Files
MinecraftConsoles/Minecraft.Client/TrackedEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

813 lines
27 KiB
C++

#include "stdafx.h"
#include "TrackedEntity.h"
#include "ServerPlayer.h"
#include "PlayerConnection.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.entity.global.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\Minecraft.World\net.minecraft.world.entity.ai.attributes.h"
#include "MinecraftServer.h"
#include "ServerLevel.h"
#include "PlayerList.h"
#include "EntityTracker.h"
#include "PlayerChunkMap.h"
#include <qnet.h>
#include <memory>
TrackedEntity::TrackedEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDelta)
{
// 4J added initialisers
xap = yap = zap = 0;
tickCount = 0;
xpu = ypu = zpu = 0;
updatedPlayerVisibility = false;
teleportDelay = 0;
moved = false;
wasRiding = false;
this->e = e;
this->range = range;
this->updateInterval = updateInterval;
this->trackDelta = trackDelta;
xp = Mth::floor(e->x * 32);
yp = Mth::floor(e->y * 32);
zp = Mth::floor(e->z * 32);
yRotp = Mth::floor(e->yRot * 256 / 360);
xRotp = Mth::floor(e->xRot * 256 / 360);
yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360);
}
int c0a = 0, c0b = 0, c1a = 0, c1b = 0, c1c = 0, c2a = 0, c2b = 0;
void TrackedEntity::tick(EntityTracker *tracker, vector<shared_ptr<Player> > *players)
{
moved = false;
if (!updatedPlayerVisibility || e->distanceToSqr(xpu, ypu, zpu) > 4 * 4)
{
xpu = e->x;
ypu = e->y;
zpu = e->z;
updatedPlayerVisibility = true;
moved = true;
updatePlayers(tracker, players);
}
if (lastRidingEntity != e->riding || (e->riding != NULL && tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0))
{
lastRidingEntity = e->riding;
broadcast(shared_ptr<SetEntityLinkPacket>(new SetEntityLinkPacket(SetEntityLinkPacket::RIDING, e, e->riding)));
}
// Moving forward special case for item frames
if (e->GetType()== eTYPE_ITEM_FRAME && tickCount % 10 == 0)
{
shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame> (e);
shared_ptr<ItemInstance> item = frame->getItem();
if (item != NULL && item->getItem()->id == Item::map_Id && !e->removed)
{
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(item, e->level);
for (auto& it : *players)
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
data->tickCarriedBy(player, item);
if (!player->removed && player->connection && player->connection->countDelayedPackets() <= 5)
{
shared_ptr<Packet> packet = Item::map->getUpdatePacket(item, e->level, player);
if (packet != NULL) player->connection->send(packet);
}
}
}
shared_ptr<SynchedEntityData> entityData = e->getEntityData();
if (entityData->isDirty())
{
broadcastAndSend( shared_ptr<SetEntityDataPacket>( new SetEntityDataPacket(e->entityId, entityData, false) ) );
}
}
else if (tickCount % updateInterval == 0 || e->hasImpulse || e->getEntityData()->isDirty())
{
// 4J: Moved this as it's shared
int yRotn = Mth::floor(e->yRot * 256 / 360);
int xRotn = Mth::floor(e->xRot * 256 / 360);
// 4J: Changed rotation to be generally sent as a delta as well as position
int yRota = yRotn - yRotp;
int xRota = xRotn - xRotp;
if(e->riding == NULL)
{
teleportDelay++;
int xn = Mth::floor(e->x * 32.0);
int yn = Mth::floor(e->y * 32.0);
int zn = Mth::floor(e->z * 32.0);
int xa = xn - xp;
int ya = yn - yp;
int za = zn - zp;
shared_ptr<Packet> packet = nullptr;
