* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
#include "stdafx.h"
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#include "ViewportCuller.h"
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#include "..\Minecraft.World\Mth.h"
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ViewportCuller::Face::Face(double x, double y, double z, float yRot, float xRot)
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{
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this->xc = x;
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this->yc = y;
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this->zc = z;
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xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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yd = -Mth::sin(xRot / 180 * PI);
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cullOffs = xc*xd+yc*yd+zc*zd;
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}
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bool ViewportCuller::Face::inFront(double x, double y, double z, double r)
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{
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return x*xd+y*yd+z*zd>cullOffs-r;
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}
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bool ViewportCuller::Face::inFront(double x0, double y0, double z0, double x1, double y1, double z1)
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{
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if (
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x0*xd+y0*yd+z0*zd>cullOffs ||
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x1*xd+y0*yd+z0*zd>cullOffs ||
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x0*xd+y1*yd+z0*zd>cullOffs ||
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x1*xd+y1*yd+z0*zd>cullOffs ||
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x0*xd+y0*yd+z1*zd>cullOffs ||
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x1*xd+y0*yd+z1*zd>cullOffs ||
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x0*xd+y1*yd+z1*zd>cullOffs ||
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x1*xd+y1*yd+z1*zd>cullOffs
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) return true;
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return false;
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}
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bool ViewportCuller::Face::fullyInFront(double x0, double y0, double z0, double x1, double y1, double z1)
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{
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if ( x0*xd+y0*yd+z0*zd<cullOffs ||
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x1*xd+y0*yd+z0*zd<cullOffs ||
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x0*xd+y1*yd+z0*zd<cullOffs ||
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x1*xd+y1*yd+z0*zd<cullOffs ||
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x0*xd+y0*yd+z1*zd<cullOffs ||
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x1*xd+y0*yd+z1*zd<cullOffs ||
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x0*xd+y1*yd+z1*zd<cullOffs ||
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x1*xd+y1*yd+z1*zd<cullOffs
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) return false;
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return true;
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}
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ViewportCuller::ViewportCuller(shared_ptr<LivingEntity> mob, double fogDistance, float a)
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{
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float yRot = mob->yRotO+(mob->yRot-mob->yRotO)*a;
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float xRot = mob->xRotO+(mob->xRot-mob->xRotO)*a;
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double x = mob->xOld+(mob->x-mob->xOld)*a;
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double y = mob->yOld+(mob->y-mob->yOld)*a;
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double z = mob->zOld+(mob->z-mob->zOld)*a;
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double xd = Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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double zd = -Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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double yd = -Mth::sin(xRot / 180 * PI);
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float xFov = 30;
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float yFov = 45;
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faces[0] = Face(x, y, z, yRot, xRot);
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faces[1] = Face(x, y, z, yRot+xFov, xRot);
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faces[2] = Face(x, y, z, yRot-xFov, xRot);
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faces[3] = Face(x, y, z, yRot, xRot+yFov);
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faces[4] = Face(x, y, z, yRot, xRot-yFov);
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faces[5] = Face(x+xd*fogDistance, y+yd*fogDistance, z+zd*fogDistance, yRot+180, -xRot);
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}
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bool ViewportCuller::isVisible(AABB bb)
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{
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return cubeInFrustum(bb.x0, bb.y0, bb.z0, bb.x1, bb.y1, bb.z1);
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}
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bool ViewportCuller::cubeInFrustum(double x0, double y0, double z0, double x1, double y1, double z1)
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{
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x0-=xOff;
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y0-=yOff;
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z0-=zOff;
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x1-=xOff;
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y1-=yOff;
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z1-=zOff;
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double xd = (x1-x0)/2.0f;
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double yd = (y1-y0)/2.0f;
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double zd = (z1-z0)/2.0f;
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double xc = x0+xd;
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double yc = y0+yd;
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double zc = z0+zd;
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double r = _max(xd, yd, zd)*1.5f;
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if (!faces[0].inFront(xc, yc, zc, r)) return false;
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if (!faces[1].inFront(xc, yc, zc, r)) return false;
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if (!faces[2].inFront(xc, yc, zc, r)) return false;
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if (!faces[3].inFront(xc, yc, zc, r)) return false;
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if (!faces[4].inFront(xc, yc, zc, r)) return false;
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if (!faces[5].inFront(xc, yc, zc, r)) return false;
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if (!faces[0].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[1].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[2].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[3].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[4].inFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[5].inFront(x0, y0, z0, x1, y1, z1)) return false;
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return true;
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}
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bool ViewportCuller::cubeFullyInFrustum(double x0, double y0, double z0, double x1, double y1, double z1)
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{
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x0-=xOff;
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y0-=yOff;
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z0-=zOff;
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x1-=xOff;
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y1-=yOff;
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z1-=zOff;
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double xd = (x1-x0)/2.0f;
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double yd = (y1-y0)/2.0f;
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double zd = (z1-z0)/2.0f;
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double xc = x0+xd;
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double yc = y0+yd;
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double zc = z0+zd;
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double r = _max(xd, yd, zd)*1.5f;
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if (!faces[0].inFront(xc, yc, zc, r)) return false;
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if (!faces[1].inFront(xc, yc, zc, r)) return false;
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if (!faces[2].inFront(xc, yc, zc, r)) return false;
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if (!faces[3].inFront(xc, yc, zc, r)) return false;
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if (!faces[4].inFront(xc, yc, zc, r)) return false;
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if (!faces[5].inFront(xc, yc, zc, r)) return false;
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if (!faces[0].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[1].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[2].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[3].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[4].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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if (!faces[5].fullyInFront(x0, y0, z0, x1, y1, z1)) return false;
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return true;
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}
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double ViewportCuller::_max(double a, double b, double c)
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{
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return (a>b?a>c?c:a:b>c?b:c);
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}
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void ViewportCuller::prepare(double xOff, double yOff, double zOff)
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{
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this->xOff = xOff;
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this->yOff = yOff;
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this->zOff = zOff;
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} |