Files
MinecraftConsoles/Minecraft.Client/TileEntityRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

26 lines
827 B
C++

#pragma once
#include "Textures.h"
#include "ResourceLocation.h"
class TileEntityRenderDispatcher;
class TileEntity;
class Level;
class Font;
class TileEntityRenderer
{
protected:
TileEntityRenderDispatcher *tileEntityRenderDispatcher;
public:
virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
virtual void onNewLevel(Level *level) {}
protected:
void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
private:
Level *getLevel();
public:
virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
Font *getFont();
};