Files
MinecraftConsoles/Minecraft.Client/ZombieRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

45 lines
1.1 KiB
C++

#pragma once
#include "HumanoidMobRenderer.h"
class VillagerZombieModel;
class Zombie;
class ZombieRenderer : public HumanoidMobRenderer
{
private:
static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
HumanoidModel *defaultModel;
VillagerZombieModel *villagerModel;
protected:
HumanoidModel *defaultArmorParts1;
HumanoidModel *defaultArmorParts2;
HumanoidModel *villagerArmorParts1;
HumanoidModel *villagerArmorParts2;
private:
int modelVersion;
public:
ZombieRenderer();
protected:
virtual void createArmorParts();
virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
protected:
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
private:
virtual void swapArmor(shared_ptr<Zombie> mob);
protected:
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
};