This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
30 lines
1004 B
C++
30 lines
1004 B
C++
#pragma once
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#include "..\Common\UI\UIController.h"
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class ConsoleUIController : public UIController
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{
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private:
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ID3D11RenderTargetView* m_pRenderTargetView;
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ID3D11DepthStencilView* m_pDepthStencilView;
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public:
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void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
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void render();
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void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
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virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
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virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
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virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region);
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protected:
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virtual void setTileOrigin(S32 xPos, S32 yPos);
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public:
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GDrawTexture *getSubstitutionTexture(int textureId);
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void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle);
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public:
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void shutdown();
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};
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extern ConsoleUIController ui; |