This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "Stitcher.h"
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#include "Texture.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "TextureHolder.h"
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TextureHolder::TextureHolder(Texture *texture)
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{
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scale = 1.0f;
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this->texture = texture;
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this->width = texture->getWidth();
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this->height = texture->getHeight();
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this->rotated = smallestFittingMinTexel(height) > smallestFittingMinTexel(width);
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}
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Texture *TextureHolder::getTexture()
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{
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return texture;
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}
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int TextureHolder::getWidth() const
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{
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return rotated ? smallestFittingMinTexel((int) (height * scale)) : smallestFittingMinTexel((int) (width * scale));
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}
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int TextureHolder::getHeight() const
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{
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return rotated ? smallestFittingMinTexel((int) (width * scale)) : smallestFittingMinTexel((int) (height * scale));
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}
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void TextureHolder::rotate()
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{
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rotated = !rotated;
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}
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bool TextureHolder::isRotated()
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{
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return rotated;
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}
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int TextureHolder::smallestFittingMinTexel(int input) const
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{
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return ((input >> Stitcher::MAX_MIPLEVEL) + ((input & (Stitcher::MIN_TEXEL - 1)) == 0 ? 0 : 1)) << Stitcher::MAX_MIPLEVEL;
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}
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void TextureHolder::setForcedScale(int targetSize)
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{
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if (width <= targetSize || height <= targetSize)
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{
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return;
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}
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scale = (float) targetSize / min(width, height);
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}
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//@Override
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wstring TextureHolder::toString()
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{
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return L"TextureHolder{width=" + std::to_wstring(width) + L", height=" + std::to_wstring(height) + L'}';
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}
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int TextureHolder::compareTo(const TextureHolder *other) const
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{
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int result = 0;
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if (this->getHeight() == other->getHeight())
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{
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if (this->getWidth() == other->getWidth())
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{
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if (texture->getName().empty())
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{
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return other->texture->getName().empty() ? 0 : -1;
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}
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return texture->getName().compare(other->texture->getName());
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}
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result = this->getWidth() < other->getWidth() ? 1 : -1;
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}
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else
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{
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result = this->getHeight() < other->getHeight() ? 1 : -1;
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}
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return result;
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} |