This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
496 lines
12 KiB
C++
496 lines
12 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.storage.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "Random.h"
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#include "Animal.h"
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Animal::Animal(Level *level) : AgableMob( level )
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{
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// inLove = 0; // 4J removed - now synched data
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loveTime = 0;
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loveCause = shared_ptr<Player>();
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setDespawnProtected();
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}
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void Animal::defineSynchedData()
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{
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AgableMob::defineSynchedData();
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entityData->define(DATA_IN_LOVE, (int)0); // 4J added
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}
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void Animal::serverAiMobStep()
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{
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if (getAge() != 0) setInLoveValue(0);
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AgableMob::serverAiMobStep();
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}
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void Animal::aiStep()
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{
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AgableMob::aiStep();
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if (getAge() != 0) setInLoveValue(0);
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if (getInLoveValue() > 0)
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{
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setInLoveValue(getInLoveValue()-1);
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if (getInLoveValue() % 10 == 0)
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{
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double xa = random->nextGaussian() * 0.02;
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double ya = random->nextGaussian() * 0.02;
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double za = random->nextGaussian() * 0.02;
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level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
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}
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}
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else
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{
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loveTime = 0;
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}
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updateDespawnProtectedState(); // 4J added
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}
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void Animal::checkHurtTarget(shared_ptr<Entity> target, float d)
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{
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// 4J-JEV: Changed from dynamic cast to use eINSTANCEOF
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if ( target->instanceof(eTYPE_PLAYER) )
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{
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if (d < 3)
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{
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double xd = target->x - x;
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double zd = target->z - z;
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yRot = (float) (atan2(zd, xd) * 180 / PI) - 90;
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holdGround = true;
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}
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shared_ptr<Player> p = dynamic_pointer_cast<Player>(target);
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if (p->getSelectedItem() == NULL || !isFood(p->getSelectedItem()))
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{
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attackTarget = nullptr;
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}
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}
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// 4J-JEV: Changed from dynamic cast to use eINSTANCEOF
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else if ( target->instanceof(eTYPE_ANIMAL) )
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{
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shared_ptr<Animal> a = dynamic_pointer_cast<Animal>(target);
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if (getAge() > 0 && a->getAge() < 0)
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{
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if (d < 2.5)
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{
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holdGround = true;
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}
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}
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else if (getInLoveValue() > 0 && a->getInLoveValue() > 0)
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{
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if (a->attackTarget == NULL) a->attackTarget = shared_from_this();
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if (a->attackTarget == shared_from_this() && d < 3.5)
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{
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a->setInLoveValue(a->getInLoveValue()+1);
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setInLoveValue(getInLoveValue()+1);
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loveTime++;
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if (loveTime % 4 == 0)
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{
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level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, 0, 0, 0);
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}
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if (loveTime == 20 * 3) breedWith(a);
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}
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else loveTime = 0;
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}
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else
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{
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loveTime = 0;
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attackTarget = nullptr;
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}
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}
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}
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void Animal::breedWith(shared_ptr<Animal> target)
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{
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shared_ptr<AgableMob> offspring = getBreedOffspring(target);
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setInLoveValue(0);
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loveTime = 0;
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attackTarget = nullptr;
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target->attackTarget = nullptr;
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target->loveTime = 0;
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target->setInLoveValue(0);
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// 4J - we have offspring of NULL returned when we have hit our limits of spawning any particular type of animal. In these cases try and do everything we can apart from actually
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// spawning the entity.
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if (offspring != NULL)
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{
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// Only want to set the age to this +ve value if something is actually spawned, as during this period the animal will attempt to follow offspring and ignore players.
