This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
765 lines
19 KiB
C++
765 lines
19 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "Slot.h"
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#include "AbstractContainerMenu.h"
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// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
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// TODO Make sure all derived classes also call this
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AbstractContainerMenu::AbstractContainerMenu()
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{
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containerId = 0;
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changeUid = 0;
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quickcraftType = -1;
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quickcraftStatus = 0;
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m_bNeedsRendered = false;
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}
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AbstractContainerMenu::~AbstractContainerMenu()
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{
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for( unsigned int i = 0; i < slots.size(); i++ )
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{
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delete slots.at(i);
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}
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}
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Slot *AbstractContainerMenu::addSlot(Slot *slot)
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{
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slot->index = (int)slots.size();
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slots.push_back(slot);
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lastSlots.push_back(nullptr);
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return slot;
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}
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void AbstractContainerMenu::addSlotListener(ContainerListener *listener)
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{
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containerListeners.push_back(listener);
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vector<shared_ptr<ItemInstance> > *items = getItems();
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listener->refreshContainer(this, items);
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delete items;
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broadcastChanges();
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}
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void AbstractContainerMenu::removeSlotListener(ContainerListener *listener)
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{
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auto it = std::find(containerListeners.begin(), containerListeners.end(), listener);
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if(it != containerListeners.end()) containerListeners.erase(it);
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}
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vector<shared_ptr<ItemInstance> > *AbstractContainerMenu::getItems()
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{
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vector<shared_ptr<ItemInstance> > *items = new vector<shared_ptr<ItemInstance> >();
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for ( Slot* it : slots )
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{
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items->push_back(it->getItem());
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}
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return items;
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}
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void AbstractContainerMenu::sendData(int id, int value)
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{
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for ( auto& it : containerListeners )
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{
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it->setContainerData(this, id, value);
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}
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}
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void AbstractContainerMenu::broadcastChanges()
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{
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for (unsigned int i = 0; i < slots.size(); i++)
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{
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shared_ptr<ItemInstance> current = slots.at(i)->getItem();
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shared_ptr<ItemInstance> expected = lastSlots.at(i);
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if (!ItemInstance::matches(expected, current))
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{
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// 4J Stu - Added 0 count check. There is a bug in the Java with anvils that means this broadcast
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// happens while we are in the middle of quickmoving, and before the slot properly gets set to null
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expected = (current == NULL || current->count == 0) ? nullptr : current->copy();
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lastSlots[i] = expected;
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m_bNeedsRendered = true;
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for ( auto& it : containerListeners )
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{
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it->slotChanged(this, i, expected);
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}
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}
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}
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}
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bool AbstractContainerMenu::needsRendered()
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{
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bool needsRendered = m_bNeedsRendered;
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m_bNeedsRendered = false;
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for (unsigned int i = 0; i < slots.size(); i++)
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{
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shared_ptr<ItemInstance> current = slots.at(i)->getItem();
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shared_ptr<ItemInstance> expected = lastSlots.at(i);
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if (!ItemInstance::matches(expected, current))
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{
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expected = current == NULL ? nullptr : current->copy();
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lastSlots[i] = expected;
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needsRendered = true;
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}
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}
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return needsRendered;
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}
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bool AbstractContainerMenu::clickMenuButton(shared_ptr<Player> player, int buttonId)
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{
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return false;
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}
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Slot *AbstractContainerMenu::getSlotFor(shared_ptr<Container> c, int index)
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{
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for ( Slot *slot : slots )
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{
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if (slot->isAt(c, index))
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{
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return slot;
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}
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}
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return NULL;
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}
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Slot *AbstractContainerMenu::getSlot(int index)
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{
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return slots.at(index);
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}
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shared_ptr<ItemInstance> AbstractContainerMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL)
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{
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return slot->getItem();
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}
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return nullptr;
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}
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shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
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{
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shared_ptr<ItemInstance> clickedEntity = nullptr;
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shared_ptr<Inventory> inventory = player->inventory;
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if (clickType == CLICK_QUICK_CRAFT)
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{
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int expectedStatus = quickcraftStatus;
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quickcraftStatus = getQuickcraftHeader(buttonNum);
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if ((expectedStatus != QUICKCRAFT_HEADER_CONTINUE || quickcraftStatus != QUICKCRAFT_HEADER_END) && expectedStatus != quickcraftStatus)
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{
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resetQuickCraft();
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}
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else if (inventory->getCarried() == NULL)
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{
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resetQuickCraft();
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}
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else if (quickcraftStatus == QUICKCRAFT_HEADER_START)
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{
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quickcraftType = getQuickcraftType(buttonNum);
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if (isValidQuickcraftType(quickcraftType))
