* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "WolfRenderer.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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ResourceLocation *WolfRenderer::WOLF_LOCATION = new ResourceLocation(TN_MOB_WOLF);
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ResourceLocation *WolfRenderer::WOLF_TAME_LOCATION = new ResourceLocation(TN_MOB_WOLF_TAME);
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ResourceLocation *WolfRenderer::WOLF_ANGRY_LOCATION = new ResourceLocation(TN_MOB_WOLF_ANGRY);
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ResourceLocation *WolfRenderer::WOLF_COLLAR_LOCATION = new ResourceLocation(TN_MOB_WOLF_COLLAR);
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WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
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{
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setArmor(armor);
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}
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float WolfRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
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return mob->getTailAngle();
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}
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int WolfRenderer::prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a)
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{
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if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
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shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
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if (layer == 0 && wolf->isWet())
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{
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float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
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bindTexture(WOLF_LOCATION);
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glColor3f(brightness, brightness, brightness);
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return 1;
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}
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if (layer == 1 && wolf->isTame())
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{
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bindTexture(WOLF_COLLAR_LOCATION);
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
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int color = wolf->getCollarColor();
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glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
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return 1;
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}
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return -1;
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}
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ResourceLocation *WolfRenderer::getTextureLocation(shared_ptr<Entity> _mob)
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{
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shared_ptr<Wolf> mob = dynamic_pointer_cast<Wolf>(_mob);
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if (mob->isTame())
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{
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return WOLF_TAME_LOCATION;
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}
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if (mob->isAngry())
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{
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return WOLF_ANGRY_LOCATION;
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}
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return WOLF_LOCATION;
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}
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