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setAge(5 * 60 * 20);
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target->setAge(5 * 60 * 20);
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offspring->setAge(-20 * 60 * 20);
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offspring->moveTo(x, y, z, yRot, xRot);
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offspring->setDespawnProtected();
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for (int i = 0; i < 7; i++)
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{
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double xa = random->nextGaussian() * 0.02;
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double ya = random->nextGaussian() * 0.02;
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double za = random->nextGaussian() * 0.02;
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level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
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}
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level->addEntity(offspring);
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level->addEntity( shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, random->nextInt(4) + 1) ) );
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}
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setDespawnProtected();
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}
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float Animal::getWalkTargetValue(int x, int y, int z)
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{
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if (level->getTile(x, y - 1, z) == Tile::grass_Id) return 10;
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return level->getBrightness(x, y, z) - 0.5f;
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}
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bool Animal::hurt(DamageSource *dmgSource, float dmg)
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{
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if (isInvulnerable()) return false;
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if (dynamic_cast<EntityDamageSource *>(dmgSource) != NULL)
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{
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shared_ptr<Entity> source = dmgSource->getDirectEntity();
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// 4J-JEV: Changed from dynamic cast to use eINSTANCEOF
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if ( source->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(source)->isAllowedToAttackAnimals() )
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{
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return false;
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}
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if ( (source != NULL) && source->instanceof(eTYPE_ARROW) )
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{
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shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(source);
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// 4J: Check that the arrow's owner can attack animals (dispenser arrows are not owned)
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if (arrow->owner != NULL && arrow->owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(arrow->owner)->isAllowedToAttackAnimals() )
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{
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return false;
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}
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}
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}
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fleeTime = 20 * 3;
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if (!useNewAi())
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{
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AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
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if (speed->getModifier(eModifierId_MOB_FLEEING) == NULL)
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{
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speed->addModifier(new AttributeModifier(*Animal::SPEED_MODIFIER_FLEEING));
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}
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}
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attackTarget = nullptr;
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setInLoveValue(0);
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return AgableMob::hurt(dmgSource, dmg);
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}
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void Animal::addAdditonalSaveData(CompoundTag *tag)
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{
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AgableMob::addAdditonalSaveData(tag);
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tag->putInt(L"InLove", getInLoveValue());
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}
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void Animal::readAdditionalSaveData(CompoundTag *tag)
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{
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AgableMob::readAdditionalSaveData(tag);
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setInLoveValue(tag->getInt(L"InLove"));
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setDespawnProtected();
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}
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shared_ptr<Entity> Animal::findAttackTarget()
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{
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if (fleeTime > 0) return nullptr;
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float r = 8;
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if (getInLoveValue() > 0)
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{
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vector<shared_ptr<Entity> > *others = level->getEntitiesOfClass(typeid(*this), bb->grow(r, r, r));
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if ( others )
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{
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for (auto& it : *others)
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{
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shared_ptr<Animal> p = dynamic_pointer_cast<Animal>(it);
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if (p != shared_from_this() && p->getInLoveValue() > 0)
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{
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delete others;
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return p;
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}
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}
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delete others;
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}
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}
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else
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{
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if (getAge() == 0)
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{
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vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), bb->grow(r, r, r));
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if ( players )
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{
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for (auto& it : *players)
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{
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setDespawnProtected();
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shared_ptr<Player> p = dynamic_pointer_cast<Player>(it);
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if (p->getSelectedItem() != NULL && this->isFood(p->getSelectedItem()))
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{
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delete players;
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return p;
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}
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}
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delete players;
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}
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}
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else if (getAge() > 0)
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{
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vector<shared_ptr<Entity> > *others = level->getEntitiesOfClass(typeid(*this), bb->grow(r, r, r));
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if ( others )
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{
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for (auto& it : *others)
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{
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shared_ptr<Animal> p = dynamic_pointer_cast<Animal>(it);
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if (p != shared_from_this() && p->getAge() < 0)
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{
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delete others;
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return p;
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}
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}
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delete others;
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}
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}
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}
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return nullptr;
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}
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bool Animal::canSpawn()
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(bb->y0);
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int zt = Mth::floor(z);
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return level->getTile(xt, yt - 1, zt) == Tile::grass_Id && level->getDaytimeRawBrightness(xt, yt, zt) > 8 && AgableMob::canSpawn();
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}
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int Animal::getAmbientSoundInterval()
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{
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return 20 * 6;
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}
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bool Animal::removeWhenFarAway()
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{
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return !isDespawnProtected(); // 4J changed - was false
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}
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int Animal::getExperienceReward(shared_ptr<Player> killedBy)
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{
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return 1 + level->random->nextInt(3);
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}
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bool Animal::isFood(shared_ptr<ItemInstance> itemInstance)
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{
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return itemInstance->id == Item::wheat_Id;
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}