// 4J - this pos flag used to be set based on abs(xn) etc. but that just seems wrong
bool pos = abs(xa) >= TOLERANCE_LEVEL || abs(ya) >= TOLERANCE_LEVEL || abs(za) >= TOLERANCE_LEVEL || (tickCount % (SharedConstants::TICKS_PER_SECOND * 3) == 0);
// Keep rotation deltas in +/- 180 degree range
while( yRota > 127 ) yRota -= 256;
while( yRota < -128 ) yRota += 256;
while( xRota > 127 ) xRota -= 256;
while( xRota < -128 ) xRota += 256;
bool rot = abs(yRota) >= TOLERANCE_LEVEL || abs(xRota) >= TOLERANCE_LEVEL;
// 4J: Modified the following check. It was originally added by Mojang to address
// certain unspecified issues with entity position. Turns out the issue effects a
// variety of different entities so we've left it in and just added the new exceptions
// (so far just players)
// 4J: Original comment follows
// TODO: Figure out how to fix this properly
// skip first tick since position is sent in addEntity packet
// FallingTile depends on this because it removes its source block in the first tick()
if (tickCount > 0 || e->instanceof(eTYPE_ARROW) || e->instanceof(eTYPE_PLAYER)) // 4J: Modifed, see above
{
if (xa < -128 || xa >= 128 || ya < -128 || ya >= 128 || za < -128 || za >= 128 || wasRiding
// 4J Stu - I fixed the initialisation of teleportDelay in the ctor, but we managed this far without out
// and would prefer not to have all the extra traffix so ignore it
// 4J Stu - Fix for #9579 - GAMEPLAY: Boats with a player in them slowly sink under the water over time, and with no player in them they float into the sky.
|| (e->GetType() == eTYPE_BOAT && teleportDelay > 20 * 20)
)
{
teleportDelay = 0;
packet = shared_ptr<TeleportEntityPacket>( new TeleportEntityPacket(e->entityId, xn, yn, zn, (byte) yRotn, (byte) xRotn) );
// printf("%d: New teleport rot %d\n",e->entityId,yRotn);
yRotp = yRotn;
xRotp = xRotn;
}
else
{
if (pos && rot)
{
// 4J If the movement is small enough, and there's no xrot, then use the new smaller packets
if( ( xa >= -16 ) && ( xa <= 15 ) &&
( za >= -16 ) && ( za <= 15 ) &&
( ya >= -32 ) && ( ya <= 31 ) &&
( xRota == 0 ))
{
// Clamp rotations that are too big
if( yRota < -16 )
{
yRota = -16;
yRotn = yRotp + yRota;
}
else if( yRota > 15 )
{
yRota = 15;
yRotn = yRotp + yRota;
}
// 5 bits each for x & z, and 6 for y
packet = shared_ptr<MoveEntityPacketSmall>( new MoveEntityPacketSmall::PosRot(e->entityId, (char) xa, (char) ya, (char) za, (char) yRota, 0 ) );
c0a++;
}
else
{
packet = shared_ptr<MoveEntityPacket>( new MoveEntityPacket::PosRot(e->entityId, (char) xa, (char) ya, (char) za, (char) yRota, (char) xRota) );
// printf("%d: New posrot %d + %d = %d\n",e->entityId,yRotp,yRota,yRotn);
c0b++;
}
}
else if (pos)
{
// 4J If the movement is small enough, then use the new smaller packets
if( ( xa >= -8 ) && ( xa <= 7 ) &&
( za >= -8 ) && ( za <= 7 ) &&
( ya >= -16 ) && ( ya <= 15 ) )
{
// 4 bits each for x & z, and 5 for y
packet = shared_ptr<MoveEntityPacketSmall>( new MoveEntityPacketSmall::Pos(e->entityId, (char) xa, (char) ya, (char) za) );
c1a++;
}
else if( ( xa >= -16 ) && ( xa <= 15 ) &&
( za >= -16 ) && ( za <= 15 ) &&
( ya >= -32 ) && ( ya <= 31 ) )
{
// use the packet with small packet with rotation if we can - 5 bits each for x & z, and 6 for y - still a byte less than the alternative
packet = shared_ptr<MoveEntityPacketSmall>( new MoveEntityPacketSmall::PosRot(e->entityId, (char) xa, (char) ya, (char) za, 0, 0 ));
