18 lines
625 B
C++
18 lines
625 B
C++
#pragma once
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#include "Particle.h"
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class Tile;
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class TerrainParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_TERRAINPARTICLE; }
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private:
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Tile *tile;
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public:
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TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures);
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shared_ptr<TerrainParticle> init(int x, int y, int z, int data); // 4J - added data parameter
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shared_ptr<TerrainParticle> init(int data);
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virtual int getParticleTexture();
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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}; |