* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
26 lines
827 B
C++
26 lines
827 B
C++
#pragma once
|
|
#include "Textures.h"
|
|
#include "ResourceLocation.h"
|
|
|
|
class TileEntityRenderDispatcher;
|
|
class TileEntity;
|
|
class Level;
|
|
class Font;
|
|
|
|
class TileEntityRenderer
|
|
{
|
|
protected:
|
|
TileEntityRenderDispatcher *tileEntityRenderDispatcher;
|
|
public:
|
|
virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
|
|
virtual void onNewLevel(Level *level) {}
|
|
protected:
|
|
void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
|
|
void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
|
|
private:
|
|
Level *getLevel();
|
|
public:
|
|
virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
|
|
Font *getFont();
|
|
};
|