c1b++;
}
else
{
packet = shared_ptr<MoveEntityPacket>( new MoveEntityPacket::Pos(e->entityId, (char) xa, (char) ya, (char) za) );
c1c++;
}
}
else if (rot)
{
// 4J If there's no x rotation, then use the new smaller packet type
if( xRota == 0 )
{
// Clamp rotations that are too big
if( yRota < -16 )
{
yRota = -16;
yRotn = yRotp + yRota;
}
else if( yRota > 15 )
{
yRota = 15;
yRotn = yRotp + yRota;
}
packet = shared_ptr<MoveEntityPacketSmall>( new MoveEntityPacketSmall::Rot(e->entityId, (char) yRota, 0) );
c2a++;
}
else
{
// printf("%d: New rot %d + %d = %d\n",e->entityId,yRotp,yRota,yRotn);
packet = shared_ptr<MoveEntityPacket>( new MoveEntityPacket::Rot(e->entityId, (char) yRota, (char) xRota) );
c2b++;
}
}
}
}
if (trackDelta)
{
double xad = e->xd - xap;
double yad = e->yd - yap;
double zad = e->zd - zap;
double max = 0.02;
double diff = xad * xad + yad * yad + zad * zad;
if (diff > max * max || (diff > 0 && e->xd == 0 && e->yd == 0 && e->zd == 0))
{
xap = e->xd;
yap = e->yd;
zap = e->zd;
broadcast( shared_ptr<SetEntityMotionPacket>( new SetEntityMotionPacket(e->entityId, xap, yap, zap) ) );
}
}
if (packet != NULL)
{
broadcast(packet);
}
sendDirtyEntityData();
if (pos)
{
xp = xn;
yp = yn;
zp = zn;
}
if (rot)
{
yRotp = yRotn;
xRotp = xRotn;
}
wasRiding = false;
}
else
{
bool rot = abs(yRotn - yRotp) >= TOLERANCE_LEVEL || abs(xRotn - xRotp) >= TOLERANCE_LEVEL;
if (rot)
{
// 4J: Changed this to use deltas
broadcast( shared_ptr<MoveEntityPacket>( new MoveEntityPacket::Rot(e->entityId, (byte) yRota, (byte) xRota)) );
yRotp = yRotn;
xRotp = xRotn;
}
xp = Mth::floor(e->x * 32.0);
yp = Mth::floor(e->y * 32.0);
zp = Mth::floor(e->z * 32.0);
sendDirtyEntityData();
wasRiding = true;
}
int yHeadRot = Mth::floor(e->getYHeadRot() * 256 / 360);
if (abs(yHeadRot - yHeadRotp) >= TOLERANCE_LEVEL)
{
broadcast(shared_ptr<RotateHeadPacket>( new RotateHeadPacket(e->entityId, (byte) yHeadRot)));
yHeadRotp = yHeadRot;
}
e->hasImpulse = false;
}
tickCount++;
if (e->hurtMarked)
{
// broadcast(new AnimatePacket(e, AnimatePacket.HURT));
broadcastAndSend( shared_ptr<SetEntityMotionPacket>( new SetEntityMotionPacket(e) ) );
e->hurtMarked = false;
}
}
void TrackedEntity::sendDirtyEntityData()
{
shared_ptr<SynchedEntityData> entityData = e->getEntityData();
if (entityData->isDirty())
{
broadcastAndSend( shared_ptr<SetEntityDataPacket>( new SetEntityDataPacket(e->entityId, entityData, false)) );
}
if ( e->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> living = dynamic_pointer_cast<LivingEntity>(e);
ServersideAttributeMap *attributeMap = (ServersideAttributeMap *) living->getAttributes();
unordered_set<AttributeInstance *> *attributes = attributeMap->getDirtyAttributes();
if (!attributes->empty())
{
broadcastAndSend(shared_ptr<UpdateAttributesPacket>( new UpdateAttributesPacket(e->entityId, attributes)) );
}
attributes->clear();
}
}
void TrackedEntity::broadcast(shared_ptr<Packet> packet)
{
if( Packet::canSendToAnyClient( packet ) )
{
// 4J-PB - due to the knockback on a player being hit, we need to send to all players, but limit the network traffic here to players that have not already had it sent to their system
vector< shared_ptr<ServerPlayer> > sentTo;
// 4J - don't send to a player we've already sent this data to that shares the same machine.
