Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

299 lines
6.8 KiB
C++

#pragma once
const int GL_BYTE = 0;
const int GL_FLOAT = 0;
const int GL_UNSIGNED_BYTE = 0;
const int GL_COLOR_ARRAY = 0;
const int GL_VERTEX_ARRAY = 0;
const int GL_NORMAL_ARRAY = 0;
const int GL_TEXTURE_COORD_ARRAY = 0;
const int GL_COMPILE = 0;
const int GL_NORMALIZE = 0;
const int GL_RESCALE_NORMAL = 0;
const int GL_SMOOTH = 0;
const int GL_FLAT = 0;
const int GL_RGBA = 0;
const int GL_BGRA = 1;
const int GL_BGR = 0;
const int GL_SAMPLES_PASSED_ARB = 0;
const int GL_QUERY_RESULT_AVAILABLE_ARB = 0;
const int GL_QUERY_RESULT_ARB = 0;
const int GL_POLYGON_OFFSET_FILL = 0;
const int GL_FRONT = 0;
const int GL_BACK = 1;
const int GL_FRONT_AND_BACK = 2;
const int GL_COLOR_MATERIAL = 0;
const int GL_AMBIENT_AND_DIFFUSE = 0;
const int GL_TEXTURE1 = 0;
const int GL_TEXTURE0 = 1;
void glFlush();
void glTexGeni(int,int,int);
void glTexGen(int,int,FloatBuffer *);
void glReadPixels(int,int, int, int, int, int, ByteBuffer *);
void glClearDepth(double);
void glCullFace(int);
void glDeleteLists(int,int);
void glGenTextures(IntBuffer *);
int glGenTextures();
int glGenLists(int);
void glLight(int, int,FloatBuffer *);
void glLightModel(int, FloatBuffer *);
void glGetFloat(int a, FloatBuffer *b);
void glTexCoordPointer(int, int, int, int);
void glTexCoordPointer(int, int, FloatBuffer *);
void glNormalPointer(int, int, int);
void glNormalPointer(int, ByteBuffer *);
void glEnableClientState(int);
void glDisableClientState(int);
void glColorPointer(int, bool, int, ByteBuffer *);
void glColorPointer(int, int, int, int);
void glVertexPointer(int, int, int, int);
void glVertexPointer(int, int, FloatBuffer *);
void glDrawArrays(int,int,int);
void glTranslatef(float,float,float);
void glRotatef(float,float,float,float);
void glNewList(int,int);
void glEndList(int vertexCount = 0);
void glCallList(int);
void glPopMatrix();
void glPushMatrix();
void glColor3f(float,float,float);
void glScalef(float,float,float);
void glMultMatrixf(float *);
void glColor4f(float,float,float,float);
void glDisable(int);
void glEnable(int);
void glBlendFunc(int,int);
void glDepthMask(bool);
void glNormal3f(float,float,float);
void glDepthFunc(int);
void glMatrixMode(int);
void glLoadIdentity();
void glBindTexture(int,int);
void glTexParameteri(int,int,int);
void glTexImage2D(int,int,int,int,int,int,int,int,ByteBuffer *);
void glDeleteTextures(IntBuffer *);
void glDeleteTextures(int);
void glCallLists(IntBuffer *);
void glGenQueriesARB(IntBuffer *);
void glColorMask(bool,bool,bool,bool);
void glBeginQueryARB(int,int);
void glEndQueryARB(int);
void glGetQueryObjectuARB(int,int,IntBuffer *);
void glShadeModel(int);
void glPolygonOffset(float,float);
void glLineWidth(float);
void glScaled(double,double,double);
void gluPerspective(float,float,float,float);
void glClear(int);
void glViewport(int,int,int,int);
void glAlphaFunc(int,float);
void glOrtho(float,float,float,float,float,float);
void glClearColor(float,float,float,float);
void glFogi(int,int);
void glFogf(int,float);
void glFog(int,FloatBuffer *);
void glColorMaterial(int,int);
void glMultiTexCoord2f(int, float, float);
//1.8.2
void glClientActiveTexture(int);
void glActiveTexture(int);
class GL11
{
public:
static const int GL_SMOOTH = 0;
static const int GL_FLAT = 0;
static void glShadeModel(int) {};
};
class ARBVertexBufferObject
{
public:
static const int GL_ARRAY_BUFFER_ARB = 0;
static const int GL_STREAM_DRAW_ARB = 0;
