This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
#include "stdafx.h"
|
|
#include "EntityRenderDispatcher.h"
|
|
#include "WitchRenderer.h"
|
|
#include "WitchModel.h"
|
|
#include "ModelPart.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.item.h"
|
|
|
|
ResourceLocation WitchRenderer::WITCH_LOCATION = ResourceLocation(TN_MOB_WITCH);
|
|
|
|
WitchRenderer::WitchRenderer() : MobRenderer(new WitchModel(0), 0.5f)
|
|
{
|
|
witchModel = dynamic_cast<WitchModel*>(model);
|
|
}
|
|
|
|
void WitchRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
|
|
{
|
|
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(entity);
|
|
|
|
shared_ptr<ItemInstance> item = mob->getCarriedItem();
|
|
|
|
witchModel->holdingItem = item != NULL;
|
|
MobRenderer::render(mob, x, y, z, rot, a);
|
|
}
|
|
|
|
ResourceLocation *WitchRenderer::getTextureLocation(shared_ptr<Entity> entity)
|
|
{
|
|
return &WITCH_LOCATION;
|
|
}
|
|
|
|
void WitchRenderer::additionalRendering(shared_ptr<LivingEntity> entity, float a)
|
|
{
|
|
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(entity);
|
|
|
|
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
|
|
glColor3f(brightness, brightness, brightness);
|
|
|
|
MobRenderer::additionalRendering(mob, a);
|
|
|
|
shared_ptr<ItemInstance> item = mob->getCarriedItem();
|
|
|
|
if (item != NULL)
|
|
{
|
|
glPushMatrix();
|
|
|
|
if (model->young)
|
|
{
|
|
float s = 0.5f;
|
|
glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
|
|
glRotatef(-20, -1, 0, 0);
|
|
glScalef(s, s, s);
|
|
}
|
|
|
|
witchModel->nose->translateTo(1 / 16.0f);
|
|
glTranslatef(-1 / 16.0f, 8.5f / 16.0f, 3.5f / 16.0f);
|
|
|
|
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
|
|
{
|
|
float s = 8 / 16.0f;
|
|
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
|
|
s *= 0.75f;
|
|
glRotatef(20, 1, 0, 0);
|
|
glRotatef(45, 0, 1, 0);
|
|
glScalef(s, -s, s);
|
|
}
|
|
else if (item->id == Item::bow->id)
|
|
{
|
|
float s = 10 / 16.0f;
|
|
glTranslatef(0 / 16.0f, 2 / 16.0f, 5 / 16.0f);
|
|
glRotatef(-20, 0, 1, 0);
|
|
glScalef(s, -s, s);
|
|
glRotatef(-100, 1, 0, 0);
|
|
glRotatef(45, 0, 1, 0);
|
|
}
|
|
else if (Item::items[item->id]->isHandEquipped())
|
|
{
|
|
float s = 10 / 16.0f;
|
|
if (Item::items[item->id]->isMirroredArt())
|
|
{
|
|
glRotatef(180, 0, 0, 1);
|
|
glTranslatef(0, -2 / 16.0f, 0);
|
|
}
|
|
translateWeaponItem();
|
|
glScalef(s, -s, s);
|
|
glRotatef(-100, 1, 0, 0);
|
|
glRotatef(45, 0, 1, 0);
|
|
}
|
|
else
|
|
{
|
|
float s = 6 / 16.0f;
|
|
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
|
|
glScalef(s, s, s);
|
|
glRotatef(60, 0, 0, 1);
|
|
glRotatef(-90, 1, 0, 0);
|
|
glRotatef(20, 0, 0, 1);
|
|
}
|
|
|
|
glRotatef(-15, 1, 0, 0);
|
|
glRotatef(40, 0, 0, 1);
|
|
|
|
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
|
|
if (item->getItem()->hasMultipleSpriteLayers())
|
|
{
|
|
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
|
|
}
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
|
|
void WitchRenderer::translateWeaponItem()
|
|
{
|
|
glTranslatef(0, 3 / 16.0f, 0);
|
|
}
|
|
|
|
void WitchRenderer::scale(shared_ptr<LivingEntity> mob, float a)
|
|
{
|
|
float s = 15 / 16.0f;
|
|
glScalef(s, s, s);
|
|
} |