* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
23 lines
537 B
C++
23 lines
537 B
C++
#pragma once
|
|
|
|
#include "TileEntityRenderer.h"
|
|
|
|
class TheEndPortalRenderer : public TileEntityRenderer
|
|
{
|
|
private:
|
|
static ResourceLocation END_SKY_LOCATION;
|
|
static ResourceLocation END_PORTAL_LOCATION;
|
|
static int RANDOM_SEED;
|
|
static Random RANDOM;
|
|
|
|
public:
|
|
virtual void render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true);
|
|
|
|
FloatBuffer *lb;
|
|
|
|
TheEndPortalRenderer();
|
|
|
|
private:
|
|
FloatBuffer *getBuffer(float a, float b, float c, float d);
|
|
};
|