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{
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quickcraftStatus = QUICKCRAFT_HEADER_CONTINUE;
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quickcraftSlots.clear();
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}
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else
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{
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resetQuickCraft();
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}
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}
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else if (quickcraftStatus == QUICKCRAFT_HEADER_CONTINUE)
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{
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count > quickcraftSlots.size() && canDragTo(slot))
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{
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quickcraftSlots.insert(slot);
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}
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}
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else if (quickcraftStatus == QUICKCRAFT_HEADER_END)
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{
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if (!quickcraftSlots.empty())
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{
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shared_ptr<ItemInstance> source = inventory->getCarried()->copy();
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int remaining = inventory->getCarried()->count;
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for ( Slot *slot : quickcraftSlots )
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{
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if (slot != nullptr && canItemQuickReplace(slot, inventory->getCarried(), true) && slot->mayPlace(inventory->getCarried()) && inventory->getCarried()->count >= quickcraftSlots.size() && canDragTo(slot))
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{
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shared_ptr<ItemInstance> copy = source->copy();
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int carry = slot->hasItem() ? slot->getItem()->count : 0;
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getQuickCraftSlotCount(&quickcraftSlots, quickcraftType, copy, carry);
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if (copy->count > copy->getMaxStackSize()) copy->count = copy->getMaxStackSize();
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if (copy->count > slot->getMaxStackSize()) copy->count = slot->getMaxStackSize();
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remaining -= copy->count - carry;
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slot->set(copy);
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}
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}
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source->count = remaining;
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if (source->count <= 0)
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{
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source = nullptr;
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}
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inventory->setCarried(source);
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}
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resetQuickCraft();
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}
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else
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{
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resetQuickCraft();
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}
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}
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else if (quickcraftStatus != QUICKCRAFT_HEADER_START)
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{
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resetQuickCraft();
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}
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else if ((clickType == CLICK_PICKUP || clickType == CLICK_QUICK_MOVE) && (buttonNum == 0 || buttonNum == 1))
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{
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if (slotIndex == SLOT_CLICKED_OUTSIDE)
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{
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if (inventory->getCarried() != NULL)
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{
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if (slotIndex == SLOT_CLICKED_OUTSIDE)
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{
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if (buttonNum == 0)
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{
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player->drop(inventory->getCarried());
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inventory->setCarried(nullptr);
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}
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if (buttonNum == 1)
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{
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player->drop(inventory->getCarried()->remove(1));
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if (inventory->getCarried()->count == 0) inventory->setCarried(nullptr);
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}
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}
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}
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}
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else if (clickType == CLICK_QUICK_MOVE)
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{
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if (slotIndex < 0) return nullptr;
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Slot *slot = slots.at(slotIndex);
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if(slot != NULL && slot->mayPickup(player))
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{
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shared_ptr<ItemInstance> piiClicked = quickMoveStack(player, slotIndex);
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if (piiClicked != NULL)
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{
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int oldType = piiClicked->id;
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// 4J Stu - We ignore the return value for loopClicks, so don't make a copy
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if(!looped)
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{
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clickedEntity = piiClicked->copy();
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}
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// 4J Stu - Remove the reference to this before we start a recursive loop
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piiClicked = nullptr;
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if (slot != NULL)
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{
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if (slot->getItem() != NULL && slot->getItem()->id == oldType)
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{
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if(looped)
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{
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// Return a non-null value to indicate that we want to loop more
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clickedEntity = shared_ptr<ItemInstance>(new ItemInstance(0,1,0));
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}
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else
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{
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// 4J Stu - Brought forward loopClick from 1.2 to fix infinite recursion bug in creative
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loopClick(slotIndex, buttonNum, true, player);
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}
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}
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}
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}
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}
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}
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else
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{
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if (slotIndex < 0) return nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL)
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{
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shared_ptr<ItemInstance> clicked = slot->getItem();
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shared_ptr<ItemInstance> carried = inventory->getCarried();
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if (clicked != NULL)
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{
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clickedEntity = clicked->copy();
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}
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if (clicked == NULL)
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{
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if (carried != NULL && slot->mayPlace(carried))
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{
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int c = buttonNum == 0 ? carried->count : 1;
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if (c > slot->getMaxStackSize())
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{
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c = slot->getMaxStackSize();
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}
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if (carried->count >= c)
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{
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slot->set(carried->remove(c));
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}
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if (carried->count == 0)
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{
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inventory->setCarried(nullptr);
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}
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}
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}
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// 4J Added for dyable armour and combinining damaged items
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else if (buttonNum == 1 && mayCombine(slot, carried))
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{
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shared_ptr<ItemInstance> combined = slot->combine(carried);
