Files
MinecraftConsoles/Minecraft.Client/TileEntityRenderDispatcher.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

47 lines
1.3 KiB
C++

#pragma once
#include "Textures.h"
#include "..\Minecraft.World\JavaIntHash.h"
class Mob;
class Level;
class TileEntityRenderer;
class TileEntity;
class TileEntityRenderDispatcher
{
public:
static void staticCtor(); // 4J added
private:
typedef unordered_map<eINSTANCEOF, TileEntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToTileRendererMap;
classToTileRendererMap renderers;
public:
static TileEntityRenderDispatcher *instance;
private:
Font *font;
public:
static double xOff, yOff, zOff;
Textures *textures;
Level *level;
shared_ptr<LivingEntity> cameraEntity;
float playerRotY;
float playerRotX;
double xPlayer, yPlayer, zPlayer;
private:
TileEntityRenderDispatcher();
public:
TileEntityRenderer *getRenderer(eINSTANCEOF e);
bool hasRenderer(shared_ptr<TileEntity> e);
TileEntityRenderer * getRenderer(shared_ptr<TileEntity> e);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, float a);
void render(shared_ptr<TileEntity> e, float a, bool setColor = true);
void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor = true, float alpha=1.0f, bool useCompiled = true); // 4J Added useCompiled
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();
};