Files
MinecraftConsoles/Minecraft.Client/WitchRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

118 lines
2.9 KiB
C++

#include "stdafx.h"
#include "EntityRenderDispatcher.h"
#include "WitchRenderer.h"
#include "WitchModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
ResourceLocation WitchRenderer::WITCH_LOCATION = ResourceLocation(TN_MOB_WITCH);
WitchRenderer::WitchRenderer() : MobRenderer(new WitchModel(0), 0.5f)
{
witchModel = dynamic_cast<WitchModel*>(model);
}
void WitchRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
{
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(entity);
shared_ptr<ItemInstance> item = mob->getCarriedItem();
witchModel->holdingItem = item != NULL;
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *WitchRenderer::getTextureLocation(shared_ptr<Entity> entity)
{
return &WITCH_LOCATION;
}
void WitchRenderer::additionalRendering(shared_ptr<LivingEntity> entity, float a)
{
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(entity);
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
glColor3f(brightness, brightness, brightness);
MobRenderer::additionalRendering(mob, a);
shared_ptr<ItemInstance> item = mob->getCarriedItem();
if (item != NULL)
{
glPushMatrix();
if (model->young)
{
float s = 0.5f;
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
glRotatef(-20, -1, 0, 0);
glScalef(s, s, s);
}
witchModel->nose->translateTo(1 / 16.0f);
glTranslatef(-1 / 16.0f, 8.5f / 16.0f, 3.5f / 16.0f);
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
{
float s = 8 / 16.0f;
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
s *= 0.75f;
glRotatef(20, 1, 0, 0);
glRotatef(45, 0, 1, 0);
glScalef(s, -s, s);
}
else if (item->id == Item::bow->id)
{
float s = 10 / 16.0f;
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
glRotatef(-20, 0, 1, 0);
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else if (Item::items[item->id]->isHandEquipped())
{
float s = 10 / 16.0f;
if (Item::items[item->id]->isMirroredArt())
{
glRotatef(180, 0, 0, 1);
glTranslatef(0, -2 / 16.0f, 0);
}
translateWeaponItem();
glScalef(s, -s, s);
glRotatef(-100, 1, 0, 0);
glRotatef(45, 0, 1, 0);
}
else
{
float s = 6 / 16.0f;
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
glScalef(s, s, s);
glRotatef(60, 0, 0, 1);
glRotatef(-90, 1, 0, 0);
glRotatef(20, 0, 0, 1);
}
glRotatef(-15, 1, 0, 0);
glRotatef(40, 0, 0, 1);
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
if (item->getItem()->hasMultipleSpriteLayers())
{
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
}
glPopMatrix();
}
}
void WitchRenderer::translateWeaponItem()
{
glTranslatef(0, 3 / 16.0f, 0);
}
void WitchRenderer::scale(shared_ptr<LivingEntity> mob, float a)
{
float s = 15 / 16.0f;
glScalef(s, s, s);
}