Files
MinecraftConsoles/Minecraft.Client/SurvivalMode.cpp
2026-03-02 17:37:16 +07:00

206 lines
5.4 KiB
C++

#include "stdafx.h"
#include "SurvivalMode.h"
#include "DemoMode.h"
#include "LevelRenderer.h"
#include "LocalPlayer.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "ClientConstants.h"
SurvivalMode::SurvivalMode(Minecraft *minecraft) : GameMode(minecraft)
{
// 4J - added initialisers
xDestroyBlock = -1;
yDestroyBlock = -1;
zDestroyBlock = -1;
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 0;
if (ClientConstants::IS_DEMO_VERSION)
{
if( dynamic_cast<DemoMode *>(this) == NULL )
{
assert(false);
// throw new IllegalStateException("Invalid game mode"); // 4J - removed
}
}
}
// 4J Stu - Added this ctor so we can exit the tutorial and replace it with a standard
// survival mode
SurvivalMode::SurvivalMode(SurvivalMode *copy) : GameMode( copy->minecraft )
{
xDestroyBlock = copy->xDestroyBlock;
yDestroyBlock = copy->yDestroyBlock;
zDestroyBlock = copy->zDestroyBlock;
destroyProgress = copy->destroyProgress;
oDestroyProgress = copy->oDestroyProgress;
destroyTicks = copy->destroyTicks;
destroyDelay = copy->destroyDelay;
}
void SurvivalMode::initPlayer(shared_ptr<Player> player)
{
player->yRot = -180;
}
void SurvivalMode::init()
{
}
bool SurvivalMode::canHurtPlayer()
{
return true;
}
bool SurvivalMode::destroyBlock(int x, int y, int z, int face)
{
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
if (item != NULL)
{
item->mineBlock(t, x, y, z, minecraft->player);
if (item->count == 0)
{
minecraft->player->removeSelectedItem();
}
}
if (changed && couldDestroy)
{
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::startDestroyBlock(int x, int y, int z, int face)
{
if (!minecraft->player->mayBuild(x, y, z)) return;
minecraft->level->extinguishFire(minecraft->player, x, y, z, face);
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
{
destroyBlock(x, y, z, face);
}
}
void SurvivalMode::stopDestroyBlock()
{
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::continueDestroyBlock(int x, int y, int z, int face)
{
if (destroyDelay > 0)
{
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
int t = minecraft->level->getTile(x, y, z);
if (!minecraft->player->mayBuild(x, y, z)) return;
if (t == 0) return;
Tile *tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if (destroyTicks % 4 == 0)
{
if (tile != NULL)
{
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
}
destroyTicks++;
if (destroyProgress >= 1)
{
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
}
else
{
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
void SurvivalMode::render(float a)
{
if (destroyProgress <= 0)
{
minecraft->gui->progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
}
else
{
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui->progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
}
float SurvivalMode::getPickRange()
{
return 4.0f;
}
void SurvivalMode::initLevel(Level *level)
{
GameMode::initLevel(level);
}
shared_ptr<Player> SurvivalMode::createPlayer(Level *level)
{
shared_ptr<Player> player = GameMode::createPlayer(level);
// player.inventory.add(new ItemInstance(Item.pickAxe_diamond));
// player.inventory.add(new ItemInstance(Item.hatchet_diamond));
// player.inventory.add(new ItemInstance(Tile.torch, 64));
// player.inventory.add(new ItemInstance(Item.porkChop_cooked, 4));
// player.inventory.add(new ItemInstance(Item.bow, 1));
// player.inventory.add(new ItemInstance(Item.arrow, 64));
return player;
}
void SurvivalMode::tick()
{
oDestroyProgress = destroyProgress;
//minecraft->soundEngine->playMusicTick();
}
bool SurvivalMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly, bool *pbUsedItem)
{
int t = level->getTile(x, y, z);
if (t > 0)
{
if (Tile::tiles[t]->use(level, x, y, z, player)) return true;
}
if (item == NULL) return false;
return item->useOn(player, level, x, y, z, face);
}
bool SurvivalMode::hasExperience()
{
return true;
}