* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
81 lines
1.5 KiB
C++
81 lines
1.5 KiB
C++
#pragma once
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using namespace std;
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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#define LOCALE_COUNT 21
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#elif defined _XBOX_ONE
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#define LOCALE_COUNT 19
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#else
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#define LOCALE_COUNT 11
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#endif
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class StringTable
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{
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private:
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bool isStatic;
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unordered_map<wstring, wstring> m_stringsMap;
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vector<wstring> m_stringsVec;
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byteArray src;
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public:
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// enum eLocale
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// {
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// eLocale_Default=0,
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// eLocale_American,
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// eLocale_Japanese,
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// eLocale_German,
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// eLocale_French,
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// eLocale_Spanish,
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// eLocale_Italian,
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// eLocale_Korean,
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// eLocale_TradChinese,
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// eLocale_Portuguese,
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// eLocale_Brazilian,
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// #if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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// eLocale_Russian,
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// eLocale_Dutch,
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// eLocale_Finish,
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// eLocale_Swedish,
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// eLocale_Danish,
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// eLocale_Norwegian,
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// eLocale_Polish,
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// eLocale_Turkish,
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// eLocale_LatinAmericanSpanish,
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// eLocale_Greek,
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// #elif defined _XBOX_ONE || defined _XBOX
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// eLocale_British,
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// eLocale_Irish,
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// eLocale_Australian,
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// eLocale_NewZealand,
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// eLocale_Canadian,
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// eLocale_Mexican,
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// eLocale_FrenchCanadian,
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// eLocale_Austrian,
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// #endif
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// };
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StringTable(void);
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StringTable(PBYTE pbData, DWORD dwSize);
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~StringTable(void);
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void ReloadStringTable();
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void getData(PBYTE *ppbData, UINT *pdwSize);
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LPCWSTR getString(const wstring &id);
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LPCWSTR getString(int id);
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//static LPCWSTR m_wchLocaleCode[LOCALE_COUNT];
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private:
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//wstring getLangId(DWORD dwLanguage=0);
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void ProcessStringTableData(void);
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};
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