This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "TextEditScreen.h"
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#include "Button.h"
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#include "TileEntityRenderDispatcher.h"
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#include "ClientConnection.h"
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#include "MultiPlayerLevel.h"
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#include "..\Minecraft.World\SignTileEntity.h"
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#include "..\Minecraft.World\SharedConstants.h"
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#include "..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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const wstring TextEditScreen::allowedChars = SharedConstants::acceptableLetters;;
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TextEditScreen::TextEditScreen(shared_ptr<SignTileEntity> sign)
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{
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// 4J - added initialisers
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line = 0;
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frame = 0;
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title = L"Edit sign message:";
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this->sign = sign;
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}
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void TextEditScreen::init()
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{
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buttons.clear();
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Keyboard::enableRepeatEvents(true);
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5, L"Done"));
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}
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void TextEditScreen::removed()
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{
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Keyboard::enableRepeatEvents(false);
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if (minecraft->level->isClientSide)
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{
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minecraft->getConnection(0)->send( shared_ptr<SignUpdatePacket>( new SignUpdatePacket(sign->x, sign->y, sign->z, sign->IsVerified(), sign->IsCensored(), sign->GetMessages()) ) );
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}
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}
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void TextEditScreen::tick()
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{
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frame++;
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}
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void TextEditScreen::buttonClicked(Button *button)
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{
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if (!button->active) return;
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if (button->id == 0)
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{
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sign->setChanged();
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minecraft->setScreen(NULL);
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}
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}
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void TextEditScreen::keyPressed(wchar_t ch, int eventKey)
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{
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if (eventKey == Keyboard::KEY_UP) line = (line - 1) & 3;
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if (eventKey == Keyboard::KEY_DOWN || eventKey == Keyboard::KEY_RETURN) line = (line + 1) & 3;
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wstring temp=sign->GetMessage(line);
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if (eventKey == Keyboard::KEY_BACK && temp.length() > 0)
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{
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temp = temp.substr(0, temp.length() - 1);
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}
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if (allowedChars.find(ch) != wstring::npos && temp.length() < 15)
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{
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temp += ch;
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}
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sign->SetMessage(line,temp);
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}
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void TextEditScreen::render(int xm, int ym, float a)
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{
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renderBackground();
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drawCenteredString(font, title, width / 2, 40, 0xffffff);
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glPushMatrix();
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glTranslatef((float)width / 2, (float)height / 2, 50);
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float ss = 60 / (16 / 25.0f);
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glScalef(-ss, -ss, -ss);
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glRotatef(180, 0, 1, 0);
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Tile *tile = sign->getTile();
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if (tile == Tile::sign)
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{
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float rot = sign->getData() * 360 / 16.0f;
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glRotatef(rot, 0, 1, 0);
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glTranslatef(0, 5 / 16.0f, 0);
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}
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else
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{
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int face = sign->getData();
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float rot = 0;
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if (face == 2) rot = 180;
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if (face == 4) rot = 90;
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if (face == 5) rot = -90;
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glRotatef(rot, 0, 1, 0);
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glTranslatef(0, 5 / 16.0f, 0);
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}
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if (frame / 6 % 2 == 0) sign->SetSelectedLine(line);
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TileEntityRenderDispatcher::instance->render(sign, 0 - 0.5f, -0.75f, 0 - 0.5f, 0);
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sign->SetSelectedLine(-1);
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glPopMatrix();
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Screen::render(xm, ym, a);
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} |