// EntityMotionPacket used to limit themselves to sending once to each machine
// by only sending to the primary player on each machine. This was causing trouble for split screen
// as only the primary player would get a knockback velocity. Now these packets can be sent to any
// player, but we try to restrict the network impact this has by not resending to the one machine
for( auto& player : seenBy)
{
bool dontSend = false;
if( sentTo.size() )
{
INetworkPlayer *thisPlayer =player->connection->getNetworkPlayer();
if( thisPlayer == NULL )
{
dontSend = true;
}
else
{
for(auto& player2 : sentTo)
{
INetworkPlayer *otherPlayer = player2->connection->getNetworkPlayer();
if( otherPlayer != NULL && thisPlayer->IsSameSystem(otherPlayer) )
{
dontSend = true;
}
}
}
}
if( dontSend )
{
continue;
}
player->connection->send(packet);
sentTo.push_back(player);
}
}
else
{
// This packet hasn't got canSendToAnyClient set, so just send to everyone here, and it
for(auto& it : seenBy)
{
it->connection->send(packet);
}
}
}
void TrackedEntity::broadcastAndSend(shared_ptr<Packet> packet)
{
vector< shared_ptr<ServerPlayer> > sentTo;
broadcast(packet);
shared_ptr<ServerPlayer> sp = e->instanceof(eTYPE_SERVERPLAYER) ? dynamic_pointer_cast<ServerPlayer>(e) : nullptr;
if (sp != NULL && sp->connection)
{
sp->connection->send(packet);
}
}
void TrackedEntity::broadcastRemoved()
{
for(const auto& it : seenBy)
{
it->entitiesToRemove.push_back(e->entityId);
}
}
void TrackedEntity::removePlayer(shared_ptr<ServerPlayer> sp)
{
auto it = seenBy.find(sp);
if( it != seenBy.end() )
{
sp->entitiesToRemove.push_back(e->entityId);
seenBy.erase( it );
}
}
// 4J-JEV: Added for code reuse.
TrackedEntity::eVisibility TrackedEntity::isVisible(EntityTracker *tracker, shared_ptr<ServerPlayer> sp, bool forRider)
{
// 4J Stu - We call update players when the entity has moved more than a certain amount at the start of it's tick
// Before this call we set xpu, ypu and zpu to the entities new position, but xp,yp and zp are the old position until later in the tick.
// Therefore we should use the new position for visibility checks
double xd = sp->x - xpu; //xp / 32;
double zd = sp->z - zpu; //zp / 32;
// 4J Stu - Fix for loading a player who is currently riding something (e.g. a horse)
if(e->forcedLoading)
{
xd = sp->x - xp / 32;
zd = sp->z - zp / 32;
}
int playersRange = range;
if( playersRange > TRACKED_ENTITY_MINIMUM_VIEW_DISTANCE )
{
playersRange -= sp->getPlayerViewDistanceModifier();
}
bool bVisible = xd >= -playersRange && xd <= playersRange && zd >= -playersRange && zd <= playersRange;
bool canBeSeenBy = canBySeenBy(sp);
// 4J - added. Try and find other players who are in the same dimension as this one and on the same machine, and extend our visibility
// so things are consider visible to this player if they are near the other one. This is because we only send entity tracking info to
// players who canReceiveAllPackets().
if(!bVisible)
{
MinecraftServer *server = MinecraftServer::getInstance();
INetworkPlayer *thisPlayer = sp->connection->getNetworkPlayer();
if( thisPlayer )
{
for( unsigned int i = 0; i < server->getPlayers()->players.size(); i++ )
{
// Consider extra players, but not if they are the entity we are tracking, or the player we've been passed as input, or in another dimension
shared_ptr<ServerPlayer> ep = server->getPlayers()->players[i];
if( ep == sp ) continue;
if( ep == e ) continue;
if( ep->dimension != sp->dimension ) continue;
INetworkPlayer * otherPlayer = ep->connection->getNetworkPlayer();
if( otherPlayer != NULL && thisPlayer->IsSameSystem(otherPlayer) )
{
// 4J Stu - We call update players when the entity has moved more than a certain amount at the start of it's tick
// Before this call we set xpu, ypu and zpu to the entities new position, but xp,yp and zp are the old position until later in the tick.
