This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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#include "SynchedEntityData.h"
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class Player;
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class AddPlayerPacket : public Packet, public enable_shared_from_this<AddPlayerPacket>
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{
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private:
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shared_ptr<SynchedEntityData> entityData;
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vector<shared_ptr<SynchedEntityData::DataItem> > *unpack;
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public:
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int id;
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wstring name;
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int x, y, z;
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char yRot, xRot;
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int carriedItem;
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PlayerUID xuid; // 4J Added
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PlayerUID OnlineXuid; // 4J Added
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BYTE m_playerIndex; // 4J Added
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DWORD m_skinId; // 4J Added
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DWORD m_capeId; // 4J Added
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unsigned int m_uiGamePrivileges; // 4J Added
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byte yHeadRot; // 4J Added
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AddPlayerPacket();
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~AddPlayerPacket();
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AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new AddPlayerPacket()); }
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virtual int getId() { return 20; }
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};
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