Files
MinecraftConsoles/Minecraft.World/AbstractContainerMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

765 lines
19 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.redstone.h"
#include "Slot.h"
#include "AbstractContainerMenu.h"
// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
// TODO Make sure all derived classes also call this
AbstractContainerMenu::AbstractContainerMenu()
{
containerId = 0;
changeUid = 0;
quickcraftType = -1;
quickcraftStatus = 0;
m_bNeedsRendered = false;
}
AbstractContainerMenu::~AbstractContainerMenu()
{
for( unsigned int i = 0; i < slots.size(); i++ )
{
delete slots.at(i);
}
}
Slot *AbstractContainerMenu::addSlot(Slot *slot)
{
slot->index = (int)slots.size();
slots.push_back(slot);
lastSlots.push_back(nullptr);
return slot;
}
void AbstractContainerMenu::addSlotListener(ContainerListener *listener)
{
containerListeners.push_back(listener);
vector<shared_ptr<ItemInstance> > *items = getItems();
listener->refreshContainer(this, items);
delete items;
broadcastChanges();
}
void AbstractContainerMenu::removeSlotListener(ContainerListener *listener)
{
auto it = std::find(containerListeners.begin(), containerListeners.end(), listener);
if(it != containerListeners.end()) containerListeners.erase(it);
}
vector<shared_ptr<ItemInstance> > *AbstractContainerMenu::getItems()
{
vector<shared_ptr<ItemInstance> > *items = new vector<shared_ptr<ItemInstance> >();
for ( Slot* it : slots )
{
items->push_back(it->getItem());
}
return items;
}
void AbstractContainerMenu::sendData(int id, int value)
{
for ( auto& it : containerListeners )
{
it->setContainerData(this, id, value);
}
}
void AbstractContainerMenu::broadcastChanges()
{
for (unsigned int i = 0; i < slots.size(); i++)
{
shared_ptr<ItemInstance> current = slots.at(i)->getItem();
shared_ptr<ItemInstance> expected = lastSlots.at(i);
if (!ItemInstance::matches(expected, current))
{
// 4J Stu - Added 0 count check. There is a bug in the Java with anvils that means this broadcast
// happens while we are in the middle of quickmoving, and before the slot properly gets set to null
expected = (current == NULL || current->count == 0) ? nullptr : current->copy();
lastSlots[i] = expected;
m_bNeedsRendered = true;
for ( auto& it : containerListeners )
{
it->slotChanged(this, i, expected);
}
}
}
}
bool AbstractContainerMenu::needsRendered()
{
bool needsRendered = m_bNeedsRendered;
m_bNeedsRendered = false;
for (unsigned int i = 0; i < slots.size(); i++)
{
shared_ptr<ItemInstance> current = slots.at(i)->getItem();
shared_ptr<ItemInstance> expected = lastSlots.at(i);
if (!ItemInstance::matches(expected, current))
{
expected = current == NULL ? nullptr : current->copy();
lastSlots[i] = expected;
needsRendered = true;
}
}
return needsRendered;
}
bool AbstractContainerMenu::clickMenuButton(shared_ptr<Player> player, int buttonId)
{
return false;
}
Slot *AbstractContainerMenu::getSlotFor(shared_ptr<Container> c, int index)
{
for ( Slot *slot : slots )
{
if (slot->isAt(c, index))
{
return slot;
}
}
return NULL;
}
Slot *AbstractContainerMenu::getSlot(int index)
{
return slots.at(index);
}
shared_ptr<ItemInstance> AbstractContainerMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
Slot *slot = slots.at(slotIndex);
if (slot != NULL)
{
return slot->getItem();
}
return nullptr;
}
shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
{
shared_ptr<ItemInstance> clickedEntity = nullptr;
shared_ptr<Inventory> inventory = player->inventory;
if (clickType == CLICK_QUICK_CRAFT)
{
int expectedStatus = quickcraftStatus;
quickcraftStatus = getQuickcraftHeader(buttonNum);
if ((expectedStatus != QUICKCRAFT_HEADER_CONTINUE || quickcraftStatus != QUICKCRAFT_HEADER_END) && expectedStatus != quickcraftStatus)
{
resetQuickCraft();
}
else if (inventory->getCarried() == NULL)
{
resetQuickCraft();
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_START)
{
quickcraftType = getQuickcraftType(buttonNum);
if (isValidQuickcraftType(quickcraftType))
{
quickcraftStatus = QUICKCRAFT_HEADER_CONTINUE;
quickcraftSlots.clear();
}
else
{
resetQuickCraft();
}
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_CONTINUE)
{
Slot *slot = slots.at(slotIndex);
if (slot != NULL && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count > quickcraftSlots.size() && canDragTo(slot))