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if(combined != NULL)
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{
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slot->set(combined);
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if(!player->abilities.instabuild) carried->remove(1);
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if (carried->count == 0)
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{
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inventory->setCarried(nullptr);
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}
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}
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}
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else if (slot->mayPickup(player))
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{
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if (carried == NULL)
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{
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// pick up to empty hand
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int c = buttonNum == 0 ? clicked->count : (clicked->count + 1) / 2;
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shared_ptr<ItemInstance> removed = slot->remove(c);
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inventory->setCarried(removed);
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if (clicked->count == 0)
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{
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slot->set(nullptr);
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}
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slot->onTake(player, inventory->getCarried());
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}
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else if (slot->mayPlace(carried))
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{
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// put down and/or pick up
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if (clicked->id != carried->id || clicked->getAuxValue() != carried->getAuxValue() || !ItemInstance::tagMatches(clicked, carried))
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{
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// no match, replace
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if (carried->count <= slot->getMaxStackSize())
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{
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slot->set(carried);
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inventory->setCarried(clicked);
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}
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}
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else
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{
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// match, attempt to fill slot
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int c = buttonNum == 0 ? carried->count : 1;
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if (c > slot->getMaxStackSize() - clicked->count)
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{
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c = slot->getMaxStackSize() - clicked->count;
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}
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if (c > carried->getMaxStackSize() - clicked->count)
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{
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c = carried->getMaxStackSize() - clicked->count;
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}
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carried->remove(c);
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if (carried->count == 0)
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{
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inventory->setCarried(nullptr);
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}
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clicked->count += c;
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}
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}
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else
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{
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// pick up to non-empty hand
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if (clicked->id == carried->id && carried->getMaxStackSize() > 1 && (!clicked->isStackedByData() || clicked->getAuxValue() == carried->getAuxValue())
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&& ItemInstance::tagMatches(clicked, carried))
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{
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int c = clicked->count;
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if (c > 0 && c + carried->count <= carried->getMaxStackSize())
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{
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carried->count += c;
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clicked = slot->remove(c);
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if (clicked->count == 0) slot->set(nullptr);
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slot->onTake(player, inventory->getCarried());
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}
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}
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}
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}
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slot->setChanged();
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}
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}
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}
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else if (clickType == CLICK_SWAP && buttonNum >= 0 && buttonNum < 9)
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{
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Slot *slot = slots.at(slotIndex);
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if (slot->mayPickup(player))
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{
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shared_ptr<ItemInstance> current = inventory->getItem(buttonNum);
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bool canMove = current == NULL || (slot->container == inventory && slot->mayPlace(current));
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int freeSlot = -1;
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if (!canMove)
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{
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freeSlot = inventory->getFreeSlot();
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canMove |= freeSlot > -1;
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}
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if (slot->hasItem() && canMove)
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{
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shared_ptr<ItemInstance> taking = slot->getItem();
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inventory->setItem(buttonNum, taking);
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if ((slot->container == inventory && slot->mayPlace(current)) || current == NULL)
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{
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slot->remove(taking->count);
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slot->set(current);
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slot->onTake(player, taking);
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}
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else if (freeSlot > -1)
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{
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inventory->add(current);
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slot->remove(taking->count);
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slot->set(nullptr);
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slot->onTake(player, taking);
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}
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}
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else if (!slot->hasItem() && current != NULL && slot->mayPlace(current))
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{
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inventory->setItem(buttonNum, nullptr);
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slot->set(current);
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}
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}
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}
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else if (clickType == CLICK_CLONE && player->abilities.instabuild && inventory->getCarried() == NULL && slotIndex >= 0)
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{
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> copy = slot->getItem()->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setCarried(copy);
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}
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}
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else if (clickType == CLICK_THROW && inventory->getCarried() == NULL && slotIndex >= 0)
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{
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem() && slot->mayPickup(player))
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{
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shared_ptr<ItemInstance> item = slot->remove(buttonNum == 0 ? 1 : slot->getItem()->count);
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slot->onTake(player, item);
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player->drop(item);
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}
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}
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else if (clickType == CLICK_PICKUP_ALL && slotIndex >= 0)
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{
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Slot *slot = slots.at(slotIndex);
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shared_ptr<ItemInstance> carried = inventory->getCarried();
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if (carried != NULL && (slot == NULL || !slot->hasItem() || !slot->mayPickup(player)))
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{
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int start = buttonNum == 0 ? 0 : slots.size() - 1;
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int step = buttonNum == 0 ? 1 : -1;
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for (int pass = 0; pass < 2; pass++ )
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{
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// In the first pass, we only get partial stacks.
