Files
MinecraftConsoles/Minecraft.World/AddPlayerPacket.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

143 lines
3.7 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "PacketListener.h"
#include "AddPlayerPacket.h"
AddPlayerPacket::AddPlayerPacket()
{
id = -1;
name = L"";
x = 0;
y = 0;
z = 0;
yRot = 0;
xRot = 0;
carriedItem = 0;
xuid = INVALID_XUID;
m_playerIndex = 0;
m_skinId = 0;
m_capeId = 0;
m_uiGamePrivileges = 0;
entityData = nullptr;
unpack = NULL;
}
AddPlayerPacket::~AddPlayerPacket()
{
if(unpack != NULL) delete unpack;
}
AddPlayerPacket::AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp)
{
id = player->entityId;
name = player->getName();
// 4J Stu - Send "previously sent" value of position as well so that we stay in sync
x = xp;//Mth::floor(player->x * 32);
y = yp;//Mth::floor(player->y * 32);
z = zp;//Mth::floor(player->z * 32);
// 4J - changed - send current "previously sent" value of rotations to put this in sync with other clients
yRot = yRotp;
xRot = xRotp;
yHeadRot = yHeadRotp; // 4J Added
// yRot = (byte) (player->yRot * 256 / 360);
// xRot = (byte) (player->xRot * 256 / 360);
//printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
shared_ptr<ItemInstance> itemInstance = player->inventory->getSelected();
carriedItem = itemInstance == NULL ? 0 : itemInstance->id;
this->xuid = xuid;
this->OnlineXuid = OnlineXuid;
m_playerIndex = (BYTE)player->getPlayerIndex();
m_skinId = player->getCustomSkin();
m_capeId = player->getCustomCape();
m_uiGamePrivileges = player->getAllPlayerGamePrivileges();
entityData = player->getEntityData();
unpack = NULL;
}
void AddPlayerPacket::read(DataInputStream *dis) //throws IOException
{
id = dis->readInt();
name = readUtf(dis, Player::MAX_NAME_LENGTH);
x = dis->readInt();
y = dis->readInt();
z = dis->readInt();
yRot = dis->readByte();
xRot = dis->readByte();
yHeadRot = dis->readByte(); // 4J Added
carriedItem = dis->readShort();
xuid = dis->readPlayerUID();
OnlineXuid = dis->readPlayerUID();
m_playerIndex = dis->readByte();
INT skinId = dis->readInt();
m_skinId = *(DWORD *)&skinId;
INT capeId = dis->readInt();
m_capeId = *(DWORD *)&capeId;
INT privileges = dis->readInt();
m_uiGamePrivileges = *(unsigned int *)&privileges;
MemSect(1);
unpack = SynchedEntityData::unpack(dis);
MemSect(0);
}
void AddPlayerPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeInt(id);
writeUtf(name, dos);
dos->writeInt(x);
dos->writeInt(y);
dos->writeInt(z);
dos->writeByte(yRot);
dos->writeByte(xRot);
dos->writeByte(yHeadRot); // 4J Added
dos->writeShort(carriedItem);
dos->writePlayerUID(xuid);
dos->writePlayerUID(OnlineXuid);
dos->writeByte(m_playerIndex);
dos->writeInt(m_skinId);
dos->writeInt(m_capeId);
dos->writeInt(m_uiGamePrivileges);
entityData->packAll(dos);
}
void AddPlayerPacket::handle(PacketListener *listener)
{
listener->handleAddPlayer(shared_from_this());
}
int AddPlayerPacket::getEstimatedSize()
{
int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(BYTE) + sizeof(BYTE) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(BYTE) + sizeof(unsigned int) + sizeof(byte);
if( entityData != NULL )
{
iSize += entityData->getSizeInBytes();
}
else if( unpack != NULL )
{
// 4J Stu - This is an incoming value which we aren't currently analysing
//iSize += unpack->get
}
return iSize;
}
vector<shared_ptr<SynchedEntityData::DataItem> > *AddPlayerPacket::getUnpackedData()
{
if (unpack == NULL)
{
unpack = entityData->getAll();
}
return unpack;
}