Files
MinecraftConsoles/Minecraft.Client/TrackedEntity.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

72 lines
1.7 KiB
C++

#pragma once
class Entity;
//class ServerPlayer;
#include "ServerPlayer.h"
class Packet;
using namespace std;
class EntityTracker;
#define TRACKED_ENTITY_MINIMUM_VIEW_DISTANCE 4
class TrackedEntity
{
private:
static const int TOLERANCE_LEVEL = 4;
public:
shared_ptr<Entity> e;
int range, updateInterval;
int xp, yp, zp, yRotp, xRotp, yHeadRotp;
double xap, yap, zap;
int tickCount;
private:
double xpu, ypu, zpu;
bool updatedPlayerVisibility;
bool trackDelta;
int teleportDelay;
shared_ptr<Entity> lastRidingEntity;
bool wasRiding;
public:
bool moved;
unordered_set<shared_ptr<ServerPlayer> , PlayerKeyHash, PlayerKeyEq > seenBy;
TrackedEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDelta);
void tick(EntityTracker *tracker, vector<shared_ptr<Player> > *players);
private:
void sendDirtyEntityData();
public:
void broadcast(shared_ptr<Packet> packet);
void broadcastAndSend(shared_ptr<Packet> packet);
void broadcastRemoved();
void removePlayer(shared_ptr<ServerPlayer> sp);
private:
bool canBySeenBy(shared_ptr<ServerPlayer> player);
enum eVisibility
{
eVisibility_NotVisible = 0,
eVisibility_IsVisible = 1,
eVisibility_SeenAndVisible = 2,
};
eVisibility isVisible(EntityTracker *tracker, shared_ptr<ServerPlayer> sp, bool forRider = false); // 4J Added forRider
public:
void updatePlayer(EntityTracker *tracker, shared_ptr<ServerPlayer> sp);
void updatePlayers(EntityTracker *tracker, vector<shared_ptr<Player> > *players);
private:
void sendEntityData(shared_ptr<PlayerConnection> conn);
shared_ptr<Packet> getAddEntityPacket();
public:
void clear(shared_ptr<ServerPlayer> sp);
};