46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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using namespace std;
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#include "..\Minecraft.World\IconRegister.h"
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class StitchedTexture;
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class Texture;
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class BufferedImage;
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class TextureMap : public IconRegister
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{
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public:
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static const wstring NAME_MISSING_TEXTURE;
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private:
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const int iconType;
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const wstring name;
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const wstring path;
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const wstring extension;
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bool m_mipMap;
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typedef unordered_map<wstring, StitchedTexture *> stringStitchedTextureMap;
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stringStitchedTextureMap texturesByName; // = new HashMap<String, StitchedTexture>();
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BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
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StitchedTexture *missingPosition;
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Texture *stitchResult;
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vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
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stringStitchedTextureMap texturesToRegister; // = new HashMap<String, StitchedTexture>();
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public:
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TextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
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void stitch();
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StitchedTexture *getTexture(const wstring &name);
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void cycleAnimationFrames();
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Texture *getStitchedTexture();
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// 4J Stu - register is a reserved keyword in C++
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Icon *registerIcon(const wstring &name);
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int getIconType();
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Icon *getMissingIcon();
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}; |