This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
38 lines
914 B
C++
38 lines
914 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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#include "SynchedEntityData.h"
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class LivingEntity;
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class AddMobPacket : public Packet, public enable_shared_from_this<AddMobPacket>
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{
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public:
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int id;
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int type;
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int x, y, z;
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int xd, yd, zd;
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byte yRot, xRot, yHeadRot;
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private:
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shared_ptr<SynchedEntityData> entityData;
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vector<shared_ptr<SynchedEntityData::DataItem> > *unpack;
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public:
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AddMobPacket();
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~AddMobPacket();
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AddMobPacket(shared_ptr<LivingEntity> mob, int yRotp, int xRotp, int xp, int yp, int zp, int yHeadRotp);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new AddMobPacket()); }
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virtual int getId() { return 24; }
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};
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