* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "Abilities.h"
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Abilities::Abilities()
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{
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invulnerable = false;
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flying = false;
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mayfly = false;
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instabuild = false;
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mayBuild = true;
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flyingSpeed = 0.05f;
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walkingSpeed = 0.1f;
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#ifdef _DEBUG_MENUS_ENABLED
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debugflying = false;
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#endif
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}
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void Abilities::addSaveData(CompoundTag *parentTag)
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{
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CompoundTag *tag = new CompoundTag();
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tag->putBoolean(L"invulnerable", invulnerable);
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tag->putBoolean(L"flying", flying);
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tag->putBoolean(L"mayfly", mayfly);
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tag->putBoolean(L"instabuild", instabuild);
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tag->putBoolean(L"mayBuild", mayBuild);
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tag->putFloat(L"flySpeed", flyingSpeed);
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tag->putFloat(L"walkSpeed", walkingSpeed);
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parentTag->put(L"abilities", tag);
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}
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void Abilities::loadSaveData(CompoundTag *parentTag)
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{
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if (parentTag->contains(L"abilities"))
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{
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CompoundTag *tag = parentTag->getCompound(L"abilities");
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invulnerable = tag->getBoolean(L"invulnerable");
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flying = tag->getBoolean(L"flying");
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mayfly = tag->getBoolean(L"mayfly");
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instabuild = tag->getBoolean(L"instabuild");
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if (tag->contains(L"flySpeed"))
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{
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flyingSpeed = tag->getFloat(L"flySpeed");
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walkingSpeed = tag->getFloat(L"walkSpeed");
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}
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if (tag->contains(L"mayBuild"))
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{
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mayBuild = tag->getBoolean(L"mayBuild");
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}
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}
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}
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float Abilities::getFlyingSpeed()
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{
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return flyingSpeed;
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}
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void Abilities::setFlyingSpeed(float value)
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{
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flyingSpeed = value;
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}
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float Abilities::getWalkingSpeed()
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{
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return walkingSpeed;
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}
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void Abilities::setWalkingSpeed(float value)
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{
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walkingSpeed = value;
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} |