// Therefore we should use the new position for visibility checks
double xd = ep->x - xpu; //xp / 32;
double zd = ep->z - zpu; //zp / 32;
bVisible |= ( xd >= -playersRange && xd <= playersRange && zd >= -playersRange && zd <= playersRange );
canBeSeenBy |= canBySeenBy(ep);
}
}
}
}
// 4J Stu - We need to ensure that we send the mount before the rider, so check that the player has been added to the seenBy list
if(forRider)
{
canBeSeenBy = canBeSeenBy && (seenBy.find(sp) != seenBy.end());
}
// 4J-JEV: ADDED! An entities mount has to be visible before the entity visible,
// this is to ensure that the mount is already in the client's game when the rider is added.
if (canBeSeenBy && bVisible && e->riding != NULL)
{
return tracker->getTracker(e->riding)->isVisible(tracker, sp, true);
}
else if (canBeSeenBy && bVisible) return eVisibility_SeenAndVisible;
else if (bVisible) return eVisibility_IsVisible;
else return eVisibility_NotVisible;
}
void TrackedEntity::updatePlayer(EntityTracker *tracker, shared_ptr<ServerPlayer> sp)
{
if (sp == e) return;
eVisibility visibility = this->isVisible(tracker, sp);
if ( visibility == eVisibility_SeenAndVisible
&& (seenBy.find(sp) == seenBy.end() || e->forcedLoading))
{
seenBy.insert(sp);
shared_ptr<Packet> packet = getAddEntityPacket();
sp->connection->send(packet);
xap = e->xd;
yap = e->yd;
zap = e->zd;
if ( e->instanceof(eTYPE_PLAYER) )
{
shared_ptr<Player> plr = dynamic_pointer_cast<Player>(e);
app.DebugPrintf( "TrackedEntity:: Player '%ls' is now visible to player '%ls', %s.\n",
plr->name.c_str(), sp->name.c_str(),
(e->riding==NULL?"not riding minecart":"in minecart")
);
}
bool isAddMobPacket = dynamic_pointer_cast<AddMobPacket>(packet) != NULL;
// 4J Stu brought forward to fix when Item Frames
if (!e->getEntityData()->isEmpty() && !isAddMobPacket)
{
sp->connection->send(shared_ptr<SetEntityDataPacket>( new SetEntityDataPacket(e->entityId, e->getEntityData(), true)));
}
if ( e->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> living = dynamic_pointer_cast<LivingEntity>(e);
ServersideAttributeMap *attributeMap = (ServersideAttributeMap *) living->getAttributes();
unordered_set<AttributeInstance *> *attributes = attributeMap->getSyncableAttributes();
if (!attributes->empty())
{
sp->connection->send(shared_ptr<UpdateAttributesPacket>( new UpdateAttributesPacket(e->entityId, attributes)) );
}
delete attributes;
}
if (trackDelta && !isAddMobPacket)
{
sp->connection->send( shared_ptr<SetEntityMotionPacket>( new SetEntityMotionPacket(e->entityId, e->xd, e->yd, e->zd) ) );
}
if (e->riding != NULL)
{
sp->connection->send(shared_ptr<SetEntityLinkPacket>(new SetEntityLinkPacket(SetEntityLinkPacket::RIDING, e, e->riding)));
}
if ( e->instanceof(eTYPE_MOB) && dynamic_pointer_cast<Mob>(e)->getLeashHolder() != NULL)
{
sp->connection->send( shared_ptr<SetEntityLinkPacket>( new SetEntityLinkPacket(SetEntityLinkPacket::LEASH, e, dynamic_pointer_cast<Mob>(e)->getLeashHolder())) );
}
if ( e->instanceof(eTYPE_LIVINGENTITY) )
{
for (int i = 0; i < 5; i++)
{
shared_ptr<ItemInstance> item = dynamic_pointer_cast<LivingEntity>(e)->getCarried(i);
if(item != NULL) sp->connection->send( shared_ptr<SetEquippedItemPacket>( new SetEquippedItemPacket(e->entityId, i, item) ) );
}
}
if ( e->instanceof(eTYPE_PLAYER) )
{
shared_ptr<Player> spe = dynamic_pointer_cast<Player>(e);
if (spe->isSleeping())
{
sp->connection->send( shared_ptr<EntityActionAtPositionPacket>( new EntityActionAtPositionPacket(e, EntityActionAtPositionPacket::START_SLEEP, Mth::floor(e->x), Mth::floor(e->y), Mth::floor(e->z)) ) );
}
}
if ( e->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(e);
