Files
MinecraftConsoles/Minecraft.Client/TextureManager.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

196 lines
6.4 KiB
C++

#include "stdafx.h"
#include "Stitcher.h"
#include "Texture.h"
#include "TexturePack.h"
#include "TexturePackRepository.h"
#include "Minecraft.h"
#include "TextureManager.h"
#include "..\Minecraft.World\StringHelpers.h"
TextureManager *TextureManager::instance = NULL;
void TextureManager::createInstance()
{
instance = new TextureManager();
}
TextureManager *TextureManager::getInstance()
{
return instance;
}
TextureManager::TextureManager()
{
nextID = 0;
}
int TextureManager::createTextureID()
{
return nextID++;
}
Texture *TextureManager::getTexture(const wstring &name)
{
if (stringToIDMap.find(name) != stringToIDMap.end())
{
return idToTextureMap.find(stringToIDMap.find(name)->second)->second;
}
return NULL;
}
void TextureManager::registerName(const wstring &name, Texture *texture)
{
stringToIDMap.insert( stringIntMap::value_type( name, texture->getManagerId() ) );
if (idToTextureMap.find(texture->getManagerId()) == idToTextureMap.end())
{
idToTextureMap.insert( intTextureMap::value_type( texture->getManagerId(), texture) );
}
}
void TextureManager::registerTexture(Texture *texture)
{
for(auto& it : idToTextureMap)
{
if(it.second == texture)
{
//Minecraft.getInstance().getLogger().warning("TextureManager.registerTexture called, but this texture has " + "already been registered. ignoring.");
app.DebugPrintf("TextureManager.registerTexture called, but this texture has already been registered. ignoring.");
return;
}
}
idToTextureMap.insert( intTextureMap::value_type( texture->getManagerId(), texture ) );
}
void TextureManager::unregisterTexture(const wstring &name, Texture *texture)
{
auto it = idToTextureMap.find(texture->getManagerId());
if(it != idToTextureMap.end()) idToTextureMap.erase(it);
auto it2 = stringToIDMap.find(name);
if(it2 != stringToIDMap.end()) stringToIDMap.erase(it2);
}
Stitcher *TextureManager::createStitcher(const wstring &name)
{
int maxTextureSize = Minecraft::maxSupportedTextureSize();
return new Stitcher(name, maxTextureSize, maxTextureSize, true);
}
vector<Texture *> *TextureManager::createTextures(const wstring &filename, bool mipmap)
{
vector<Texture *> *result = new vector<Texture *>();
TexturePack *texturePack = Minecraft::GetInstance()->skins->getSelected();
//try {
int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get uploaded to videoram
int clamp = Texture::WM_WRAP; // 4J Stu - Don't clamp as it causes issues with how we signal non-mipmmapped textures to the pixel shader //Texture::WM_CLAMP;
int format = Texture::TFMT_RGBA;
int minFilter = Texture::TFLT_NEAREST;
int magFilter = Texture::TFLT_NEAREST;
MemSect(32);
wstring drive = L"";
if(texturePack->hasFile(L"res/" + filename,false))
{
drive = texturePack->getPath(true);
}
else
{
#ifdef __PS3__
if(app.GetBootedFromDiscPatch())
{
const char *pchTextureName=wstringtofilename(filename);
char *pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
drive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
#endif
{
drive = Minecraft::GetInstance()->skins->getDefault()->getPath(true);
}
}
//BufferedImage *image = new BufferedImage(texturePack->getResource(L"/" + filename),false,true,drive); //ImageIO::read(texturePack->getResource(L"/" + filename));
BufferedImage *image = texturePack->getImageResource(filename, false, true, drive);
MemSect(0);
int height = image->getHeight();
int width = image->getWidth();
wstring texName = getTextureNameFromPath(filename);
if (isAnimation(filename, texturePack))
{
// TODO: Read this information from the animation file later
int frameWidth = width;
int frameHeight = width;
// This could end as 0 frames
int frameCount = height / frameWidth;
for (int i = 0; i < frameCount; i++)
{
BufferedImage *subImage = image->getSubimage(0, frameHeight * i, frameWidth, frameHeight);
Texture *texture = createTexture(texName, mode, frameWidth, frameHeight, clamp, format, minFilter, magFilter, mipmap || image->getData(1) != NULL, subImage);
delete subImage;
result->push_back(texture);
}
}
else
{
// TODO: Remove this hack -- fix proper rotation support (needed for 'off-aspect textures')
if (width == height)
{
result->push_back(createTexture(texName, mode, width, height, clamp, format, minFilter, magFilter, mipmap || image->getData(1) != NULL, image));
}
else
{
//Minecraft.getInstance().getLogger().warning("TextureManager.createTexture: Skipping " + filename + " because of broken aspect ratio and not animation");
#ifndef _CONTENT_PACKAGE
wprintf(L"TextureManager.createTexture: Skipping %ls because of broken aspect ratio and not animation\n", filename.c_str());
#endif
}
}
delete image;
//return result;
//} catch (FileNotFoundException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture called for file " + filename + ", but that file does not exist. Ignoring.");
//} catch (IOException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture encountered an IOException when " + "trying to read file " + filename + ". Ignoring.");
//}
return result;
}
wstring TextureManager::getTextureNameFromPath(const wstring &filename)
{
File file(filename);
return file.getName().substr(0, file.getName().find_last_of(L'.'));
}
bool TextureManager::isAnimation(const wstring &filename, TexturePack *texturePack)
{
wstring dataFileName = L"/" + filename.substr(0, filename.find_last_of(L'.')) + L".txt";
bool hasOriginalImage = texturePack->hasFile(L"/" + filename, false);
return Minecraft::GetInstance()->skins->getSelected()->hasFile(dataFileName, !hasOriginalImage);
}
Texture *TextureManager::createTexture(const wstring &name, int mode, int width, int height, int wrap, int format, int minFilter, int magFilter, bool mipmap, BufferedImage *image)
{
Texture *newTex = new Texture(name, mode, width, height, wrap, format, minFilter, magFilter, image, mipmap);
registerTexture(newTex);
return newTex;
}
Texture *TextureManager::createTexture(const wstring &name, int mode, int width, int height, int format, bool mipmap)
{
// 4J Stu - Don't clamp as it causes issues with how we signal non-mipmmapped textures to the pixel shader
//return createTexture(name, mode, width, height, Texture::WM_CLAMP, format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
return createTexture(name, mode, width, height, Texture::WM_WRAP, format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
}