This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#include "stdafx.h"
|
|
#include "WitherSkullRenderer.h"
|
|
#include "SkeletonHeadModel.h"
|
|
#include "../Minecraft.World/WitherSkull.h"
|
|
|
|
ResourceLocation WitherSkullRenderer::WITHER_ARMOR_LOCATION(TN_MOB_WITHER_INVULNERABLE);
|
|
ResourceLocation WitherSkullRenderer::WITHER_LOCATION(TN_MOB_WITHER);
|
|
|
|
WitherSkullRenderer::WitherSkullRenderer()
|
|
{
|
|
model = new SkeletonHeadModel();
|
|
}
|
|
|
|
void WitherSkullRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
|
|
{
|
|
glPushMatrix();
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
float headRot = rotlerp(entity->yRotO, entity->yRot, a);
|
|
float headRotx = entity->xRotO + (entity->xRot - entity->xRotO) * a;
|
|
|
|
glTranslatef((float) x, (float) y, (float) z);
|
|
|
|
float scale = 1 / 16.0f;
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
glScalef(-1, -1, 1);
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
|
|
bindTexture(entity);
|
|
|
|
model->render(entity, 0, 0, 0, headRot, headRotx, scale, true);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
ResourceLocation *WitherSkullRenderer::getTextureLocation(shared_ptr<Entity> entity)
|
|
{
|
|
shared_ptr<WitherSkull> mob = dynamic_pointer_cast<WitherSkull>(entity);
|
|
|
|
return mob->isDangerous() ? &WITHER_ARMOR_LOCATION : &WITHER_LOCATION;
|
|
}
|
|
|
|
float WitherSkullRenderer::rotlerp(float from, float to, float a)
|
|
{
|
|
float diff = to - from;
|
|
while (diff < -180)
|
|
diff += 360;
|
|
while (diff >= 180)
|
|
diff -= 360;
|
|
return from + a * diff;
|
|
} |