This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
79 lines
3.6 KiB
C++
79 lines
3.6 KiB
C++
#pragma once
|
|
|
|
#include "..\Common\UI\IUIController.h"
|
|
|
|
class ConsoleUIController : public IUIController
|
|
{
|
|
public:
|
|
virtual void init();
|
|
virtual void tick();
|
|
virtual void render();
|
|
virtual void StartReloadSkinThread();
|
|
virtual bool IsReloadingSkin();
|
|
virtual void CleanUpSkinReload();
|
|
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
|
|
virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT);
|
|
virtual void NavigateToHomeMenu();
|
|
virtual void CloseUIScenes(int iPad, bool forceIPad = false);
|
|
virtual void CloseAllPlayersScenes();
|
|
|
|
virtual bool IsPauseMenuDisplayed(int iPad);
|
|
virtual bool IsContainerMenuDisplayed(int iPad);
|
|
virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad);
|
|
virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad);
|
|
virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed);
|
|
virtual bool IsSceneInStack(int iPad, EUIScene eScene);
|
|
virtual bool GetMenuDisplayed(int iPad);
|
|
virtual void CheckMenuDisplayed();
|
|
virtual void AnimateKeyPress(int iPad, int dwKeyCode);
|
|
|
|
virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID );
|
|
virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal );
|
|
virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show );
|
|
virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false);
|
|
virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable );
|
|
virtual void RefreshTooltips(unsigned int iPad);
|
|
|
|
virtual void PlayUISFX(ESoundEffect eSound);
|
|
|
|
virtual void DisplayGamertag(unsigned int iPad, bool show);
|
|
virtual void SetSelectedItem(unsigned int iPad, const wstring &name);
|
|
virtual void UpdateSelectedItemPos(unsigned int iPad);
|
|
|
|
virtual void HandleDLCMountingComplete();
|
|
virtual void HandleDLCInstalled(int iPad);
|
|
virtual void HandleTMSDLCFileRetrieved(int iPad);
|
|
virtual void HandleTMSBanFileRetrieved(int iPad);
|
|
virtual void HandleInventoryUpdated(int iPad);
|
|
virtual void HandleGameTick();
|
|
|
|
virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info);
|
|
virtual void SetTutorialVisible(int iPad, bool visible);
|
|
virtual bool IsTutorialVisible(int iPad);
|
|
|
|
virtual void UpdatePlayerBasePositions();
|
|
virtual void SetEmptyQuadrantLogo(int iSection);
|
|
virtual void HideAllGameUIElements();
|
|
virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show);
|
|
|
|
virtual void ShowTrialTimer(bool show);
|
|
virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds);
|
|
virtual void UpdateTrialTimer(unsigned int iPad);
|
|
virtual void ReduceTrialTimerValue();
|
|
|
|
virtual void ShowAutosaveCountdownTimer(bool show);
|
|
virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds);
|
|
virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal);
|
|
|
|
virtual bool PressStartPlaying(unsigned int iPad);
|
|
virtual void ShowPressStart(unsigned int iPad);
|
|
|
|
virtual void SetWinUserIndex(unsigned int iPad);
|
|
|
|
virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
|
|
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, CXuiStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true);
|
|
|
|
C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL);
|
|
};
|
|
|
|
extern ConsoleUIController ui; |