* Change F3 rendering and add git version information * Change position, block, chunk and facing * Limit position decimal places * Move LCE unique to the bottom and add more java features * Fix chunk information disappearing after y256 * Add chunk count information * Move build number script to prebuild.ps1 * We dont need to specify vector and wstring are from std * Restore build number to fix multiplayer * Use short symbolic-ref * Restore original BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com> Co-authored-by: Loki Rautio <lokirautio@gmail.com>
25 lines
805 B
PowerShell
25 lines
805 B
PowerShell
$sha = (git rev-parse --short=7 HEAD)
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$ref = (git symbolic-ref --short HEAD)
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$build = 560 # Note: Build/network has to stay static for now, as without it builds wont be able to play together. We can change it later when we have a better versioning scheme in place.
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$suffix = ""
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# TODO Re-enable
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# If we are running in GitHub Actions, use the run number as the build number
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# if ($env:GITHUB_RUN_NUMBER) {
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# $build = $env:GITHUB_RUN_NUMBER
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# }
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# If we have uncommitted changes, add a suffix to the version string
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if (git status --porcelain) {
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$suffix = "-dev"
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}
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@"
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#pragma once
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#define VER_PRODUCTBUILD $build
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#define VER_PRODUCTVERSION_STR_W L"$sha$suffix ($ref)"
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#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
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#define VER_NETWORK VER_PRODUCTBUILD
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"@ | Set-Content "Common/BuildVer.h"
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