Files
MinecraftConsoles/Minecraft.Client/TntRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

58 lines
1.8 KiB
C++

#include "stdafx.h"
#include "TntRenderer.h"
#include "TextureAtlas.h"
#include "TileRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
TntRenderer::TntRenderer()
{
renderer = new TileRenderer();
this->shadowRadius = 0.5f;
}
void TntRenderer::render(shared_ptr<Entity> _tnt, double x, double y, double z, float rot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<PrimedTnt> tnt = dynamic_pointer_cast<PrimedTnt>(_tnt);
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
if (tnt->life - a + 1 < 10)
{
float g = 1 - ((tnt->life - a + 1) / 10.0f);
if (g < 0) g = 0;
if (g > 1) g = 1;
g = g * g;
g = g * g;
float s = 1.0f + g * 0.3f;
glScalef(s, s, s);
}
float br = (1 - ((tnt->life - a + 1) / 100.0f)) * 0.8f;
bindTexture(tnt);
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : tnt->getBrightness(a);
renderer->renderTile(Tile::tnt, 0, brightness);
if (tnt->life / 5 % 2 == 0)
{
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
glColor4f(1, 1, 1, br);
renderer->setColor = false; // 4J added so that renderTile doesn't set its own colour here
renderer->renderTile(Tile::tnt, 0, 1);
renderer->setColor = true; // 4J added so that renderTile doesn't set its own colour here
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
glPopMatrix();
}
ResourceLocation *TntRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &TextureAtlas::LOCATION_BLOCKS;
}