{
quickcraftSlots.insert(slot);
}
}
else if (quickcraftStatus == QUICKCRAFT_HEADER_END)
{
if (!quickcraftSlots.empty())
{
shared_ptr<ItemInstance> source = inventory->getCarried()->copy();
int remaining = inventory->getCarried()->count;
for ( Slot *slot : quickcraftSlots )
{
if (slot != nullptr && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count >= quickcraftSlots.size() && canDragTo(slot))
{
shared_ptr<ItemInstance> copy = source->copy();
int carry = slot->hasItem() ? slot->getItem()->count : 0;
getQuickCraftSlotCount(&quickcraftSlots, quickcraftType, copy, carry);
if (copy->count > copy->getMaxStackSize()) copy->count = copy->getMaxStackSize();
if (copy->count > slot->getMaxStackSize()) copy->count = slot->getMaxStackSize();
remaining -= copy->count - carry;
slot->set(copy);
}
}
source->count = remaining;
if (source->count <= 0)
{
source = nullptr;
}
inventory->setCarried(source);
}
resetQuickCraft();
}
else
{
resetQuickCraft();
}
}
else if (quickcraftStatus != QUICKCRAFT_HEADER_START)
{
resetQuickCraft();
}
else if ((clickType == CLICK_PICKUP || clickType == CLICK_QUICK_MOVE) && (buttonNum == 0 || buttonNum == 1))
{
if (slotIndex == SLOT_CLICKED_OUTSIDE)
{
if (inventory->getCarried() != NULL)
{
if (slotIndex == SLOT_CLICKED_OUTSIDE)
{
if (buttonNum == 0)
{
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
}
if (buttonNum == 1)
{
player->drop(inventory->getCarried()->remove(1));
if (inventory->getCarried()->count == 0) inventory->setCarried(nullptr);
}
}
}
}
else if (clickType == CLICK_QUICK_MOVE)
{
if (slotIndex < 0) return nullptr;
Slot *slot = slots.at(slotIndex);
if(slot != NULL && slot->mayPickup(player))
{
shared_ptr<ItemInstance> piiClicked = quickMoveStack(player, slotIndex);
if (piiClicked != NULL)
{
int oldType = piiClicked->id;
// 4J Stu - We ignore the return value for loopClicks, so don't make a copy
if(!looped)
{
clickedEntity = piiClicked->copy();
}
// 4J Stu - Remove the reference to this before we start a recursive loop
piiClicked = nullptr;
if (slot != NULL)
{
if (slot->getItem() != NULL && slot->getItem()->id == oldType)
{
if(looped)
{
// Return a non-null value to indicate that we want to loop more
clickedEntity = shared_ptr<ItemInstance>(new ItemInstance(0,1,0));
}
else
{
// 4J Stu - Brought forward loopClick from 1.2 to fix infinite recursion bug in creative
loopClick(slotIndex, buttonNum, true, player);
}
}
}
}
}
}
else
{
if (slotIndex < 0) return nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL)
{
shared_ptr<ItemInstance> clicked = slot->getItem();
shared_ptr<ItemInstance> carried = inventory->getCarried();
if (clicked != NULL)
{
clickedEntity = clicked->copy();
}
if (clicked == NULL)
{
if (carried != NULL && slot->mayPlace(carried))
{
int c = buttonNum == 0 ? carried->count : 1;
if (c > slot->getMaxStackSize())
{
c = slot->getMaxStackSize();
}
if (carried->count >= c)
{
slot->set(carried->remove(c));
}
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
}
}
// 4J Added for dyable armour and combinining damaged items
else if (buttonNum == 1 && mayCombine(slot, carried))
{
shared_ptr<ItemInstance> combined = slot->combine(carried);
if(combined != NULL)
{
slot->set(combined);
if(!player->abilities.instabuild) carried->remove(1);
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
}
}
else if (slot->mayPickup(player))
{
if (carried == NULL)
{
// pick up to empty hand
int c = buttonNum == 0 ? clicked->count : (clicked->count + 1) / 2;
shared_ptr<ItemInstance> removed = slot->remove(c);
inventory->setCarried(removed);
if (clicked->count == 0)
{
slot->set(nullptr);
}
slot->onTake(player, inventory->getCarried());
}
else if (slot->mayPlace(carried))
{
// put down and/or pick up
if (clicked->id != carried->id || clicked->getAuxValue() != carried->getAuxValue() || !ItemInstance::tagMatches(clicked, carried))
{
// no match, replace
if (carried->count <= slot->getMaxStackSize())
{
slot->set(carried);
inventory->setCarried(clicked);
}
}
else
{
// match, attempt to fill slot
int c = buttonNum == 0 ? carried->count : 1;
if (c > slot->getMaxStackSize() - clicked->count)
{
c = slot->getMaxStackSize() - clicked->count;
}
if (c > carried->getMaxStackSize() - clicked->count)
{
c = carried->getMaxStackSize() - clicked->count;
}
carried->remove(c);
