This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
30 lines
849 B
C++
30 lines
849 B
C++
#include "stdafx.h"
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#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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void TileEntityRenderer::bindTexture(ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
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}
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void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
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}
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Level *TileEntityRenderer::getLevel()
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{
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return tileEntityRenderDispatcher->level;
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}
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void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
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{
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this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
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}
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Font *TileEntityRenderer::getFont()
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{
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return tileEntityRenderDispatcher->getFont();
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} |