Files
MinecraftConsoles/Minecraft.World/AbstractProjectileDispenseBehavior.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

49 lines
1.4 KiB
C++

#include "stdafx.h"
#include "AbstractProjectileDispenseBehavior.h"
#include "DispenserTile.h"
#include "Projectile.h"
#include "Level.h"
#include "LevelEvent.h"
#include "ItemInstance.h"
shared_ptr<ItemInstance> AbstractProjectileDispenseBehavior::execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome)
{
Level *world = source->getWorld();
if ( world->countInstanceOf(eTYPE_PROJECTILE, false) >= Level::MAX_DISPENSABLE_PROJECTILES )
{
return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
}
Position *position = DispenserTile::getDispensePosition(source);
FacingEnum *facing = DispenserTile::getFacing(source->getData());
shared_ptr<Projectile> projectile = getProjectile(world, position);
delete position;
projectile->shoot(facing->getStepX(), facing->getStepY() + .1f, facing->getStepZ(), getPower(), getUncertainty());
world->addEntity(dynamic_pointer_cast<Entity>(projectile));
dispensed->remove(1);
return dispensed;
}
void AbstractProjectileDispenseBehavior::playSound(BlockSource *source, eOUTCOME outcome)
{
if (outcome != LEFT_ITEM)
{
source->getWorld()->levelEvent(LevelEvent::SOUND_LAUNCH, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
}
}
float AbstractProjectileDispenseBehavior::getUncertainty()
{
return 6.0f;
}
float AbstractProjectileDispenseBehavior::getPower()
{
return 1.1f;
}