Files
MinecraftConsoles/Minecraft.Client/VillagerZombieModel.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

62 lines
1.8 KiB
C++

#include "stdafx.h"
#include "ModelPart.h"
#include "VillagerZombieModel.h"
#include "..\Minecraft.World\Mth.h"
void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
{
delete head;
if (isArmor)
{
head = new ModelPart(this, 0, 0);
head->addBox(-4, -10, -4, 8, 6, 8, g); // Head
head->setPos(0, 0 + yOffset, 0);
}
else
{
head = new ModelPart(this);
head->setPos(0, 0 + yOffset, 0);
head->texOffs(0, 32)->addBox(-4, -10, -4, 8, 10, 8, g);
head->texOffs(24, 32)->addBox(-1, -3, -6, 2, 4, 2, g);
}
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
}
VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64)
{
_init(0, 0, false);
}
VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
{
_init(g, yOffset, isArmor);
}
int VillagerZombieModel::version()
{
return 10;
}
void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity, uiBitmaskOverrideAnim);
float attack2 = Mth::sin(attackTime * PI);
float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI);
arm0->zRot = 0;
arm1->zRot = 0;
arm0->yRot = -(0.1f - attack2 * 0.6f);
arm1->yRot = +(0.1f - attack2 * 0.6f);
arm0->xRot = -PI / 2.0f;
arm1->xRot = -PI / 2.0f;
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
arm0->zRot += (Mth::cos(bob * 0.09f) * 0.05f + 0.05f);
arm1->zRot -= (Mth::cos(bob * 0.09f) * 0.05f + 0.05f);
arm0->xRot += (Mth::sin(bob * 0.067f) * 0.05f);
arm1->xRot -= (Mth::sin(bob * 0.067f) * 0.05f);
}