Files
MinecraftConsoles/Minecraft.World/AbstractContainerMenu.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

125 lines
4.2 KiB
C++

#pragma once
using namespace std;
#include "Player.h"
#include "net.minecraft.world.inventory.ContainerListener.h"
using net_minecraft_world_inventory::ContainerListener;
class Inventory;
class Slot;
class Item;
class ItemInstance;
class Container;
class AbstractContainerMenu
{
public:
static const int SLOT_CLICKED_OUTSIDE = -999;
static const int CLICK_PICKUP = 0;
static const int CLICK_QUICK_MOVE = 1;
static const int CLICK_SWAP = 2;
static const int CLICK_CLONE = 3;
static const int CLICK_THROW = 4;
static const int CLICK_QUICK_CRAFT = 5;
static const int CLICK_PICKUP_ALL = 6;
static const int QUICKCRAFT_TYPE_CHARITABLE = 0;
static const int QUICKCRAFT_TYPE_GREEDY = 1;
static const int QUICKCRAFT_HEADER_START = 0;
static const int QUICKCRAFT_HEADER_CONTINUE = 1;
static const int QUICKCRAFT_HEADER_END = 2;
// 4J Stu - Added these to fix problem with items picked up while in the creative menu replacing slots in the creative menu
static const int CONTAINER_ID_CARRIED = -1;
static const int CONTAINER_ID_INVENTORY = 0;
static const int CONTAINER_ID_CREATIVE = -2;
vector<shared_ptr<ItemInstance> > lastSlots;
vector<Slot *> slots;
int containerId;
private:
short changeUid;
int quickcraftType;
int quickcraftStatus;
unordered_set<Slot *> quickcraftSlots;
private:
bool m_bNeedsRendered; // 4J added
protected:
vector<ContainerListener *> containerListeners;
// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
// TODO Make sure all derived classes also call this
AbstractContainerMenu();
Slot *addSlot(Slot *slot);
public:
virtual ~AbstractContainerMenu();
virtual void addSlotListener(ContainerListener *listener);
virtual void removeSlotListener(ContainerListener *listener);
virtual vector<shared_ptr<ItemInstance> > *getItems();
virtual void sendData(int id, int value);
virtual void broadcastChanges();
virtual bool needsRendered();
virtual bool clickMenuButton(shared_ptr<Player> player, int buttonId);
virtual Slot *getSlotFor(shared_ptr<Container> c, int index);
virtual Slot *getSlot(int index);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false); // 4J added looped param
virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
protected:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
public:
virtual void removed(shared_ptr<Player> player);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
bool isPauseScreen();
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
void setAll(ItemInstanceArray *items);
virtual void setData(int id, int value);
short backup(shared_ptr<Inventory> inventory);
private:
unordered_set<shared_ptr<Player> , PlayerKeyHash, PlayerKeyEq> unSynchedPlayers;
public:
bool isSynched(shared_ptr<Player> player);
void setSynched(shared_ptr<Player> player, bool synched);
virtual bool stillValid(shared_ptr<Player> player) = 0;
// 4J Stu Added for UI
unsigned int getSize() { return (unsigned int)slots.size(); }
protected:
// 4J Stu - Changes to return bool brought forward from 1.2
bool moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards);
public:
virtual bool isOverrideResultClick(int slotNum, int buttonNum);
static int getQuickcraftType(int mask);
static int getQuickcraftHeader(int mask);
static int getQuickcraftMask(int header, int type);
static bool isValidQuickcraftType(int type);
protected:
void resetQuickCraft();
public:
static bool canItemQuickReplace(Slot *slot, shared_ptr<ItemInstance> item, bool ignoreSize);
static void getQuickCraftSlotCount(unordered_set<Slot *> *quickCraftSlots, int quickCraftingType, shared_ptr<ItemInstance> item, int carry);
bool canDragTo(Slot *slot);
static int getRedstoneSignalFromContainer(shared_ptr<Container> container);
// 4J Added
virtual bool isValidIngredient(shared_ptr<ItemInstance> item, int slotId);
};