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virtual int getExperienceReward(shared_ptr<Player> killedBy);
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public:
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virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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int getInLoveValue(); // 4J added
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public:
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void setInLoveValue(int value); // 4J added
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void setInLove(shared_ptr<Player> player); // 4J added, then modified to match latest Java for XboxOne achievements
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virtual void setInLove();
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shared_ptr<Player> getLoveCause();
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bool isInLove();
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void resetLove();
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virtual bool canMate(shared_ptr<Animal> partner);
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virtual void handleEntityEvent(byte id);
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// 4J added for determining whether animals are enclosed or not
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private:
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bool m_isDespawnProtected;
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static const int MAX_WANDER_DISTANCE = 20; // Maximum distance that the entity can wander before being considered as not enclosed & therefore not protected (in tiles)
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short m_minWanderX, m_maxWanderX; // Bounding x values that this has moved since last being set to protected ( in tiles )
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short m_minWanderZ, m_maxWanderZ; // Bounding z values that this has moved since last being set to protected ( in tiles )
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void updateDespawnProtectedState();
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public:
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virtual bool isDespawnProtected();
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virtual void setDespawnProtected();
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};
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