Files
MinecraftConsoles/Minecraft.Client/WitherBossRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

110 lines
2.9 KiB
C++

#include "stdafx.h"
#include "WitherBossRenderer.h"
#include "WitherBossModel.h"
#include "MobRenderer.h"
#include "../Minecraft.World/WitherBoss.h"
#include "../Minecraft.Client/BossMobGuiInfo.h"
ResourceLocation WitherBossRenderer::WITHER_ARMOR_LOCATION = ResourceLocation(TN_MOB_WITHER_ARMOR);
ResourceLocation WitherBossRenderer::WITHER_INVULERABLE_LOCATION = ResourceLocation(TN_MOB_WITHER_INVULNERABLE);
ResourceLocation WitherBossRenderer::WITHER_LOCATION = ResourceLocation(TN_MOB_WITHER);
WitherBossRenderer::WitherBossRenderer() : MobRenderer(new WitherBossModel(), 1.0f)
{
modelVersion = dynamic_cast<WitherBossModel*>(model)->modelVersion();
}
void WitherBossRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
{
shared_ptr<WitherBoss> mob = dynamic_pointer_cast<WitherBoss>(entity);
BossMobGuiInfo::setBossHealth(mob, true);
int modelVersion = dynamic_cast<WitherBossModel*>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;
model = new WitherBossModel();
}
MobRenderer::render(entity, x, y, z, rot, a);
}
ResourceLocation *WitherBossRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
shared_ptr<WitherBoss> mob = dynamic_pointer_cast<WitherBoss>(entity);
int invulnerableTicks = mob->getInvulnerableTicks();
if (invulnerableTicks <= 0 || ( (invulnerableTicks <= (SharedConstants::TICKS_PER_SECOND * 4)) && (invulnerableTicks / 5) % 2 == 1) )
{
return &WITHER_LOCATION;
}
return &WITHER_INVULERABLE_LOCATION;
}
void WitherBossRenderer::scale(shared_ptr<LivingEntity> _mob, float a)
{
shared_ptr<WitherBoss> mob = dynamic_pointer_cast<WitherBoss>(_mob);
int inTicks = mob->getInvulnerableTicks();
if (inTicks > 0)
{
float scale = 2.0f - (((float) inTicks - a) / (SharedConstants::TICKS_PER_SECOND * 11)) * .5f;
glScalef(scale, scale, scale);
}
else
{
glScalef(2, 2, 2);
}
}
int WitherBossRenderer::prepareArmor(shared_ptr<LivingEntity> entity, int layer, float a)
{
shared_ptr<WitherBoss> mob = dynamic_pointer_cast<WitherBoss>(entity);
if (mob->isPowered())
{
if (mob->isInvisible())
{
glDepthMask(false);
}
else
{
glDepthMask(true);
}
if (layer == 1)
{
float time = mob->tickCount + a;
bindTexture(&WITHER_ARMOR_LOCATION);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
float uo = cos(time * 0.02f) * 3;
float vo = time * 0.01f;
glTranslatef(uo, vo, 0);
setArmor(model);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_BLEND);
float br = 0.5f;
glColor4f(br, br, br, 1);
glDisable(GL_LIGHTING);
glBlendFunc(GL_ONE, GL_ONE);
glTranslatef(0, -.01f, 0);
glScalef(1.1f, 1.1f, 1.1f);
return 1;
}
if (layer == 2)
{
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
glDisable(GL_BLEND);
}
}
return -1;
}
int WitherBossRenderer::prepareArmorOverlay(shared_ptr<LivingEntity> entity, int layer, float a)
{
return -1;
}