if (carried->count == 0)
{
inventory->setCarried(nullptr);
}
clicked->count += c;
}
}
else
{
// pick up to non-empty hand
if (clicked->id == carried->id && carried->getMaxStackSize() > 1 && (!clicked->isStackedByData() || clicked->getAuxValue() == carried->getAuxValue())
&& ItemInstance::tagMatches(clicked, carried))
{
int c = clicked->count;
if (c > 0 && c + carried->count <= carried->getMaxStackSize())
{
carried->count += c;
clicked = slot->remove(c);
if (clicked->count == 0) slot->set(nullptr);
slot->onTake(player, inventory->getCarried());
}
}
}
}
slot->setChanged();
}
}
}
else if (clickType == CLICK_SWAP && buttonNum >= 0 && buttonNum < 9)
{
Slot *slot = slots.at(slotIndex);
if (slot->mayPickup(player))
{
shared_ptr<ItemInstance> current = inventory->getItem(buttonNum);
bool canMove = current == NULL || (slot->container == inventory && slot->mayPlace(current));
int freeSlot = -1;
if (!canMove)
{
freeSlot = inventory->getFreeSlot();
canMove |= freeSlot > -1;
}
if (slot->hasItem() && canMove)
{
shared_ptr<ItemInstance> taking = slot->getItem();
inventory->setItem(buttonNum, taking);
if ((slot->container == inventory && slot->mayPlace(current)) || current == NULL)
{
slot->remove(taking->count);
slot->set(current);
slot->onTake(player, taking);
}
else if (freeSlot > -1)
{
inventory->add(current);
slot->remove(taking->count);
slot->set(nullptr);
slot->onTake(player, taking);
}
}
else if (!slot->hasItem() && current != NULL && slot->mayPlace(current))
{
inventory->setItem(buttonNum, nullptr);
slot->set(current);
}
}
}
else if (clickType == CLICK_CLONE && player->abilities.instabuild && inventory->getCarried() == NULL && slotIndex >= 0)
{
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> copy = slot->getItem()->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
}
}
else if (clickType == CLICK_THROW && inventory->getCarried() == NULL && slotIndex >= 0)
{
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem() && slot->mayPickup(player))
{
shared_ptr<ItemInstance> item = slot->remove(buttonNum == 0 ? 1 : slot->getItem()->count);
slot->onTake(player, item);
player->drop(item);
}
}
else if (clickType == CLICK_PICKUP_ALL && slotIndex >= 0)
{
Slot *slot = slots.at(slotIndex);
shared_ptr<ItemInstance> carried = inventory->getCarried();
if (carried != NULL && (slot == NULL || !slot->hasItem() || !slot->mayPickup(player)))
{
int start = buttonNum == 0 ? 0 : slots.size() - 1;
int step = buttonNum == 0 ? 1 : -1;
for (int pass = 0; pass < 2; pass++ )
{
// In the first pass, we only get partial stacks.
for (int i = start; i >= 0 && i < slots.size() && carried->count < carried->getMaxStackSize(); i += step)
{
Slot *target = slots.at(i);
if (target->hasItem() && canItemQuickReplace(target, carried, true) && target->mayPickup(player) && canTakeItemForPickAll(carried, target))
{
if (pass == 0 && target->getItem()->count == target->getItem()->getMaxStackSize()) continue;
int count = min(carried->getMaxStackSize() - carried->count, target->getItem()->count);
shared_ptr<ItemInstance> removed = target->remove(count);
carried->count += count;
if (removed->count <= 0)
{
target->set(nullptr);
}
target->onTake(player, removed);
}
}
}
}
broadcastChanges();
}
return clickedEntity;
}
bool AbstractContainerMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
{
return true;
}
// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in creative
void AbstractContainerMenu::loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
{
while( clicked(slotIndex, buttonNum, CLICK_QUICK_MOVE, player, true) != NULL)
{
}
}
bool AbstractContainerMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
{
return false;
}
void AbstractContainerMenu::removed(shared_ptr<Player> player)
{
shared_ptr<Inventory> inventory = player->inventory;
if (inventory->getCarried() != NULL)
{
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
}
}
void AbstractContainerMenu::slotsChanged()// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
{
broadcastChanges();
}
bool AbstractContainerMenu::isPauseScreen()
{
return false;
}
void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
getSlot(slot)->set(item);
}
void AbstractContainerMenu::setAll(ItemInstanceArray *items)
{
for (unsigned int i = 0; i < items->length; i++)
{
getSlot(i)->set( (*items)[i] );
}
}
