This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
#pragma once
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using namespace std;
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#include "Common\App_enums.h"
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class InputStream;
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class Minecraft;
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class ArchiveFile;
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class TexturePack
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{
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public:
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TexturePack() { m_bHasAudio=false;}
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virtual bool hasData() = 0;
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virtual bool hasAudio() { return m_bHasAudio;}
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virtual void setHasAudio(bool bVal) {m_bHasAudio=bVal;}
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virtual bool isLoadingData() = 0;
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virtual void loadData() {}
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virtual void unload(Textures *textures) = 0;
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virtual void load(Textures *textures) = 0;
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virtual InputStream *getResource(const wstring &name, bool allowFallback) = 0;// throws IOException;
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//virtual InputStream *getResource(const wstring &name) = 0;// throws IOException;
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virtual DWORD getId() = 0;
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virtual wstring getName() = 0;
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virtual wstring getDesc1() = 0;
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virtual wstring getDesc2() = 0;
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virtual bool hasFile(const wstring &name, bool allowFallback) = 0;
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virtual bool isTerrainUpdateCompatible() = 0;
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virtual wstring getResource(const wstring& name) // 4J - changed to just return a name rather than an input stream
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{
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/* 4J - TODO
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return TexturePack.class.getResourceAsStream(name);
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*/
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return name;
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}
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virtual DLCPack * getDLCPack() { return NULL;}
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// 4J Added
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virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
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virtual wstring getAnimationString(const wstring &textureName, const wstring &path, bool allowFallback) = 0;
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virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"") = 0;
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virtual void loadColourTable() = 0;
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virtual void loadUI() = 0;
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virtual void unloadUI() = 0;
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virtual wstring getXuiRootPath() = 0;
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virtual PBYTE getPackIcon(DWORD &dwImageBytes) = 0;
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virtual PBYTE getPackComparison(DWORD &dwImageBytes) = 0;
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virtual unsigned int getDLCParentPackId() = 0;
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virtual unsigned char getDLCSubPackId() = 0;
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virtual ColourTable *getColourTable() = 0;
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virtual ArchiveFile *getArchiveFile() = 0;
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private:
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bool m_bHasAudio;
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};
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