31 lines
892 B
C++
31 lines
892 B
C++
#include "stdafx.h"
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#include "TrapScreen.h"
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#include "LocalPlayer.h"
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#include "Textures.h"
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#include "..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\Minecraft.World\DispenserTileEntity.h"
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#include "..\Minecraft.World\net.minecraft.world.h"
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TrapScreen::TrapScreen(shared_ptr<Inventory> inventory, shared_ptr<DispenserTileEntity> trap) : AbstractContainerScreen(new TrapMenu(inventory, trap))
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{
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}
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void TrapScreen::renderLabels()
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{
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font->draw(L"Dispenser", 16 + 4 + 40, 2 + 2 + 2, 0x404040);
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font->draw(L"Inventory", 8, imageHeight - 96 + 2, 0x404040);
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}
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void TrapScreen::renderBg(float a)
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{
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// 4J Unused
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#if 0
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int tex = minecraft->textures->loadTexture(L"/gui/trap.png");
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
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#endif
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} |