This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
37 lines
765 B
C++
37 lines
765 B
C++
#include "stdafx.h"
|
|
#include "SuspendedTownParticle.h"
|
|
#include "..\Minecraft.World\Random.h"
|
|
#include "..\Minecraft.World\JavaMath.h"
|
|
|
|
SuspendedTownParticle::SuspendedTownParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
|
|
{
|
|
float br = random->nextFloat() * 0.1f + 0.2f;
|
|
rCol = br;
|
|
gCol = br;
|
|
bCol = br;
|
|
setMiscTex(0);
|
|
this->setSize(0.02f, 0.02f);
|
|
|
|
size = size * (random->nextFloat() * 0.6f + 0.5f);
|
|
|
|
xd *= 0.02f;
|
|
yd *= 0.02f;
|
|
zd *= 0.02f;
|
|
|
|
lifetime = (int) (20 / (Math::random() * 0.8 + 0.2));
|
|
this->noPhysics = true;
|
|
}
|
|
|
|
void SuspendedTownParticle::tick()
|
|
{
|
|
xo = x;
|
|
yo = y;
|
|
zo = z;
|
|
|
|
move(xd, yd, zd);
|
|
xd *= 0.99;
|
|
yd *= 0.99;
|
|
zd *= 0.99;
|
|
|
|
if (lifetime-- <= 0) remove();
|
|
} |