vector<MobEffectInstance *> *activeEffects = mob->getActiveEffects();
for(auto& effect : *activeEffects)
{
sp->connection->send(std::make_shared<UpdateMobEffectPacket>( e->entityId, effect ) );
}
delete activeEffects;
}
}
else if (visibility == eVisibility_NotVisible)
{
auto it = seenBy.find(sp);
if (it != seenBy.end())
{
seenBy.erase(it);
sp->entitiesToRemove.push_back(e->entityId);
}
}
}
bool TrackedEntity::canBySeenBy(shared_ptr<ServerPlayer> player)
{
// 4J - for some reason this isn't currently working, and is causing players to not appear until we are really close to them. Not sure
// what the conflict is between the java & our version, but removing for now as it is causing issues and we shouldn't *really* need it
// TODO - investigate further
return true;
// return player->getLevel()->getChunkMap()->isPlayerIn(player, e->xChunk, e->zChunk);
}
void TrackedEntity::updatePlayers(EntityTracker *tracker, vector<shared_ptr<Player> > *players)
{
for (unsigned int i = 0; i < players->size(); i++)
{
updatePlayer(tracker, dynamic_pointer_cast<ServerPlayer>( players->at(i) ) );
}
}
shared_ptr<Packet> TrackedEntity::getAddEntityPacket()
{
if (e->removed)
{
app.DebugPrintf("Fetching addPacket for removed entity - %ls\n", e->getAName().c_str());
}
// 4J-PB - replacing with a switch, rather than tons of ifs
if (dynamic_pointer_cast<Creature>(e) != NULL)
{
yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360);
return shared_ptr<AddMobPacket>( new AddMobPacket(dynamic_pointer_cast<Mob>(e), yRotp, xRotp, xp, yp, zp, yHeadRotp) );
}
if (e->instanceof(eTYPE_ITEMENTITY))
{
shared_ptr<AddEntityPacket> packet = shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::ITEM, 1, yRotp, xRotp, xp, yp, zp) );
return packet;
}
else if (e->instanceof(eTYPE_SERVERPLAYER))
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
PlayerUID xuid = INVALID_XUID;
PlayerUID OnlineXuid = INVALID_XUID;
if( player != NULL )
{
xuid = player->getXuid();
OnlineXuid = player->getOnlineXuid();
}
// 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: When one of the Players is idle for a few minutes his head turns 180 degrees.
return shared_ptr<AddPlayerPacket>( new AddPlayerPacket( player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp ) );
}
else if (e->instanceof(eTYPE_MINECART))
{
shared_ptr<Minecart> minecart = dynamic_pointer_cast<Minecart>(e);
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::MINECART, minecart->getType(), yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_BOAT))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::BOAT, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_ENDERDRAGON))
{
yHeadRotp = Mth::floor(e->getYHeadRot() * 256 / 360);
return shared_ptr<AddMobPacket>( new AddMobPacket(dynamic_pointer_cast<LivingEntity>(e), yRotp, xRotp, xp, yp, zp, yHeadRotp ) );
}
else if (e->instanceof(eTYPE_FISHINGHOOK))
{
shared_ptr<Entity> owner = dynamic_pointer_cast<FishingHook>(e)->owner;
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::FISH_HOOK, owner != NULL ? owner->entityId : e->entityId, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_ARROW))
{
shared_ptr<Entity> owner = (dynamic_pointer_cast<Arrow>(e))->owner;
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::ARROW, owner != NULL ? owner->entityId : e->entityId, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_SNOWBALL))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::SNOWBALL, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_THROWNPOTION))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::THROWN_POTION, ((dynamic_pointer_cast<ThrownPotion>(e))->getPotionValue()), yRotp, xRotp, xp, yp, zp));
