Files
MinecraftConsoles/Minecraft.Client/WitherSkullRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

52 lines
1.3 KiB
C++

#include "stdafx.h"
#include "WitherSkullRenderer.h"
#include "SkeletonHeadModel.h"
#include "../Minecraft.World/WitherSkull.h"
ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
WitherSkullRenderer::WitherSkullRenderer()
{
model = new SkeletonHeadModel();
}
void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
{
glPushMatrix();
glDisable(GL_CULL_FACE);
float headRot = rotlerp(entity->yRotO, entity->yRot, a);
float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
glTranslatef((float) x, (float) y, (float) z);
float scale = 1 / 16.0f;
glEnable(GL_RESCALE_NORMAL);
glScalef(-1, -1, 1);
glEnable(GL_ALPHA_TEST);
bindTexture(entity);
model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
glPopMatrix();
}
ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
}
float WitherSkullRenderer::rotlerp(float from, float to, float a)
{
float diff = to - from;
while (diff < -180)
diff += 360;
while (diff >= 180)
diff -= 360;
return from + a * diff;
}