void AbstractContainerMenu::setData(int id, int value)
{
}
short AbstractContainerMenu::backup(shared_ptr<Inventory> inventory)
{
changeUid++;
return changeUid;
}
bool AbstractContainerMenu::isSynched(shared_ptr<Player> player)
{
return !(unSynchedPlayers.find(player) != unSynchedPlayers.end());
}
void AbstractContainerMenu::setSynched(shared_ptr<Player> player, bool synched)
{
if (synched)
{
auto it = unSynchedPlayers.find(player);
if(it != unSynchedPlayers.end()) unSynchedPlayers.erase( it );
}
else
{
unSynchedPlayers.insert(player);
}
}
// 4J Stu - Brought a few changes in this function forward from 1.2 to make it return a bool
bool AbstractContainerMenu::moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards)
{
bool anythingChanged = false;
int destSlot = startSlot;
if (backwards)
{
destSlot = endSlot - 1;
}
// find stackable slots first
if (itemStack->isStackable())
{
while (itemStack->count > 0 && ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot)))
{
Slot *slot = slots.at(destSlot);
shared_ptr<ItemInstance> target = slot->getItem();
if (target != NULL && target->id == itemStack->id && (!itemStack->isStackedByData() || itemStack->getAuxValue() == target->getAuxValue())
&& ItemInstance::tagMatches(itemStack, target) )
{
int totalStack = target->count + itemStack->count;
if (totalStack <= itemStack->getMaxStackSize())
{
itemStack->count = 0;
target->count = totalStack;
slot->setChanged();
anythingChanged = true;
}
else if (target->count < itemStack->getMaxStackSize())
{
itemStack->count -= (itemStack->getMaxStackSize() - target->count);
target->count = itemStack->getMaxStackSize();
slot->setChanged();
anythingChanged = true;
}
}
if (backwards)
{
destSlot--;
}
else
{
destSlot++;
}
}
}
// find empty slot
if (itemStack->count > 0)
{
if (backwards)
{
destSlot = endSlot - 1;
}
else
{
destSlot = startSlot;
}
while ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot))
{
Slot *slot = slots.at(destSlot);
shared_ptr<ItemInstance> target = slot->getItem();
if (target == NULL)
{
slot->set(itemStack->copy());
slot->setChanged();
itemStack->count = 0;
anythingChanged = true;
break;
}
if (backwards)
{
destSlot--;
}
else
{
destSlot++;
}
}
}
return anythingChanged;
}
bool AbstractContainerMenu::isOverrideResultClick(int slotNum, int buttonNum)
{
return false;
}
int AbstractContainerMenu::getQuickcraftType(int mask)
{
return (mask >> 2) & 0x3;
}
int AbstractContainerMenu::getQuickcraftHeader(int mask)
{
return mask & 0x3;
}
int AbstractContainerMenu::getQuickcraftMask(int header, int type)
{
return (header & 0x3) | ((type & 0x3) << 2);
}
bool AbstractContainerMenu::isValidQuickcraftType(int type)
{
return type == QUICKCRAFT_TYPE_CHARITABLE || type == QUICKCRAFT_TYPE_GREEDY;
}
void AbstractContainerMenu::resetQuickCraft()
{
quickcraftStatus = QUICKCRAFT_HEADER_START;
quickcraftSlots.clear();
}
bool AbstractContainerMenu::canItemQuickReplace(Slot *slot, shared_ptr<ItemInstance> item, bool ignoreSize)
{
bool canReplace = slot == NULL || !slot->hasItem();
if (slot != NULL && slot->hasItem() && item != NULL && item->sameItem(slot->getItem()) && ItemInstance::tagMatches(slot->getItem(), item))
{
canReplace |= slot->getItem()->count + (ignoreSize ? 0 : item->count) <= item->getMaxStackSize();
}
return canReplace;
}
void AbstractContainerMenu::getQuickCraftSlotCount(unordered_set<Slot *> *quickCraftSlots, int quickCraftingType, shared_ptr<ItemInstance> item, int carry)
{
switch (quickCraftingType)
{
case QUICKCRAFT_TYPE_CHARITABLE:
item->count = Mth::floor(item->count / (float) quickCraftSlots->size());
break;
case QUICKCRAFT_TYPE_GREEDY:
item->count = 1;
break;
}
item->count += carry;
}
bool AbstractContainerMenu::canDragTo(Slot *slot)
{
return true;
}
int AbstractContainerMenu::getRedstoneSignalFromContainer(shared_ptr<Container> container)
{
if (container == NULL) return 0;
int count = 0;
float totalPct = 0;
for (int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
totalPct += item->count / (float) min(container->getMaxStackSize(), item->getMaxStackSize());
count++;
}
}
totalPct /= container->getContainerSize();
return Mth::floor(totalPct * (Redstone::SIGNAL_MAX - 1)) + (count > 0 ? 1 : 0);
}
// 4J Added
bool AbstractContainerMenu::isValidIngredient(shared_ptr<ItemInstance> item, int slotId)
{
return true;
}