This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "SuspendedParticle.h"
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\Mth.h"
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#include "..\Minecraft.World\net.minecraft.world.level.material.h"
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SuspendedParticle::SuspendedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x, y - 2 / 16.0f, z, xa, ya, za)
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{
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// 4J-JEV: Set particle colour from colour-table.
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unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Suspend );
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rCol = ( (col>>16)&0xFF )/255.0f, gCol = ( (col>>8)&0xFF )/255.0, bCol = ( col&0xFF )/255.0;
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//rCol = 0.4f;
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//gCol = 0.4f;
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//bCol = 0.7f;
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setMiscTex(0);
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this->setSize(0.01f, 0.01f);
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size = size * (random->nextFloat() * 0.6f + 0.2f);
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xd = xa * 0.0f;
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yd = ya * 0.0f;
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zd = za * 0.0f;
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lifetime = (int) (16 / (Math::random() * 0.8 + 0.2));
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}
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void SuspendedParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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move(xd, yd, zd);
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if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
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if (lifetime-- <= 0) remove();
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} |