static void glBindBufferARB(int, int) {}
static void glBufferDataARB(int, ByteBuffer *, int) {}
static void glGenBuffersARB(IntBuffer *) {}
};
class Level;
class Player;
class Textures;
class Font;
class MapItemSavedData;
class Mob;
class Particles
{
public:
void render(float) {}
void tick() {}
};
class BufferedImage;
class Graphics
{
public:
void drawImage(BufferedImage *, int, int, void *) {}
void dispose() {}
};
class ZipEntry
{
};
class InputStream;
class File;
class ZipFile
{
public:
ZipFile(File *file) {}
InputStream *getInputStream(ZipEntry *entry) { return NULL; }
ZipEntry *getEntry(const wstring& name) {return NULL;}
void close() {}
};
class ImageIO
{
public:
static BufferedImage *read(InputStream *in) { return NULL; }
};
class Keyboard
{
public:
static void create() {}
static void destroy() {}
#ifdef _WINDOWS64
static bool isKeyDown(int keyCode);
#else
static bool isKeyDown(int) { return false; }
#endif
static wstring getKeyName(int) { return L"KEYNAME"; }
static void enableRepeatEvents(bool) {}
static const int KEY_A = 0;
static const int KEY_B = 1;
static const int KEY_C = 2;
static const int KEY_D = 3;
static const int KEY_E = 4;
static const int KEY_F = 5;
static const int KEY_G = 6;
static const int KEY_H = 7;
static const int KEY_I = 8;
static const int KEY_J = 9;
static const int KEY_K = 10;
static const int KEY_L = 11;
static const int KEY_M = 12;
static const int KEY_N = 13;
static const int KEY_O = 14;
static const int KEY_P = 15;
static const int KEY_Q = 16;
static const int KEY_R = 17;
static const int KEY_S = 18;
static const int KEY_T = 19;
static const int KEY_U = 20;
static const int KEY_V = 21;
static const int KEY_W = 22;
static const int KEY_X = 23;
static const int KEY_Y = 24;
static const int KEY_Z = 25;
static const int KEY_SPACE = 26;
static const int KEY_LSHIFT = 27;
static const int KEY_ESCAPE = 28;
static const int KEY_BACK = 29;
static const int KEY_RETURN = 30;
static const int KEY_RSHIFT = 31;
static const int KEY_UP = 32;
static const int KEY_DOWN = 33;
static const int KEY_TAB = 34;
static const int KEY_1 = 35;
static const int KEY_2 = 36;
static const int KEY_3 = 37;
static const int KEY_4 = 38;
static const int KEY_5 = 39;
static const int KEY_6 = 40;
static const int KEY_7 = 41;
static const int KEY_8 = 42;
static const int KEY_9 = 43;
static const int KEY_F1 = 44;
static const int KEY_F3 = 45;
static const int KEY_F4 = 46;
static const int KEY_F5 = 47;
static const int KEY_F6 = 48;
static const int KEY_F8 = 49;
static const int KEY_F9 = 50;
static const int KEY_F11 = 51;
static const int KEY_ADD = 52;
static const int KEY_SUBTRACT = 53;
static const int KEY_LEFT = 54;
static const int KEY_RIGHT = 55;
#ifdef _WINDOWS64
// Map LWJGL-style key constant to Windows VK code
static int toVK(int keyConst);
#endif
};
class Mouse
{
public:
static void create() {}
static void destroy() {}
#ifdef _WINDOWS64
static int getX();
static int getY();
static bool isButtonDown(int button);
#else
static int getX() { return 0; }
static int getY() { return 0; }
static bool isButtonDown(int) { return false; }
#endif
};
class Display
{
public:
static bool isActive() {return true;}
static void update();
static void swapBuffers();
static void destroy() {}
};
class BackgroundDownloader
{
public:
BackgroundDownloader(File workDir, Minecraft* minecraft) {}
void start() {}
void halt() {}
void forceReload() {}
};
class Color
{
public:
static int HSBtoRGB(float,float,float) {return 0;}
};