This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "PacketListener.h"
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#include "AddPlayerPacket.h"
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AddPlayerPacket::AddPlayerPacket()
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{
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id = -1;
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name = L"";
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x = 0;
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y = 0;
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z = 0;
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yRot = 0;
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xRot = 0;
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carriedItem = 0;
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xuid = INVALID_XUID;
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m_playerIndex = 0;
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m_skinId = 0;
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m_capeId = 0;
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m_uiGamePrivileges = 0;
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entityData = nullptr;
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unpack = NULL;
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}
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AddPlayerPacket::~AddPlayerPacket()
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{
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if(unpack != NULL) delete unpack;
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}
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AddPlayerPacket::AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp)
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{
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id = player->entityId;
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name = player->getName();
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// 4J Stu - Send "previously sent" value of position as well so that we stay in sync
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x = xp;//Mth::floor(player->x * 32);
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y = yp;//Mth::floor(player->y * 32);
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z = zp;//Mth::floor(player->z * 32);
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// 4J - changed - send current "previously sent" value of rotations to put this in sync with other clients
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yRot = yRotp;
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xRot = xRotp;
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yHeadRot = yHeadRotp; // 4J Added
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// yRot = (byte) (player->yRot * 256 / 360);
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// xRot = (byte) (player->xRot * 256 / 360);
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//printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
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shared_ptr<ItemInstance> itemInstance = player->inventory->getSelected();
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carriedItem = itemInstance == NULL ? 0 : itemInstance->id;
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this->xuid = xuid;
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this->OnlineXuid = OnlineXuid;
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m_playerIndex = (BYTE)player->getPlayerIndex();
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m_skinId = player->getCustomSkin();
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m_capeId = player->getCustomCape();
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m_uiGamePrivileges = player->getAllPlayerGamePrivileges();
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entityData = player->getEntityData();
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unpack = NULL;
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}
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void AddPlayerPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readInt();
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name = readUtf(dis, Player::MAX_NAME_LENGTH);
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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yRot = dis->readByte();
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xRot = dis->readByte();
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yHeadRot = dis->readByte(); // 4J Added
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carriedItem = dis->readShort();
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xuid = dis->readPlayerUID();
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OnlineXuid = dis->readPlayerUID();
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m_playerIndex = dis->readByte();
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INT skinId = dis->readInt();
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m_skinId = *(DWORD *)&skinId;
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INT capeId = dis->readInt();
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m_capeId = *(DWORD *)&capeId;
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INT privileges = dis->readInt();
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m_uiGamePrivileges = *(unsigned int *)&privileges;
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MemSect(1);
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unpack = SynchedEntityData::unpack(dis);
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MemSect(0);
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}
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void AddPlayerPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(id);
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writeUtf(name, dos);
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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dos->writeByte(yRot);
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dos->writeByte(xRot);
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dos->writeByte(yHeadRot); // 4J Added
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dos->writeShort(carriedItem);
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dos->writePlayerUID(xuid);
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dos->writePlayerUID(OnlineXuid);
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dos->writeByte(m_playerIndex);
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dos->writeInt(m_skinId);
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dos->writeInt(m_capeId);
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dos->writeInt(m_uiGamePrivileges);
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entityData->packAll(dos);
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}
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void AddPlayerPacket::handle(PacketListener *listener)
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{
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listener->handleAddPlayer(shared_from_this());
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}
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int AddPlayerPacket::getEstimatedSize()
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{
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int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(BYTE) + sizeof(BYTE) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(BYTE) + sizeof(unsigned int) + sizeof(byte);
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if( entityData != NULL )
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{
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iSize += entityData->getSizeInBytes();
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}
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else if( unpack != NULL )
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{
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// 4J Stu - This is an incoming value which we aren't currently analysing
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//iSize += unpack->get
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}
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return iSize;
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}
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vector<shared_ptr<SynchedEntityData::DataItem> > *AddPlayerPacket::getUnpackedData()
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{
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if (unpack == NULL)
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{
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unpack = entityData->getAll();
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}
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return unpack;
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}
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