Files
MinecraftConsoles/Minecraft.Client/VillagerGolemRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

72 lines
2.5 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "VillagerGolemModel.h"
#include "ModelPart.h"
#include "TextureAtlas.h"
#include "VillagerGolemRenderer.h"
ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM);
VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f)
{
golemModel = (VillagerGolemModel *) model;
}
void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
MobRenderer::setupRotations(mob, bob, bodyRot, a);
if (mob->walkAnimSpeed < 0.01) return;
float p = 13;
float wp = mob->walkAnimPos - mob->walkAnimSpeed * (1 - a) + 6;
float triangleWave = (abs(fmod(wp ,p) - p * 0.5f) - p * 0.25f) / (p * 0.25f);
glRotatef(6.5f * triangleWave, 0, 0, 1);
}
ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &GOLEM_LOCATION;
}
void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob);
MobRenderer::additionalRendering(mob, a);
if (mob->getOfferFlowerTick() == 0) return;
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
// dont ask me how I got the flower into his hand.
glRotatef(5 + 180 * golemModel->arm0->xRot / PI, 1, 0, 0);
glTranslatef(-11 / 16.0f, 20 / 16.0f, -15 / 16.0f);
glRotatef(90, 1, 0, 0);
float s = 0.8f;
glScalef(s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING)
{
int col = mob->getLightColor(a);
int u = col % 65536;
int v = col / 65536;
glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
glColor4f(1, 1, 1, 1);
}
glColor4f(1, 1, 1, 1);
bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon
tileRenderer->renderTile(Tile::rose, 0, 1);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
}