* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "VillagerModel.h"
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#include "..\Minecraft.World\Mth.h"
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#include "ModelPart.h"
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void VillagerModel::_init(float g, float yOffset, int xTexSize, int yTexSize)
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{
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head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
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head->setPos(0, 0 + yOffset, 0);
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head->texOffs(0, 0)->addBox(-4, -10, -4, 8, 10, 8, g);
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nose = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
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nose->setPos(0, yOffset - 2, 0);
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nose->texOffs(24, 0)->addBox(-1, -1, -6, 2, 4, 2, g);
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head->addChild(nose);
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body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
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body->setPos(0, 0 + yOffset, 0);
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body->texOffs(16, 20)->addBox(-4, 0, -3, 8, 12, 6, g);
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body->texOffs(0, 38)->addBox(-4, 0, -3, 8, 18, 6, g + 0.5f);
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arms = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
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arms->setPos(0, 0 + yOffset + 2, 0);
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arms->texOffs(44, 22)->addBox(-6 - 2, -2, -2, 4, 8, 4, g);
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arms->texOffs(44, 22)->addBox(6 - 2, -2, -2, 4, 8, 4, g);
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arms->texOffs(40, 38)->addBox(-4, 2, -2, 8, 4, 4, g);
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leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
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leg0->setPos(-2, 12 + yOffset, 0);
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leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0
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leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
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leg1->bMirror = true;
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leg1->setPos(2, 12 + yOffset, 0);
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leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
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head->compile(1.0f/16.0f);
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body->compile(1.0f/16.0f);
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arms->compile(1.0f/16.0f);
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leg0->compile(1.0f/16.0f);
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leg1->compile(1.0f/16.0f);
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}
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VillagerModel::VillagerModel(float g) : Model()
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{
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_init(g, 0, 64, 64);
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}
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VillagerModel::VillagerModel(float g, float yOffset, int xTexSize, int yTexSize) : Model()
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{
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_init(g, yOffset, xTexSize, yTexSize);
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}
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void VillagerModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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head->render(scale,usecompiled);
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body->render(scale,usecompiled);
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leg0->render(scale,usecompiled);
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leg1->render(scale,usecompiled);
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arms->render(scale,usecompiled);
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}
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void VillagerModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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head->yRot = yRot / (float) (180 / PI);
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head->xRot = xRot / (float) (180 / PI);
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arms->y = 3;
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arms->z = -1;
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arms->xRot = -0.75f;
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leg0->xRot = ((float) Mth::cos(time * 0.6662f) * 1.4f) * r * 0.5f;
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leg1->xRot = ((float) Mth::cos(time * 0.6662f + PI) * 1.4f) * r * 0.5f;
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leg0->yRot = 0;
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leg1->yRot = 0;
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}
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