This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "TexturePack.h"
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wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/)
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{
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wstring wDrive;
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#ifdef _XBOX
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive=L"UPDATE:\\";
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#else
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wDrive=L"GAME:\\res\\TitleUpdate\\";
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#endif
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}
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else
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{
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wDrive=L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
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char *pchUsrDir=NULL;
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if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL)
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{
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pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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}
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else
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{
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pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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}
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#elif __PSVITA__
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char *pchUsrDir="";//getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"Common\\";
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}
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#else
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive=L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive=L"Common/";
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}
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#endif
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#endif
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return wDrive;
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}
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