}
else if (e->instanceof(eTYPE_THROWNEXPBOTTLE))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::THROWN_EXPBOTTLE, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_THROWNENDERPEARL))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::THROWN_ENDERPEARL, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_EYEOFENDERSIGNAL))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::EYEOFENDERSIGNAL, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_FIREWORKS_ROCKET))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::FIREWORKS, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_FIREBALL))
{
eINSTANCEOF classType = e->GetType();
int type = AddEntityPacket::FIREBALL;
if (classType == eTYPE_SMALL_FIREBALL)
{
type = AddEntityPacket::SMALL_FIREBALL;
}
else if (classType == eTYPE_DRAGON_FIREBALL)
{
type = AddEntityPacket::DRAGON_FIRE_BALL;
}
else if (classType == eTYPE_WITHER_SKULL)
{
type = AddEntityPacket::WITHER_SKULL;
}
shared_ptr<Fireball> fb = dynamic_pointer_cast<Fireball>(e);
shared_ptr<AddEntityPacket> aep = nullptr;
if (fb->owner != NULL)
{
aep = shared_ptr<AddEntityPacket>( new AddEntityPacket(e, type, fb->owner->entityId, yRotp, xRotp, xp, yp, zp) );
}
else
{
aep = shared_ptr<AddEntityPacket>( new AddEntityPacket(e, type, 0, yRotp, xRotp, xp, yp, zp) );
}
aep->xa = (int) (fb->xPower * 8000);
aep->ya = (int) (fb->yPower * 8000);
aep->za = (int) (fb->zPower * 8000);
return aep;
}
else if (e->instanceof(eTYPE_THROWNEGG))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::EGG, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_PRIMEDTNT))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::PRIMED_TNT, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_ENDER_CRYSTAL))
{
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::ENDER_CRYSTAL, yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_FALLINGTILE))
{
shared_ptr<FallingTile> ft = dynamic_pointer_cast<FallingTile>(e);
return shared_ptr<AddEntityPacket>( new AddEntityPacket(e, AddEntityPacket::FALLING, ft->tile | (ft->data << 16), yRotp, xRotp, xp, yp, zp) );
}
else if (e->instanceof(eTYPE_PAINTING))
{
return shared_ptr<AddPaintingPacket>( new AddPaintingPacket(dynamic_pointer_cast<Painting>(e)) );
}
else if (e->instanceof(eTYPE_ITEM_FRAME))
{
shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
{
int ix= (int)frame->xTile;
int iy= (int)frame->yTile;
int iz= (int)frame->zTile;
app.DebugPrintf("eTYPE_ITEM_FRAME xyz %d,%d,%d\n",ix,iy,iz);
}
shared_ptr<AddEntityPacket> packet = shared_ptr<AddEntityPacket>(new AddEntityPacket(e, AddEntityPacket::ITEM_FRAME, frame->dir, yRotp, xRotp, xp, yp, zp));
packet->x = Mth::floor(frame->xTile * 32.0f);
packet->y = Mth::floor(frame->yTile * 32.0f);
packet->z = Mth::floor(frame->zTile * 32.0f);
return packet;
}
else if (e->instanceof(eTYPE_LEASHFENCEKNOT))
{
shared_ptr<LeashFenceKnotEntity> knot = dynamic_pointer_cast<LeashFenceKnotEntity>(e);
shared_ptr<AddEntityPacket> packet = shared_ptr<AddEntityPacket>(new AddEntityPacket(e, AddEntityPacket::LEASH_KNOT, yRotp, xRotp, xp, yp, zp) );
packet->x = Mth::floor((float)knot->xTile * 32);
packet->y = Mth::floor((float)knot->yTile * 32);
packet->z = Mth::floor((float)knot->zTile * 32);
return packet;
}
else if (e->instanceof(eTYPE_EXPERIENCEORB))
{
return shared_ptr<AddExperienceOrbPacket>( new AddExperienceOrbPacket(dynamic_pointer_cast<ExperienceOrb>(e)) );
}
else
{
assert(false);
}
return nullptr;
}
void TrackedEntity::clear(shared_ptr<ServerPlayer> sp)
{
auto it = seenBy.find(sp);
if (it != seenBy.end())
{
seenBy.erase(it);
sp->entitiesToRemove.push_back(e->entityId);
}
}