Files
2026-03-01 12:16:08 +08:00

46 lines
1.2 KiB
C++

#pragma once
using namespace std;
#include "..\Minecraft.World\IconRegister.h"
class StitchedTexture;
class Texture;
class BufferedImage;
class TextureMap : public IconRegister
{
public:
static const wstring NAME_MISSING_TEXTURE;
private:
const int iconType;
const wstring name;
const wstring path;
const wstring extension;
bool m_mipMap;
typedef unordered_map<wstring, StitchedTexture *> stringStitchedTextureMap;
stringStitchedTextureMap texturesByName; // = new HashMap<String, StitchedTexture>();
BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
StitchedTexture *missingPosition;
Texture *stitchResult;
vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
stringStitchedTextureMap texturesToRegister; // = new HashMap<String, StitchedTexture>();
public:
TextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
void stitch();
StitchedTexture *getTexture(const wstring &name);
void cycleAnimationFrames();
Texture *getStitchedTexture();
// 4J Stu - register is a reserved keyword in C++
Icon *registerIcon(const wstring &name);
int getIconType();
Icon *getMissingIcon();
};