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bool Animal::mobInteract(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item != NULL && isFood(item) && getAge() == 0 && getInLoveValue() <= 0)
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{
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if (!player->abilities.instabuild)
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{
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item->count--;
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if (item->count <= 0)
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{
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player->inventory->setItem(player->inventory->selected, nullptr);
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}
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}
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// 4J-PB - If we can't produce another animal through breeding because of the spawn limits, display a message here
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if(!level->isClientSide)
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{
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switch(GetType())
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{
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case eTYPE_CHICKEN:
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if( !level->canCreateMore(eTYPE_CHICKEN, Level::eSpawnType_Breed) )
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{
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player->displayClientMessage(IDS_MAX_CHICKENS_BRED );
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return false;
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}
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break;
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case eTYPE_WOLF:
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if( !level->canCreateMore(eTYPE_WOLF, Level::eSpawnType_Breed) )
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{
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player->displayClientMessage(IDS_MAX_WOLVES_BRED );
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return false;
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}
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break;
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case eTYPE_MUSHROOMCOW:
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if( !level->canCreateMore(eTYPE_MUSHROOMCOW, Level::eSpawnType_Breed) )
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{
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player->displayClientMessage(IDS_MAX_MUSHROOMCOWS_BRED );
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return false;
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}
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break;
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default:
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if((GetType() & eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) == eTYPE_ANIMALS_SPAWN_LIMIT_CHECK)
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{
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if( !level->canCreateMore(GetType(), Level::eSpawnType_Breed) )
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{
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player->displayClientMessage(IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED );
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return false;
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}
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}
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else if( instanceof(eTYPE_MONSTER) )
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{
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}
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break;
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}
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setInLove(player);
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}
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setInLove();
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return true;
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}
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return AgableMob::mobInteract(player);
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}
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// 4J added
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int Animal::getInLoveValue()
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{
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return entityData->getInteger(DATA_IN_LOVE);
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}
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void Animal::setInLoveValue(int value)
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{
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entityData->set(DATA_IN_LOVE, value);
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}
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// 4J added
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void Animal::setInLove(shared_ptr<Player> player)
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{
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loveCause = player;
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setInLoveValue(20*30);
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}
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shared_ptr<Player> Animal::getLoveCause()
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{
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return loveCause.lock();
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}
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void Animal::setInLove()
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{
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entityData->set(DATA_IN_LOVE, 20 * 30);
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attackTarget = nullptr;
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::IN_LOVE_HEARTS);
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}
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bool Animal::isInLove()
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{
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return entityData->getInteger(DATA_IN_LOVE) > 0;
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}
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void Animal::resetLove() {
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entityData->set(DATA_IN_LOVE, 0);
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}
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bool Animal::canMate(shared_ptr<Animal> partner)
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{
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if (partner == shared_from_this()) return false;
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if (typeid(*partner) != typeid(*this)) return false;
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return isInLove() && partner->isInLove();
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}
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void Animal::handleEntityEvent(byte id)
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{
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if (id == EntityEvent::IN_LOVE_HEARTS)
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{
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for (int i = 0; i < 7; i++)
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{
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double xa = random->nextGaussian() * 0.02;
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double ya = random->nextGaussian() * 0.02;
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double za = random->nextGaussian() * 0.02;
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level->addParticle(eParticleType_heart, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
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}
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}
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else
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{
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AgableMob::handleEntityEvent(id);
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}
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}
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void Animal::updateDespawnProtectedState()
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{
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if( level->isClientSide ) return;
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if( m_isDespawnProtected )
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{
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int xt = Mth::floor(x);
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int zt = Mth::floor(z);
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if ( xt > m_maxWanderX ) m_maxWanderX = xt;
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if ( xt < m_minWanderX ) m_minWanderX = xt;
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if ( zt > m_maxWanderZ ) m_maxWanderZ = zt;
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if ( zt < m_minWanderZ ) m_minWanderZ = zt;
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if( ( ( m_maxWanderX - m_minWanderX ) > MAX_WANDER_DISTANCE ) ||
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( ( m_maxWanderZ - m_minWanderZ ) > MAX_WANDER_DISTANCE ) )
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{
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// printf("Unprotecting : %d to %d, %d to %d\n", m_minWanderX, m_maxWanderX, m_minWanderZ, m_maxWanderZ );
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m_isDespawnProtected = false;
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}
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/*
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if( isExtraWanderingEnabled() )
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{
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printf("%d: %d %d, %d\n",entityId,m_maxWanderX - m_minWanderX, m_maxWanderZ - m_minWanderZ, getWanderingQuadrant());
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}
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*/
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}
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}
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bool Animal::isDespawnProtected()
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{
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return m_isDespawnProtected;
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}
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void Animal::setDespawnProtected()
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{
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if( level && level->isClientSide ) return;
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int xt = Mth::floor(x);
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int zt = Mth::floor(z);
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m_minWanderX = xt;
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m_maxWanderX = xt;
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m_minWanderZ = zt;
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m_maxWanderZ = zt;
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m_isDespawnProtected = true;
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} |