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for (int i = start; i >= 0 && i < slots.size() && carried->count < carried->getMaxStackSize(); i += step)
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{
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Slot *target = slots.at(i);
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if (target->hasItem() && canItemQuickReplace(target, carried, true) && target->mayPickup(player) && canTakeItemForPickAll(carried, target))
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{
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if (pass == 0 && target->getItem()->count == target->getItem()->getMaxStackSize()) continue;
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int count = min(carried->getMaxStackSize() - carried->count, target->getItem()->count);
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shared_ptr<ItemInstance> removed = target->remove(count);
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carried->count += count;
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if (removed->count <= 0)
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{
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target->set(nullptr);
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}
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target->onTake(player, removed);
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}
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}
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}
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}
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broadcastChanges();
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}
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return clickedEntity;
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}
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bool AbstractContainerMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
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{
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return true;
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}
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// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in creative
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void AbstractContainerMenu::loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player)
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{
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while( clicked(slotIndex, buttonNum, CLICK_QUICK_MOVE, player, true) != NULL)
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{
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}
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}
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bool AbstractContainerMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
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{
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return false;
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}
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void AbstractContainerMenu::removed(shared_ptr<Player> player)
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{
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shared_ptr<Inventory> inventory = player->inventory;
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if (inventory->getCarried() != NULL)
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{
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player->drop(inventory->getCarried());
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inventory->setCarried(nullptr);
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}
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}
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void AbstractContainerMenu::slotsChanged()// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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{
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broadcastChanges();
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}
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bool AbstractContainerMenu::isPauseScreen()
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{
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return false;
|
|
}
|
|
|
|
void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
|
|
{
|
|
getSlot(slot)->set(item);
|
|
}
|
|
|
|
void AbstractContainerMenu::setAll(ItemInstanceArray *items)
|
|
{
|
|
for (unsigned int i = 0; i < items->length; i++)
|
|
{
|
|
getSlot(i)->set( (*items)[i] );
|
|
}
|
|
}
|
|
|
|
void AbstractContainerMenu::setData(int id, int value)
|
|
{
|
|
}
|
|
|
|
short AbstractContainerMenu::backup(shared_ptr<Inventory> inventory)
|
|
{
|
|
changeUid++;
|
|
return changeUid;
|
|
}
|
|
|
|
bool AbstractContainerMenu::isSynched(shared_ptr<Player> player)
|
|
{
|
|
