32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include "GameMode.h"
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class SurvivalMode : public GameMode
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{
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private:
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int xDestroyBlock;
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int yDestroyBlock;
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int zDestroyBlock;
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float destroyProgress;
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float oDestroyProgress;
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int destroyTicks; // 4J was float but doesn't seem to need to be
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int destroyDelay;
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public:
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SurvivalMode(Minecraft *minecraft);
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SurvivalMode(SurvivalMode *copy);
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virtual void initPlayer(shared_ptr<Player> player);
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virtual void init();
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virtual bool canHurtPlayer();
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virtual bool destroyBlock(int x, int y, int z, int face);
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virtual void startDestroyBlock(int x, int y, int z, int face);
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virtual void stopDestroyBlock();
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virtual void continueDestroyBlock(int x, int y, int z, int face);
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virtual void render(float a);
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virtual float getPickRange();
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virtual void initLevel(Level *level);
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virtual shared_ptr<Player> createPlayer(Level *level);
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virtual void tick();
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virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
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virtual bool hasExperience();
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}; |