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2026-03-01 12:16:08 +08:00

60 lines
1.6 KiB
C++

#pragma once
using namespace std;
class StitchSlot;
class Texture;
#include "TextureHolder.h"
class Stitcher
{
public:
static const int STITCH_SUCCESS = 0;
static const int STITCH_RETRY = 1;
static const int STITCH_ABORT = 2;
static const int MAX_MIPLEVEL = 0; // This should be 4 again later when we *ACTUALLY* mipmap
static const int MIN_TEXEL = 1 << MAX_MIPLEVEL;
private:
set<TextureHolder *, TextureHolderLessThan> texturesToBeStitched; // = new HashSet<TextureHolder>(256);
vector<StitchSlot *> storage; // = new ArrayList<StitchSlot>(256);
int storageX;
int storageY;
int maxWidth;
int maxHeight;
bool forcePowerOfTwo;
int forcedScale;
Texture *stitchedTexture;
wstring name;
void _init(const wstring &name, int maxWidth, int maxHeight, bool forcePowerOfTwo, int forcedScale);
public:
Stitcher(const wstring &name, int maxWidth, int maxHeight, bool forcePowerOfTwo);
Stitcher(const wstring &name, int maxWidth, int maxHeight, bool forcePowerOfTwo, int forcedScale);
int getWidth();
int getHeight();
void addTexture(TextureHolder *textureHolder);
Texture *constructTexture(bool mipmap = true); // 4J Added mipmap param
void stitch();
vector<StitchSlot *> *gatherAreas();
private:
// Based on: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
int smallestEncompassingPowerOfTwo(int input);
bool addToStorage(TextureHolder *textureHolder);
/**
* Expand the current storage to take in account the new texture.
* This should only be called if it didn't fit anywhere.
*
* @param textureHolder
* @return Boolean indicating if it could accommodate for the growth
*/
bool expand(TextureHolder *textureHolder);
};