return !(unSynchedPlayers.find(player) != unSynchedPlayers.end());
|
|
}
|
|
|
|
void AbstractContainerMenu::setSynched(shared_ptr<Player> player, bool synched)
|
|
{
|
|
if (synched)
|
|
{
|
|
auto it = unSynchedPlayers.find(player);
|
|
|
|
if(it != unSynchedPlayers.end()) unSynchedPlayers.erase( it );
|
|
}
|
|
else
|
|
{
|
|
unSynchedPlayers.insert(player);
|
|
}
|
|
}
|
|
|
|
// 4J Stu - Brought a few changes in this function forward from 1.2 to make it return a bool
|
|
bool AbstractContainerMenu::moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards)
|
|
{
|
|
bool anythingChanged = false;
|
|
|
|
int destSlot = startSlot;
|
|
if (backwards)
|
|
{
|
|
destSlot = endSlot - 1;
|
|
}
|
|
|
|
// find stackable slots first
|
|
if (itemStack->isStackable())
|
|
{
|
|
while (itemStack->count > 0 && ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot)))
|
|
{
|
|
|
|
Slot *slot = slots.at(destSlot);
|
|
shared_ptr<ItemInstance> target = slot->getItem();
|
|
if (target != NULL && target->id == itemStack->id && (!itemStack->isStackedByData() || itemStack->getAuxValue() == target->getAuxValue())
|
|
&& ItemInstance::tagMatches(itemStack, target) )
|
|
{
|
|
int totalStack = target->count + itemStack->count;
|
|
if (totalStack <= itemStack->getMaxStackSize())
|
|
{
|
|
itemStack->count = 0;
|
|
target->count = totalStack;
|
|
slot->setChanged();
|
|
anythingChanged = true;
|
|
}
|
|
else if (target->count < itemStack->getMaxStackSize())
|
|
{
|
|
itemStack->count -= (itemStack->getMaxStackSize() - target->count);
|
|
target->count = itemStack->getMaxStackSize();
|
|
slot->setChanged();
|
|
anythingChanged = true;
|
|
}
|
|
}
|
|
|
|
if (backwards)
|
|
{
|
|
destSlot--;
|
|
}
|
|
else
|
|
{
|
|
destSlot++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// find empty slot
|
|
if (itemStack->count > 0)
|
|
{
|
|
if (backwards)
|
|
{
|
|
destSlot = endSlot - 1;
|
|
}
|
|
else
|
|
{
|
|
destSlot = startSlot;
|
|
}
|
|
while ((!backwards && destSlot < endSlot) || (backwards && destSlot >= startSlot))
|
|
{
|
|
Slot *slot = slots.at(destSlot);
|
|
shared_ptr<ItemInstance> target = slot->getItem();
|
|
|
|
if (target == NULL)
|
|
{
|
|
slot->set(itemStack->copy());
|
|
slot->setChanged();
|
|
itemStack->count = 0;
|
|
anythingChanged = true;
|
|
break;
|
|
}
|
|
|
|
if (backwards)
|
|
{
|
|
destSlot--;
|
|
}
|
|
else
|
|
{
|
|
destSlot++;
|
|
}
|
|
}
|
|
}
|
|
return anythingChanged;
|
|
}
|
|
|
|
bool AbstractContainerMenu::isOverrideResultClick(int slotNum, int buttonNum)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int AbstractContainerMenu::getQuickcraftType(int mask)
|
|
{
|
|
return (mask >> 2) & 0x3;
|
|
}
|
|
|
|
int AbstractContainerMenu::getQuickcraftHeader(int mask)
|
|
{
|
|
return mask & 0x3;
|
|
}
|
|
|
|
int AbstractContainerMenu::getQuickcraftMask(int header, int type)
|
|
{
|
|
return (header & 0x3) | ((type & 0x3) << 2);
|
|
}
|
|
|
|
bool AbstractContainerMenu::isValidQuickcraftType(int type)
|
|
{
|
|
return type == QUICKCRAFT_TYPE_CHARITABLE || type == QUICKCRAFT_TYPE_GREEDY;
|
|
}
|
|
|
|
void AbstractContainerMenu::resetQuickCraft()
|
|
{
|
|
quickcraftStatus = QUICKCRAFT_HEADER_START;
|
|
quickcraftSlots.clear();
|
|
}
|
|
|
|
bool AbstractContainerMenu::canItemQuickReplace(Slot *slot, shared_ptr<ItemInstance> item, bool ignoreSize)
|
|
{
|
|
bool canReplace = slot == NULL || !slot->hasItem();
|
|
|
|
if (slot != NULL && slot->hasItem() && item != NULL && item->sameItem(slot->getItem()) && ItemInstance::tagMatches(slot->getItem(), item))
|
|
{
|
|
canReplace |= slot->getItem()->count + (ignoreSize ? 0 : item->count) <= item->getMaxStackSize();
|
|
}
|
|
|
|
return canReplace;
|
|
}
|
|
|
|
void AbstractContainerMenu::getQuickCraftSlotCount(unordered_set<Slot *> *quickCraftSlots, int quickCraftingType, shared_ptr<ItemInstance> item, int carry)
|
|
{
|
|
switch (quickCraftingType)
|
|
{
|
|
case QUICKCRAFT_TYPE_CHARITABLE:
|
|
item->count = Mth::floor(item->count / (float) quickCraftSlots->size());
|
|
break;
|
|
case QUICKCRAFT_TYPE_GREEDY:
|
|
item->count = 1;
|
|
break;
|
|
}
|
|
|
|
item->count += carry;
|
|
}
|
|
|
|
bool AbstractContainerMenu::canDragTo(Slot *slot)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int AbstractContainerMenu::getRedstoneSignalFromContainer(shared_ptr<Container> container)
|
|
{
|
|
if (container == NULL) return 0;
|
|
int count = 0;
|
|
float totalPct = 0;
|
|
|
|
for (int i = 0; i < container->getContainerSize(); i++)
|
|
{
|
|
shared_ptr<ItemInstance> item = container->getItem(i);
|
|
|
|
if (item != NULL)
|
|
{
|
|
totalPct += item->count / (float) min(container->getMaxStackSize(), item->getMaxStackSize());
|
|
count++;
|
|
}
|
|
}
|
|
|
|
totalPct /= container->getContainerSize();
|
|
return Mth::floor(totalPct * (Redstone::SIGNAL_MAX - 1)) + (count > 0 ? 1 : 0);
|
|
}
|
|
|
|
// 4J Added
|
|
bool AbstractContainerMenu::isValidIngredient(shared_ptr<ItemInstance> item, int slotId)
|
|
{
|
|
return true;
|
|
} |